I didn't say anything about being banned. If the whole thing is true, that means ToS breach. If not, then nothing happens and everybody moves on, I really don't care if it isn't or is in the end. I just don't like their name is allI do enjoy your comical posts....
What can they possibly get banned for?
Honestly, this should be good...
You have the stand.
Also, someone added the term "hacking" into the pot in a recent post.... Totes Amazeballs!
Powderpanic
The Voice of Griefing
This.I'm not a lawyer either.
That being said I've watched "A Few Good Men" many times and think that qualifies me as an amateur lawyer.
I would argue that the items in question are not worth any RL money. You cannot buy them and they have no value.
As for the accounts of user 2, I understand that the passwords were open for use by whichever admin of EiC was on duty. All the "Dread Pirate wotsit" has done is given the goods away rather than request payment. As there is no value to the goods in the first place it kind of makes the notion of this as "theft" somewhat moot.
Furthermore, in EiC's response they suggested that the goods were in the cargo hold of the "Dread Pirate" already and were in fact his to give away. Which, if true makes this even less a crime (Not that it ever was).
As far as I see it, the only crime here is that EiC didn't attempt to pay up and then use that opportunity to organise some kind of double cross or whatnot. There could have been much Content created off the back of this.
I hope Elite Dangerous II fixes all this.
Elite: Elite.Don't you mean Elite: Dangerouser?
In some countries it is illegal to delete the digital content of a user without their permission. All it would take is a prosecutor trying to make a name and turn a molehill into a mountain.
It is not moving pixels, User 1 engineered the trust of User 2 to gain access to user 2's account, User 1 then used user 2's account and password to log on and delete/destroy/transfer digital content of user 2's account. When User1 used an actual account it crossed into a "Gray Area". To prove value you you have to find where one of the item has sold and for how much real world $$. again Gray Area.
I'm not a lawyer, I'm a retired IT guy. We had to be mindful of this crap every day.
It's a game, Keep it in the game. Be smart and be Safe.
Kripto
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I think they'd need Derek Smarts lawyer for that, i mean imagine telling your lawyer how it came to be that one of of your accounts used by multiple guild members as a company van fell into the hands of a traitor now thief. Surely The Code can't be that bad They gloated about it, alerted EIC of security issues they have with their modus operandi.
And people are crying about EIC potentially breaking the rules and having multiple users on the same account.
The thing that I'm not keen on is some guy yelling that it was absolutely a rulebreak and therefore should be definitely a thread closure based on... what?
how often does your ship get looted while it's docked? Never? Same here.
That's true, and it's why I keep wondering why the players who want to RP as pirates v traders haven't made a PG yet.
Said employees have returned and bragged about their heist calling, themselves The Greatest Pirates of all time.
If there's anything pirates can't stand around here, it's clogging.And I put it to you sir that those very same slippers are in fact Clogs!
Misrepresentation of the highest order!
Objection Sustained!
OK, I have a question about that. If someone RPs as a pirate in Open and pounces on traders who aren't expecting it, are those traders "willing victims" or not? Obviously they're playing the game willingly. They clicked on Open; doesn't that mean they agreed to any possible player interaction? (I've been told it does). So what's the difference between those players and one who says, "Yes, lets play in a dedicated piracy RP group, I'll be the trader today and you see if you can catch me!"...
Because it would be dead and willing victims kinda defeat the purpose of the whole experience, often for both sides.
OK, I have a question about that. If someone RPs as a pirate in Open and pounces on traders who aren't expecting it, are those traders "willing victims" or not? Obviously they're playing the game willingly. They clicked on Open; doesn't that mean they agreed to any possible player interaction? (I've been told it does). So what's the difference between those players and one who says, "Yes, lets play in a dedicated piracy RP group, I'll be the trader today and you see if you can catch me!"
Is it in fact the case that the first lot aren't really "willing" in your opinion? And is the difference so significant that you think pirates need it to really enjoy piracy? In other words, what pirates are after is not just RP piracy but an element of real RL "griefing"?
OK, I have a question about that. If someone RPs as a pirate in Open and pounces on traders who aren't expecting it, are those traders "willing victims" or not? Obviously they're playing the game willingly. They clicked on Open; doesn't that mean they agreed to any possible player interaction? (I've been told it does). So what's the difference between those players and one who says, "Yes, lets play in a dedicated piracy RP group, I'll be the trader today and you see if you can catch me!"
Is it in fact the case that the first lot aren't really "willing" in your opinion? And is the difference so significant that you think pirates need it to really enjoy piracy? In other words, what pirates are after is not just RP piracy but an element of real RL "griefing"?
So, what's the answer to my question? ;-)KEK..
You guys really overthink this.
Making a pirate private group is just a dumb idea because you have OPEN. That is the Pirate Mode because FDEV made it like that.
You click on Open, you consent to PVP being a very real threat.
If you don't want to be a VICTIM of another players playstyle, don't click on Open.
I fail to see why 4 years on, this is such a difficult concept for people to handle. Honestly, it's mind-numbing.
Powderpanic
The Voice of Griefing
OK, I have a question about that. If someone RPs as a pirate in Open and pounces on traders who aren't expecting it, are those traders "willing victims" or not? Obviously they're playing the game willingly. They clicked on Open; doesn't that mean they agreed to any possible player interaction? (I've been told it does). So what's the difference between those players and one who says, "Yes, lets play in a dedicated piracy RP group, I'll be the trader today and you see if you can catch me!"
Is it in fact the case that the first lot aren't really "willing" in your opinion? And is the difference so significant that you think pirates need it to really enjoy piracy?
In other words, what pirates are after is not just RP piracy but an element of real RL "griefing"?
So, what's the answer to my question? ;-)
OK... maybe my PG suggestion wasn't clear enough. I didn't intend that anyone should want to be pirated. I'd envisage keeping score and maybe having a leader board: one point for every time you keep your cargo; pirates get one point if they take cargo, both lose half a point if pirate destroys victim. Chuck people out of the PG if they menu log or high wake. Tweak those rules if you like, but the point is it's a group where everyone wants to RP piracy, the pirates want to win cargo, the traders want to keep it, and no-one messes up the experience. If pirate players want what they say they want, I believe this group would be better for them than dealing with all the menu-loggers in Open.The difference is that while any player in Open acknowledges that anything can happen, they aren't necissarly going to facilitate behaviors in a way that would be out of character for their CMDR.
The sort of RP you mention is play acting, a game within a game, not an organic experience.
I'm not talking about just pirates. Indeed my perspective is mostly as a trader, as my character isn't a pirate.
As a player, I want there to be a risk of piracy because I find these encounters, and risk itself, to be interesting gameplay.
However, I am not going to play a character that wants to be pirated, because that would mean I was playing either a lunatic or a moron, which are not the sort of characters I prefer to play. If someone tries to pirate my CMDR, I am going to have him do everything in his power to avoid being pirated, and preferably destroy that pirate. My CMDR has only lost cargo to pirates once, has never had any pirate get away with said cargo, has never lost a cargo ship to pirates, and has shot down at least a few dozen CMDR pirates, while escaping hundreds of others. When a pirate does successfully steal from my CMDR, I will be overjoyed at the expereince, but I am never, ever, going to make it easy and I am never going to play a CMDR that goes looking to get mugged.
If I were playing a pirate, I would expect my targets to do everything in their power (within the rules of the game and the constraints of the mode) to avoid being victims. It would ruin the experience if I thought they weren't doing their best to resist because it wouldn't feel real.
No.
What anyone looking for an organic experience seeks is a degree of verisimilitude.
Splurt....
Everything I reference is to piracy. What you class as griefing, is a problem you need to work out.
Powderpanic
The Voice of Griefing
So, what's the answer to my question? ;-)