I dont really mean the rift. I mean Eafots. I think this because there are the club bases which say they have heard whispers in witch space and siren calls (exact wording on cannon, or I posted it a few pages back). So my theory is we were meant to find Raxxla during that mystery but didn't. Therefore they put that clue in the codex to point us back to this area. Dont listen to me know. I think I'm the only person on the thread who thinks its plausible.
Remember, the bases in EAFOTS weren't where the whispers were heard. Those were heard by ships in/beyond the Rift, and the logs transmitted back. At least, that's my understanding of it.
Yeah, thx for the link. I meant did Canonn set up some listening survey of witch space across the MW. Those lazy nerds are much too much relaxed for some months !
I've recorded a few jumps and ran some YT vid. jumps trough Audacity. No sign of any visuals in them and they all look the same(noise).
If there really is something in the whisper, I think you have to hear it.
Personally I doubt there is anything to find. I think the hyper-space visuals and sounds are just a fancy loading screen. Just a loop that runs while the software is busy with other stuff. I don't think it knows where it is.
I would be more intrigued if I head the witchspace visper somewhere else. If I could hear witchspace somewhere it shouldn't be.
Remember, the bases in EAFOTS weren't where the whispers were heard. Those were heard by ships in/beyond the Rift, and the logs transmitted back. At least, that's my understanding of it.
Mmmhh.. Yeah, I was thinking to something more like the hyperdictions but in a much more subtle way...
Every Canonn Cmdr should have Audacity running on a second screen or laptop while playing, and be watching for any uncommon "wow-signal" while jumping !
For Science ! Err.. Having the Canonn decal on my ship obliges me ??
Mmmhh.. Yeah, I was thinking to something more like the hyperdictions but in a much more subtle way...
Every Canonn Cmdr should have Audacity running on a second screen or laptop while playing, and be watching for any uncommon "wow-signal" while jumping !
For Science ! Err.. Having the Canonn decal on my ship obliges me ??
To be honest I don't think it was ever explicitly stated that they were sent back, but since the Rift expeditions uniformly ended in disaster then the assumption has been that they were. Difficult to carry on towards the base when you're ship has been blown up or you've suicided by airlock
It's late but reading some things lately, I thought I'd highlight a couple of points regarding what I understand Raxxla might be and where and how we might notice it.
1) Raxxla as a Rogue Planet.
It is my understanding that the category exists in the Stellar Forge but nothing has yet been found for it. It think this makes it a good candidate for Raxxla and here's why. A rogue planet is one that is not gravitationally bound to a system, i.e. it is in a hyperbolic orbit. This would mean it has eccentricity e>1. The Stellar Forge does not generate these but so long as the code is in place, there's nothing wrong with having such a world inserted by hand. It could have been close to a star a thousand years ago when the rumours started but now it would be akin to trying to find Hale-Bopp: it would be millions of ls into deep space.
2) Locating Raxxla from the correct system.
It was hard enough to find the Voyagers in Sol, 2 million ls from the star, and people worked out exactly where to look. The way to find Raxxla, or any other rogue planet, (if it does not register with FSS) is to find the system it's in (everything in ED needs to be in a system as it's all loaded when the system is loaded) and the heading. The heading must be very precise. Ever since launch, the game has had the ability to show the constellations on the Galaxy Map. They only mean anything when close to Sol and soon become distorted. They could be used to describe a heading to Raxxla, if it was close enough to Sol for the constellations to not be so distorted that the heading became too inaccurate.
3) The Nature of Raxxla.
Raxxla as a rogue planet by itself would be a huge anticlimax. The planet itself is likely to be an unremarkable iceball, being millions of ls into deep space, or a gas giant, though an exotic stellar object like a black hole might also be possible. The thing that makes Raxxla a legend is not a planet in deep space but what was found there: the Omphalos Rift. I'm still thinking that this might have the appearance of a tesseract. There will be something in orbit of the rogue planet that we can lock onto and jump into. Whether this is ruins, active or not, or requires some key or sequence of actions to be activated, or instantly jumps us to one of the extragalactic clusters also in game since the start and 10+ KLY farther than we can reach, we'll have to find it to see.
4) Finding a Rogue Planet.
If EDSM can be searched for objects with eccentricity e>1 and turns up anything, that would be the jackpot. It would also mean that the system has been 'jonked'. If the EDSM search turns up nothing, then I'm going to suspect that I'm either completely wrong (most likely), or that it's in a permit-locked system close to Sol, or that the rogue planet must be found from other means than the FSS (so that it might still lurk in a fully scanned and mapped system near Sol).
5) The role of The Dark Wheel in finding Raxxla.
TDW must not have the complete picture of where to look and on what heading. Even if they knew where to look, the surface area of a sphere with 2 million ls radius is vast and a small number of pilots would have only a vanishingly small chance of finding it, even in centuries of looking. If we can make contact with TDW, then they might know or suspect a system(s) to search in. Then we have to decode the heading from the Codex and any other relevant information there might be (e.g. the Summer Triangle mentioned by Han Zen). The heading might not be perfect, as the constellations won't be perfect, but an expedition might make it easier (as Jason Ryder believed).
If EDSM can be searched for objects with eccentricity e>1 and turns up anything, that would be the jackpot. It would also mean that the system has been 'jonked'. If the EDSM search turns up nothing, then I'm going to suspect that I'm either completely wrong (most likely), or that it's in a permit-locked system close to Sol, or that the rogue planet must be found from other means than the FSS (so that it might still lurk in a fully scanned and mapped system near Sol).
I use EDSM since 9th aug and already found 2 things:
1. You can download 24 hrs old (at most) nigthly build (5 Gb+ file) and do a search whatever you want.
2. Not everybody upload logs - and this is annoying problem. Currently I changed my vision of exploration. Now My main goal is to supply quality logs to edsm.
Because it's fast. You just see unknown star - relog, upload log, and now edsm does full search on it in 3 s later - seems like magic.
For example I supplied around 10 NS new close to bubble in direction sol-> eta carine (that area). So when I run urgent back - NS plotter already knew fast route.
My take on that was that prior to the Tionisla clues, everything about the Rift had been out-of-game. Those clues were intended for people NOT aware of the Rift mystery, not for the 'old guard'. Hence everything just amounted to a big arrow saying "Over there".
We have two more system take overs to get the THS (Tionisla Historical Society) back to Tionisla, perhaps it will unlock something in the "escape room" type puzzle mystery.
It's late but reading some things lately, I thought I'd highlight a couple of points regarding what I understand Raxxla might be and where and how we might notice it.
1) Raxxla as a Rogue Planet.
It is my understanding that the category exists in the Stellar Forge but nothing has yet been found for it. It think this makes it a good candidate for Raxxla and here's why. A rogue planet is one that is not gravitationally bound to a system, i.e. it is in a hyperbolic orbit. This would mean it has eccentricity e>1. The Stellar Forge does not generate these but so long as the code is in place, there's nothing wrong with having such a world inserted by hand. It could have been close to a star a thousand years ago when the rumours started but now it would be akin to trying to find Hale-Bopp: it would be millions of ls into deep space.
2) Locating Raxxla from the correct system.
It was hard enough to find the Voyagers in Sol, 2 million ls from the star, and people worked out exactly where to look. The way to find Raxxla, or any other rogue planet, (if it does not register with FSS) is to find the system it's in (everything in ED needs to be in a system as it's all loaded when the system is loaded) and the heading. The heading must be very precise. Ever since launch, the game has had the ability to show the constellations on the Galaxy Map. They only mean anything when close to Sol and soon become distorted. They could be used to describe a heading to Raxxla, if it was close enough to Sol for the constellations to not be so distorted that the heading became too inaccurate.
3) The Nature of Raxxla.
Raxxla as a rogue planet by itself would be a huge anticlimax. The planet itself is likely to be an unremarkable iceball, being millions of ls into deep space, or a gas giant, though an exotic stellar object like a black hole might also be possible. The thing that makes Raxxla a legend is not a planet in deep space but what was found there: the Omphalos Rift. I'm still thinking that this might have the appearance of a tesseract. There will be something in orbit of the rogue planet that we can lock onto and jump into. Whether this is ruins, active or not, or requires some key or sequence of actions to be activated, or instantly jumps us to one of the extragalactic clusters also in game since the start and 10+ KLY farther than we can reach, we'll have to find it to see.
4) Finding a Rogue Planet.
If EDSM can be searched for objects with eccentricity e>1 and turns up anything, that would be the jackpot. It would also mean that the system has been 'jonked'. If the EDSM search turns up nothing, then I'm going to suspect that I'm either completely wrong (most likely), or that it's in a permit-locked system close to Sol, or that the rogue planet must be found from other means than the FSS (so that it might still lurk in a fully scanned and mapped system near Sol).
5) The role of The Dark Wheel in finding Raxxla.
TDW must not have the complete picture of where to look and on what heading. Even if they knew where to look, the surface area of a sphere with 2 million ls radius is vast and a small number of pilots would have only a vanishingly small chance of finding it, even in centuries of looking. If we can make contact with TDW, then they might know or suspect a system(s) to search in. Then we have to decode the heading from the Codex and any other relevant information there might be (e.g. the Summer Triangle mentioned by Han Zen). The heading might not be perfect, as the constellations won't be perfect, but an expedition might make it easier (as Jason Ryder believed).
Here Synuefai IC-S d5-35I collected black box from signal ... I think it is really weird since no humans around, and it is close to "mass center" if it was "solid methal triangle" described by stars I mentioned before.
Actually couple stars around has "degraded emissiions". Like somewhere near must be human's base.
I visited again those systems (about 20hrs later) and no signals there any more. But I have names in log - where I took cargo, so just put names here, in case it leads anywhere.
Upd: just got spawn in synuefai ic-s d5-34 while was FSSing. EDDB shows closest human's station 154ly. Not sure if it's close enough to cause spawns in d5-xx systems.
Damn, visited that starport ... "i'm first to discover 10 bodies" I was flying on already mapped systems long ago! That show quality of data related to raxxla. It's incomplete.