how will space legs handle deaths

Capturing ships and possibly holding players hostage has been much talked about on the forums, and almost uiversally rejected as unworkable. I expect any FPS action will take place in a purely limited area which people can avoid, capturing ships and hostages will be limited to NPC's if it happens at all, and base building is a far flung possibility I won't expect to see for another five years at least.

I expect FPS action if there is any to take place in megaships, stations and surface bases designed purely for that activity, maybe against fellow humans, maybe against thargoids or other aliens. I expect if you take part in a firefight and get killed in an FPS fight you will respawn in the same location, station etc, when you can then chose to either return to your ship or go back out and fight, it will just be like entering a match in any other FPS.

Also, if it happens I don't expect it to be great or even good, companies spend years developing FPS mechanics and environments and many of them fail completely.

There I think that's a realistic summation for me, now if it's better than that I won't be dissapointed right?

🍻
 
You'll telepresence in to humanoid shaped limpet controlled by a special limpet controller in a new slot, only available to those who have bought the expansion - pretty much how horizons works.
When you die / humanoid limpet is destroyed, you simply appear back in your ship.

When it's announced "millions of (forum) voices suddenly cried out in terror and were suddenly silenced..."
....before rage quitting & subsequent forum anger meltdown!
 
Okay here I am going to lay out my concern, then I'd better close my browser and get some work done.

The leaks mentioned FPS combat (Starship Trooper style?)

Not getting the expansion means not getting all the other stuff that we are waiting so long for.

So, my concern is that I will want to get the expansion, but that leaving your ship will include the risk of pointless and stupid FPS combat in the stations or what-not and that this will be random and mandatory. So then the game becomes an FPS game alongside a spaceship game whether you want it or not. If this scenario does unfold I will be done with Elite at that point.

I hope I am wrong, but I want Frontier to hear my concern in case I am not. If space legs has an optional opt-in combat system that can be ignored then fine. Because space legs WOULD be totally awesome! Walking around the ship and the bases and visiting vendors, and exploring the cities, etc. That would add a lot to the game. Just don't make me carry a space pistol or whatever.

It's unlikely to be just a walking simulator, and nor should it be.
 
For combat would be really cool, and optional if you don't want it.

It would be cool if we could disable key modules of a wanted npc ship then board it, kill their guards or automated defenders and sell the ship for profit (not a great profit, maybe 50% purchase pric)
 
If first person shooting is a large part of the 2020 update that will be the end of the road for me. The last thing I want is to turn Elite into another stupid gore-fest of an FPS game. There are many others to choose from if that is what I wanted. I am actually extremely worried that this is going to be a large part of the focus of the 2020 update and that this will end my time with Elite Dangerous because I don't like ultra-violent games.
it has a pegi 7 rating... now on one hand i accept that legally each DLC can probably be rated independently and so there would be nothing stopping them making it an 18 rating....... the simple thing is that FD are a family friendly company, so even IF 2020 brings FPS type action, i would bet my left nut it is not going to be a gore/violence fest like Doom and is far more likely to be fairly tame (like say Halo).
 
You won't die in Space Legs. You'll either get 'Busted' and respawn at a detention facility, or 'Wasted' and respawn at a medical facility.

...probably.
 

sollisb

Banned
Why do you think it will be a gore-fest first person shooter? While I want space legs, I don't want just a First Person Shooter slapped on to the game. Anyway you shouldn't worry as the expansion will be optional. Don't want it, don't buy it and continue playing as you are.

No need to throw in the towel if you are happy with the game as it is.

That's not exactly true now is it?

Horizons is/was 'optional' however, regardless if you have it or not, you're faced off with engineered NPCs... So if you don't buy it, you're a second class citizen.
 
So if space legs is going to bring base building, first person shooting and theft of ships how many credits is it going to cost me to re spawn in the game when someone shoots me in the head and steals my ship.
What your Cmnder Holo Me was worth at their untimely demise? Seeing that you're stranded in your escape pod with no ship/SRV?

If stealing ship piracy does become a new feature with no more freebie wake up at the nearest detention facility, then possibly this may be your net Holo Me worth. Which could likely be something close to zero, regardless of how many credits you have in your bank account.

If FDev opts for realism (my absolute hope), then your Holo Me could very well spawn/wake up at the last location they died. If that were on a remote Thargoid infested space planet somewhere in the void, then that would make you a destitute ship wrecked survivor. On last leg life support which is hopefully grade A.

Which is still bad news if you didn't think to invest in a distress beacon. Or file a flight plan on what approximate sector you're lolly lagging in with the Pilots Association prior to venturing into the void.

Which btw, would put you in dire need of Fuel Rat/Good Samaritan player/NPC transport to nearest inhabited station outside the bubble.....
 
You won't die in Space Legs. You'll either get 'Busted' and respawn at a detention facility, or 'Wasted' and respawn at a medical facility.

...probably.
Yes. And this is what has made the game play to date so complacently boring in terms of game mechanics. We need that element of the unpredictable risk. Perhaps even the chance for a terrifying feature like perma death, as an absolute Cmnder failure state when engaged in PvP, trading, and/or exploring the void.

Which would mean all of your 100+ million credits you've so smugly come to rely upon (and annoyingly complain about on these forums) to cya on fly insurance, are now forfeit and irrevocably lost. Which now also means starting over in a new loaned Sidey.

I'm willing to bet if they made dying and respawning in the new update more Draconian (with finite chance of perma death), then the occurrence of most PvP ganking, player hoarding of credits, and threads like "Bored. Got my fully engineered Conda up to spec. Now what's left to do?" type threads would become increasingly obsolete.
 
That's not exactly true now is it?

Horizons is/was 'optional' however, regardless if you have it or not, you're faced off with engineered NPCs... So if you don't buy it, you're a second class citizen.
Even though I got horizons at launch I didn't bother engineering my ship for well over a year with no side effects. They were purely optional, not too sure about now though. But I suggest to people that have bought the base game and still playing it, they should also get horzons as it adds a lot of good stuff as well as some dross.

There is no reason why anyone should not have horizons when its been on sale for around £5-10.
 
If you die, you wake up in a station med bay closest to yourbpoint of death with the apropriate sized pad and shipyatd, and your ship is counted as lost/stolen/distroyed. You kiss your remlock safty helmet for saving you again and thank the pilots federation rescue teams for picking you up.

You pay your insurance fee at the local authorities and boom your ship is in the hanger. And you go about your day as usual. And curse those that smited you..
One insurance claim pending at any time, multiple insurance claims leads to the prior claim being dissmised and total loss of those assets insues.

From the perspective of the killer/witnesses of your murder, your player model dies and evaporates into sparkly mist, perhaps leaving whatever you were carrying behind. your ship/srv remains in place as long as the instance exists. It can be borded/looted/stolen/exploded as those presant see fit, with appropriate legal consequence.

All ships belonging to dead pilots are no longer insured and may be considered illicit in some duristictions so boarding permission may be denied and or a bounty may be placed on the ship.
Much the same as any cargo or salvage obtained from a derelict ship or thrugh illicit means.

Now you could get killed and fly back to where you died to find your ship and reclaim it etc of the instance still exists, but it would still count as you stealing the ship/cargo/stuffs on board.

If you leave your ship and steal another you could dissmiss your ship and it will be at the nearest station in system.. if no station is in the system you will have to pay for it to be transported to the nearest system with a station with an apropriate sized pad and shipyard, aranged at the time of dissmisal(pick from a list given at the time). Or you could abandon it, leading to it being counted as lost/stolen/destroyed and the insurance due on it to be payed at station services or not if you cant afford it.

When stealing a ship to pilot it, you must ''claim'' the ship via a tab at the helm when you sit down to fly, this makes the ship yours, and the standard rules apply interms of death in an srv or stealing another ship.

If you have no fuel or the ship is not flight worthy (ie: no power or thrusters or lifesupport or FSD)the option for dissmissal or transport will not be available.

I think that pretty much covers all bases?
 
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Okay here I am going to lay out my concern, then I'd better close my browser and get some work done.

The leaks mentioned FPS combat (Starship Trooper style?)

Not getting the expansion means not getting all the other stuff that we are waiting so long for.

So, my concern is that I will want to get the expansion, but that leaving your ship will include the risk of pointless and stupid FPS combat in the stations or what-not and that this will be random and mandatory. So then the game becomes an FPS game alongside a spaceship game whether you want it or not. If this scenario does unfold I will be done with Elite at that point.

I hope I am wrong, but I want Frontier to hear my concern in case I am not. If space legs has an optional opt-in combat system that can be ignored then fine. Because space legs WOULD be totally awesome! Walking around the ship and the bases and visiting vendors, and exploring the cities, etc. That would add a lot to the game. Just don't make me carry a space pistol or whatever.
Simple answer: It will be handled like FD like it, and not like the Community thinks it should be handled! Gladly!
 

sollisb

Banned
Even though I got horizons at launch I didn't bother engineering my ship for well over a year with no side effects. They were purely optional, not too sure about now though. But I suggest to people that have bought the base game and still playing it, they should also get horzons as it adds a lot of good stuff as well as some dross.

There is no reason why anyone should not have horizons when its been on sale for around £5-10.

Oh I agree, no reason at all not to get it. Was more highlighting the ineptness at FDev in knowing how to build a proper MMO. Any player should be able to compete at the basic level without expansions. Try doing basic in a HazRez, yet HazRez's have been there from the start.

I'm full sure FDev will manage to make a balls of the next release too.
 
I think that pretty much covers all bases?

Great post mate :) it almost covers the bases. The issue I think will be with immersion and realism, whilst clearly this is only a game, some things need to be handled correctly and more realistically.

I doubt that any ship will have such lax security as to simply allow someone to board any ship and fly it. Or the starport security allow it for that matter.

Perhaps one would have to hack into the ship and into the control systems before flying, or programme it with your own credentials. However this perhaps risks turning Elite into a different game.

One would imagine that a ship would only allow its registered and identified owner actually turn it on and fly it.

If I steal a ship, I assume I have to leave ‘my’ ship behind and then get it couriered over to my secret den of stolen ships?

I’ve just murdered the pilot of a grand Anaconda, having freshly graduated from pilot school in a minnow of a Sidewinder... I board the majestic beast and somehow I magically know how to fly the Anaconda! (Hot-wired, of course ;-) ) I’ve always thought that one should attain a certain level of experience before being allowed to fly some ships, which is a dynamic that could/should work well in Elite.

I think boarding a ship in deep space, either a hulk or manned, and then flying it away, would be an awesome mechanic if it can be made to work convincingly.
 
Oh I agree, no reason at all not to get it. Was more highlighting the ineptness at FDev in knowing how to build a proper MMO. Any player should be able to compete at the basic level without expansions. Try doing basic in a HazRez, yet HazRez's have been there from the start.

I'm full sure FDev will manage to make a balls of the next release too.

see there is a thing there about a "proper MMO"..... one of the reasons i was so interested in ED was precisely because it was NOT going to be an MMO in the usual sense. (from the mouth of David Braben himself). Of course it seems ever since launch the game has absolutely been going down the standard MMO tropes anyway .

Sometimes i feel ED in a position where it seems to have the worst of all parts....... it is hamstrung for things like persistence and decent npcs and proper narrative, with FD not trusting the client machines to do anything in case they cheat because "MMO"..... we dont get to really damage anything because "MMO and because if we could players would destroy everything..... we cant have all the accelerated time of the other games to see amazing vistas and what not because "MMO", there can be no modding because MMO, the game has to be super simple because of the risk of other players causing many hrs of grief, where as in the past it could be brutally hard but allow players to savescum if they choose.... but at the same time the game at its core does not really play like an MMO and is much more like a single player / casual multiplayer game - just look at what happens when too many people get in an instance, as well as how simple it is to cheat in the game and FD are seemingly unable to really stop it. (ie cheaters can get away with it so long as they do not do something really stupid)

right back in the olden days Elite IV was planned to be a mostly single player game with a separate companion game which would be multiplayer.... i really wish FD had stuck with that.
 
How will space legs handle death?. I hope FDev don't go down the "telepresence" route, please no. The two things that would DOA space legs for me would be, that silly "telepresenec" thing & 3rd person view.
 
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