Could Frontier please demonstrate how to use the FSS enjoyably?

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I'd still be curious how the developers expect us to realistically find Glowing Green Giants.
I am under the impression that information might be gleamed from the radio signature of objects which is only presented to us in audio form. [EDIT]The overriding point that there is no visual representation of that audio pattern is part of my pet peeves about the way the FSS has been rushed out the door.[/EDIT]
 
That's a very common scheme here. Maybe that's why I still struggle to get this strange aversion against the FSS: I'm still one of the view who still play on a monitor - and not going to change that anytime soon. I have no idea how the FSS screen feels in VR. But then I already struggle why most players seem to must have VR at all costs. Meanwhile I suspect it's a highway to burn out on the game and some sort of technical heroin, malicious addiction included.
I play in VR and really like the FSS in it. The only thing missing are the orbit lines which will hopefully be fixed. It's like being in a personal steller cartographics full surround VR experience. Basically I don't understand why people would stop playing because of VR. It's superb.
 
But it would be much, much easier on dev time to just put the old stuff back in, then the colour-blind, the VR user, the motion sick and the curmudgeons would all have a quick, simple solution that just works.

No, the ADS can NOT coexist with the FSS. The ADS does everything the FSS does, but with a single action on your part. And if you have ever played a computer game in your life, you know that as a gamer we are drawn towards the path of least resistance. Hence if the FSS and the ADS co-exist with no other changes, the FSS will see no use because it's more effort for the same result.

Now how do you even balance the ADS against the FSS, to make both viable options without significant systemic changes? You can't just make the ADS give smaller rewards as Frontier cranked to 11 the rewards for exploration already to account for the increased effort, and yet they still removed the ADS. Same thing with making the ADS just arbitrarily slower or more expensive.

The problem is fundamental as there is one factor which Frontier are evidently not willing to compromise on: player involvement. No matter how ineffective or expensive or whatever you make the ADS, it will still have one redhibitory flaw: it offers close to zero involvement, and that was the whole point of replacing it with the FSS in their eyes. Even, as they have said repeatedly now, at the cost of losing those players who don't want a more involved exploration process.

Simply repeating make it optional and just bring it back does little to address the very reason they replaced it with the FSS instead of making them both viable options.
 
No, the ADS can NOT coexist with the FSS. The ADS does everything the FSS does, but with a single action on your part. And if you have ever played a computer game in your life, you know that as a gamer we are drawn towards the path of least resistance. Hence if the FSS and the ADS co-exist with no other changes, the FSS will see no use because it's more effort for the same result.

Now how do you even balance the ADS against the FSS, to make both viable options without significant systemic changes? You can't just make the ADS give smaller rewards as Frontier cranked to 11 the rewards for exploration already to account for the increased effort, and yet they still removed the ADS. Same thing with making the ADS just arbitrarily slower or more expensive.

The problem is fundamental as there is one factor which Frontier are evidently not willing to compromise on: player involvement. No matter how ineffective or expensive or whatever you make the ADS, it will still have one redhibitory flaw: it offers close to zero involvement, and that was the whole point of replacing it with the FSS in their eyes. Even, as they have said repeatedly now, at the cost of losing those players who don't want a more involved exploration process.

Simply repeating make it optional and just bring it back does little to address the very reason they replaced it with the FSS instead of making them both viable options.

Incorrect yet again. How many times?

The ADS provides an indicative map and body location.
You still need to either use the FSS or select the bodies and fly to them to confirm the body types and get the body scan.
Plus the extra POI stuff that was introduced in 3.3.

If you don't like what you see in the map, you can leave without scanning, and you only get the minimal reward for only detecting X unknown bodies.
 
I didn't like the ADS, it made exploring far far too simple. Arrive, scan, arrive ,scan. That's not exploring, it's just being a jackrabbit trying to hit as many systems as possible in the shortest period of time. The FSS is somewhat clunky, but it's better,

My main complaint is the planetary probes which are now a shooting game. If I wanted to shoot things, I would be mining or doing combat and not exploring.
 
At this point I'd appreciate if we could at least get some graphical options for it that we can toggle so it doesn't cause headaches after scanning one or two systems... DW2 was an exercise in pain management until I just gave up on scanning and focused on jumping.
 
Incorrect yet again. How many times?

The ADS provides an indicative map and body location.
You still need to either use the FSS or select the bodies and fly to them to confirm the body types and get the body scan.
Plus the extra POI stuff that was introduced in 3.3.

If you don't like what you see in the map, you can leave without scanning, and you only get the minimal reward for only detecting X unknown bodies.
Aside from:
Perform an L3 detailed scan
Identify the presence of geological POIs
Identify the presence of biological POIs
Identify and resolve USSs
Provide 1st discovered tags

But yeah, everything else.

I forgot the relevant "for your purpose" bit when I redrafted my post, allow me to correct that mistake: for the purpose of what many are complaining about here, that is of seeing at a glance what is in the system, the ADS did everything the FSS does and more. You're right that the FSS does actually give more information eventually, but since the ADS did give relevant information for zero effort/involvement that's still a big no-no as I see it.
 
I forgot the relevant "for your purpose" bit when I redrafted my post, allow me to correct that mistake: for the purpose of what many are complaining about here, that is of seeing at a glance what is in the system, the ADS did everything the FSS does and more. You're right that the FSS does actually give more information eventually, but since the ADS did give relevant information for zero effort/involvement that's still a big no-no as I see it.
So, you're basically saying other people shouldn't get what they want because you think it's poor game design? Okay...

...

I happen to think the FSS as implemented without other reasonible options for first-person ship piloting game-play is rather poor game design, but I'm fine with other people using it.
 
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I forgot the relevant "for your purpose" bit when I redrafted my post, allow me to correct that mistake: for the purpose of what many are complaining about here, that is of seeing at a glance what is in the system, the ADS did everything the FSS does and more. You're right that the FSS does actually give more information eventually, but since the ADS did give relevant information for zero effort/involvement that's still a big no-no as I see it.

I didn't reply to your earlier post because by the time i saw it others had already said what I would have.

Focusing on that brief period immediately after the honk, the only part that would be done during fast travel is a good idea - it's the main way in which the ADS would be useful to me if I were still able to equip one.

If I am going to be fast travelling through the system, honking & having the FSS tag the stars & resolve nearby bodies, and pay me a basic rate per body type for the rest of the system, should I not also be able to see what I am being paid for?

I'm fast travelling (honk, scoop & jump) with the FSS alone I am travelling through a tunnel, there is no opportunity to be distracted by what I describe as an 'Ooh shiney' moment. With an ADS equipped there is. Why should I not be able to see those things in systems no other player is ever likely to visit?

It seems churlish.
 
So, you're basically saying other people shouldn't get what they want because you think it's poor game design? Okay...

What I think is less important to my point than what Frontier has told us t hey think. My point being that if Frontier has removed something you like, knowing full well as they have told us that it would impact your enjoyment of the game, you'll need stronger arguments than pretty please or I swear Imma quit once I'm done with this 68 pages circular thread.
Knowing why they have replaced the ADS with the FSS rather than made the FSS just a new option, you can't just expect them to add the ADS back like that.
 
What I think is less important to my point than what Frontier has told us t hey think. My point being that if Frontier has removed something you like, knowing full well as they have told us that it would impact your enjoyment of the game, you'll need stronger arguments than pretty please or I swear Imma quit once I'm done with this 68 pages circular thread.
Knowing why they have replaced the ADS with the FSS rather than made the FSS just a new option, you can't just expect them to add the ADS back like that.
Who is you? But you're right that some are asking for it back. I'd be fine with other options though that let me get on with playing the game how I prefer to.
 
Who is you? But you're right that some are asking for it back. I'd be fine with other options though that let me get on with playing the game how I prefer to.

There is no hive mind in this thread, although we have all read each other's views & some positions have consolidated one way or the other over the past half a year or more.

Putting those old modules back in solves all the issues in one fell sweep, it is why it's my preferred solution. Personally I am only interested in the ADS, not the BDS or IDS. It may be that no players miss those other two modules, but just as the old docking computer remains in the game with no downside, there is no reason for those (BDS & IDS) not to either.

Some are happy to have a black body, or mutually exclusive option - putting the old modules in is better than what they are looking for, they can self-limit if they choose, just as I can choose to explore in a low jump range ship or do passenger missions in a Cobra MkIII.

The argument against reinstating the old functionality is that it will be too easy for the other players that lack self control. In the same 3.3 update we got the biggest credit farm yet seen in the game - Void Opal mining, and even exploration itself pays so well i am able to start wars just from selling four days worth of exploration data.

It doesn't matter how others choose to explore a system, what's important is that they enjoy it :)
 
I'd still be curious how the developers expect us to realistically find Glowing Green Giants.
By using the FSS like everybody else has to find stuff in the game.
I said realistically.
It seems like you might have no idea about what kinds of numbers we are talking about here. Perhaps others might not know as well. So: 14 GGG-s found so far. That's in 41 million systems discovered on EDSM, plus however many not on it. Probably a total of around 160 million.
Now you'd have to scan each and every gas giant you come across to find one, with likely having to wait out the entire image to resolve (unless you're in a galactic region where no GGG has been discovered yet), whereas before you could look at the system map and see it.
If at least they gave some unique signature on the FSS bar, that would be good. After all, if we'll ever get gas giant atmospheric flights, these will likely be The ones to go to.
 
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I said realistically.
It seems like you might have no idea about what kinds of numbers we are talking about here. Perhaps others might not know as well. So: 14 GGG-s found so far. That's in 41 million systems discovered on EDSM, plus however many not on it. Probably a total of around 160 million.
Now you'd have to scan each and every gas giant you come across to find one, with likely having to wait out the entire image to resolve (unless you're in a galactic region where no GGG has been discovered yet), whereas before you could look at the system map and see it.
If at least they gave some unique signature on the FSS bar, that would be good. After all, if we'll ever get gas giant atmospheric flights, these will likely be The ones to go to.

I think it's also fair to say that you don't have to scan an ELW, a WW or an AW (just as examples of body types that players might be looking for) to find them as they stand out pretty clearly on the energy spectrum.

So yes, if FD put extraordinary gas giants in their own specific location on the energy spectrum then those looking for them would probably stop asking FD to reinstate the ADS. :)
 
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