Like what they say, "It's not how you start, but how you finish."
So it's "ok" to blatantly lie about the product prior to launch, as long as you get your money's worth years later?.....maybe?
This is why we have Anthem and Fallout 76.....
Like what they say, "It's not how you start, but how you finish."
When ED 1.0 was launched, it contained what FD said it would contain. Anyone buying it on launch day got exactly what he paid for.
I think it has more to do with competence. HG with 25 employees (currently) can do more and better than another with 100 or more.
That’s what the previews have shown - when using vehicles the player can use a virtual HOTAS along the lines of VTOL VR. You can see it in the VR reveal trailer where the floating hands latch on to the throttle and stick.Does anyone know if the VR mode being introduced in 2.0 allows the game to be played totally using the VR controllers? ie: So on the PC you could play on the Oculus using only the touch controllers, and not having to revert to a keyboard/mouse/joystick?
Cool... If I can playing the entire game just using the Oculus Touch controllers that would be great!That’s what the previews have shown - when using vehicles the player can use a virtual HOTAS along the lines of VTOL VR. You can see it in the VR reveal trailer where the floating hands latch on to the throttle and stick.
Thankfully I don’t suffer from that but as well as smooth walking there is also a teleport option. I’m looking forward to seeing how all the different locomotion methods and VR/flatscreen players all interact.Cool... If I can playing the entire game just using the Oculus Touch controllers that would be great!
Although I am worried how the motion system will work! I assume walkign around will be traditional walking/movement just using on of the controllers (eg: a joystick under the thumb) which can produce epic motion sickness!
They'll support teleport movement too? Wow! That will be interesting to see working considering VR players can play alongside non-VR players!?!Thankfully I don’t suffer from that but as well as smooth walking there is also a teleport option. I’m looking forward to seeing how all the different locomotion methods and VR/flatscreen players all interact.
It should make it easy to spot the VR players though - they’ll be waving their arms around like loonies and some of them will be moving around like Japanese lasses who crawl out of TV’sThey'll support teleport movement too? Wow! That will be interesting to see working considering VR players can play alongside non-VR players!?!
That's my understanding they have. They've updated and changed everything to fit the use of the wands. Not sure how they've solved any keyboard input though.Does anyone know if the VR mode being introduced in 2.0 allows the game to be played totally using the VR controllers? ie: So on the PC you could play on the Oculus using only the touch controllers, and not having to revert to a keyboard/mouse/joystick?
Apparently you can choose what method you move around with, teleport or walking.Cool... If I can playing the entire game just using the Oculus Touch controllers that would be great!
Although I am worried how the motion system will work! I assume walkign around will be traditional walking/movement just using on of the controllers (eg: a joystick under the thumb) which can produce epic motion sickness!
I too am a fan of the art style, I’ve never really got the (often dismissive) claim that it’s “cartoony” - I grew up with books stuffed with the art of Peter Elson, Jim Burns, Chris Foss etc. and to me NMS looks like those pictures brought to life.Anyway my view is, if you like the art style (I do a lot), then it should blow players away, can you imagine caves, underwater etc.. Wow..
Not seeing it mate. NMS gameplay loops are about as basic as they can. The graphical fidelity and textures are extremely basic too. What is so good about NMS. Even planetary exploration, which the game is all about is trash.I think it has more to do with competence. HG with 25 employees (currently) can do more and better than another with 100 or more.
Not seeing it mate. NMS gameplay loops are about as basic as they can. The graphical fidelity and textures are extremely basic too. What is so good about NMS. Even planetary exploration, which the game is all about is trash.
There are too many planets with the same crap on them and they end up feeling the same.
Sorry but if you put NMS Devs in a game like ED I bet they will be completely lost. All you need to do is look at the discovery scanners to see how much effort goes into the game. Hell even one ship is a major undertaking because of the detailed textures.
Yup, I find it difficult to come to that conclusion.
Are you really saying the NMS has better textures and graphics then ED?What you wrote correctly fits my description of ED.
Are you really saying the NMS has better textures and graphics then ED?
Ere, Nope.Trash exploration,
Every planet is unique.planets repeated throughout the galaxy (Ctrlc + CtrlV),
There many different types of station.Stations are also copies of each other,
If you only look at them on their own. But with the BGS they have a very different meaning. But they could be better.basic missions,
That would be because atmospheric and planets with complex life haven't been added yet. I would hope Fdev when they do add it, it will be much better and realistic then NMS.completely empty and lifeless planets
Empty? You haven't looked around much then.empty universe.
If you over engineer your ship to make NPC combat easy, that's your own fault.Even the combat that was good at ED with the incompetence of the developers, when they added the engineers they managed to ruin it.
Nope.
Every planet is unique.
There many different types of station.
If you only look at them on their own. But with the BGS they have a very different meaning. But they could be better.
More than five years waiting.....That would be because atmospheric and planets with complex life haven't been added yet. I would hope Fdev when they do add it, it will be much better and realistic then NMS.
Still emptyEmpty? You haven't looked around much then.
NPC combat?! Is that what you call combat? Fighting NPCs is easy with or without engineers. The problem is other PVP players who left the game after engineers. What was already empty became even more empty.If you over engineer you ship to make NPC combat easy, that's your own fault.