Three cheers for the exciting compulsory FSS gameplay - hip hip
Please. No.
Not all of us are, or aspire to be glassy eyed science nerds.
Just make it usable on the move, that's all fine.
I even wouldn't just remove it, instead using SC speed as a hook for some challenging gameplay without taking away any current functionality. The idea came last night to me when I was bothered by the well known bug where the whole scenery starts to rotate.
My first thought was like "hey that's the bug people were talking about" (and that just never appeared to me until recently for some strange reasons) and while it's not exactly 'immersive' (as in "why do the objects and orbital lines suddenly start to move at all, can't see any reason") I also found to my surprise that it's more fun to catch moving blobs compared to static ones. Then I got the idea:
Let the FSS be a computer assisted parallax system that, unlike our 'ancient' eyeball method, can also deal with radio- and gravity waves.
As anyone who has already used the parallax method knows, speed matters! The faster you go in SC the easier it is to separate the local bodies from the background stars***. Which in a computer assisted system should result in clearer resolutions of the 'clouds' at the expense of faster movements (similar to the bug) which in return would require increasingly accurate fetching skills. This new 'minigame' would be under full control by the player: From minimal SC speed (30m/s) which would change nothing compared to now (zero skill required), up to max SC speed where the bodies were more difficult to fetch but otherwise change from cloudy to crystal clear with increasing speed.
Not only would this allow to use the FSS in movement (but making the scanning process increasingly tricky), it also would allow to fully control of how challenging we want that process - solely controlled by our current SC speed. This also would address this silly perception of "just sitting behind a telescope" (which isn't quite true, but this would make it obvious).
The only downside is that some overloaded key assignments wouldn't work anymore, e.g. if you assign your stick to both ship control and FSS movement and which possibly was the main reason behind FD's zero throttle decision. So to keep this potential problem low I'd recommend to only allow the ship's throttle but not pitch and yaw.
***Not long ago I had my doubts whether the FSS would be able to work in movement - from a technical point of view. But now I think there are two strong indicators that suggest otherwise. Firstly the aforementioned bug behavior and secondly its 'natural' movement, as seen when entering the FSS screen in the same moment we throttle down: Since throttle has just a set speed function, it still takes a few seconds to reach SC zero but the FSS is already fully functional.
I can’t mash Like enough here. Thank you for saying exactly what I was thinking. I’ve nothing agaist Coke-bottled-glasses-wearing nerds. I just don’t want to play their way. I want to play my way. Problem: our ways are not compatible, they’re exclusive. For me to play my way means they have to change theirs.
Since sodium and water don’t mix, someone has to win out, and the creators have decided who that is.
Edits: Typing on an iPhone sucks. It makes things up and annoys me.
You’re where I was regarding surface exploration, after Frontier obviated SRV gameplay for surface exploration purposes. No amount of complaining to Frontier, no number of suggestions, was able to get Frontier to reverse their decision, and they never bothered to respond to my complaints. Most people were happy with that change, and this is also the case with the ADS.
I can see you at the general court-martial explaining the loss of a third of your command...
Please, don't kid yourself. Your side is the majority in this thread, but it would be a mistake to assume you are the majority of the players. The FSS works for most of us (well, at least for me, especially when they fix the current bug) but it's boring to repeat that at every chance we get.
You are the very vocal minority, we just enjoy the game too much to keep posting in such threads.
Get Over IT!!! It's a sign of growing up...
This one has passed me by, what do you mean & when was this? I spent Oct16-March18 out on an anti-clockwise tour of the galaxy and a lot of that was spent searching planet surfaces for fumeroles both in the SRV & in the ship. I didn't see a large blue circle for nearly a year because I was on the other side of the galaxy. Since I returned I've generally used the SRV to find things like cargo & skimmer spawns, and the ship to find blue circles from >1.5km altitude. Are you referring to the LOD pop-in for small non-persistent POIs? I'm not aware of any loss of functionality from the way I play.
I am using the FSS, I don't have really a problem with using it, it just doesn't do a function the old one did do and the removal of functionality without good reason several years into the life of a game is not okay with me. It can be fixed with no loss to other players, so it should be fixed.
Yes indeed, no fundamental changes to the current mechanics. I look at my proposal as an "optional, self-balancing expansion" that would add nothing but gameplay. I didn't expect those who don't like the current implementation would suddenly change their mind. It was meant with those in mind who already like it but feel it could be a wee bit more interesting than just pointing at static blobs (including the 'bonus' of travel while scanning which I imagine could also attract one or the other FSS hater).
But a few words to the "tune-n-zoom aspect". Personally I really like it and I'm trying to figure what's so bad about it. Off the top of my head there's the chance you've never liked it in the first place and thus never gave yourself enough opportunities to get better with it. And don't tell me you are 'perfect' at it, that would be hard to believe. I for one wouldn't make such a bold claim an I'm using the FSS quite a lot in full system scans. Currently I'm doing full system scans even in 'pointless' systems, just for the fun of it and because it wasn't already pre-rendered (I'm currently out of the bubble).
Not sure if I'd go so far to call it the "gid gut" equivalent for explorers - though my proposal certainly would have this potential, proper implementation granted of course. Anyway, from reading a lot between the lines from other unhappy posters, their seems quite a few who already struggle with the current implementation. Those people will hate my proposed expansion with passion!
Errm, tell you what? Sounds like something I could really love! And with me 2 or 3 other players. Perhaps, with some luck...
Sounds like a pretty time consuming method, something I've no issues with. Though trust me, I'm in a very tiny minority here.
I’m referring to surface prospecting in order to determine what materials were on the surface of said planet during the Horizons Beta and for a brief while after it’s release: examining the colors of the surface features of a planet to determine what materials may be there, landing on said planet, deploying the SRV, reading the the wave scanner to find surface deposits, and then taking samples to see what’s actually there.
There was a whole group of us dedicated to unraveling this particular mystery of the Stellar Forge. We were happily scampering across the surface of planets, taking samples, entering and collating data, and just starting to see certain patterns (the 3-2-1 rule in particular) when Frontier decided that the DSS would just reveal everything as part of a Level 3 Scan. You didn’t even need to get within visual range of the planet, let alone land on it.
Frontier could’ve kept the SRV necessary for this reveal, either by filling in the blanks as we revealed them, or just after sampling something on the surface. They could’ve made collecting surface samples another type of exploration data to turn in, or even better, valuable cargo to carry back to the Bubble. Instead, Frontier killed the role the SRV had in exploration game play.
Hello Commanders,
...
That's a very common scheme here. Maybe that's why I still struggle to get this strange aversion against the FSS: I'm still one of the view who still play on a monitor - and not going to change that anytime soon. I have no idea how the FSS screen feels in VR. But then I already struggle why most players seem to must have VR at all costs. Meanwhile I suspect it's a highway to burn out on the game and some sort of technical heroin, malicious addiction included.
I play on a 24", 144hz monitor picommander. It's just down to personal preference & all that's needed is a choice. It isn't complicated.
Indeed.
I'm fully old-school - monitor, keyboard and mouse - and I still don't like the 'out-of-cockpit' feeling of the FSS. It would be less intrusive if I could use the FSS at speed - since I'm usually just looking at the spectrum.
I'm using a joystick and got this effect just recently and it's new to me (though I've read some reports about it). Must be a bug and I'm pretty sure it's somewhere in the issue tracker.
Did you quote the wrong post?Obviously not and your fallacy is to think they're somehow obliged to explain why.
Personally, this is when I stopped playing. Not because I felt it so bad that I had no choice, but I play 100% in VR and it really takes me out of the game world in how its implemented. I'd rather have seen it as a screen in front of me (such as the trading screen when docked) then totally take me out of the game.
I look at my Oculus now and then and dream of it. Well, not really, but Elite was the only game I played with the Oculus so its getting dusty now.
(I've not read any other posts in this thread. Only came here to comment because of Mr ants video)