[BREAKING NEWS] Largest Heist In Galactic History Takes Place: EIC Robbed by The Code

I do enjoy your comical posts....

What can they possibly get banned for?

Honestly, this should be good...

You have the stand.

Also, someone added the term "hacking" into the pot in a recent post.... Totes Amazeballs!

Powderpanic
The Voice of Griefing
I didn't say anything about being banned. If the whole thing is true, that means ToS breach. If not, then nothing happens and everybody moves on, I really don't care if it isn't or is in the end. I just don't like their name is all
 
I'm not a lawyer either.

That being said I've watched "A Few Good Men" many times and think that qualifies me as an amateur lawyer.

I would argue that the items in question are not worth any RL money. You cannot buy them and they have no value.

As for the accounts of user 2, I understand that the passwords were open for use by whichever admin of EiC was on duty. All the "Dread Pirate wotsit" has done is given the goods away rather than request payment. As there is no value to the goods in the first place it kind of makes the notion of this as "theft" somewhat moot.

Furthermore, in EiC's response they suggested that the goods were in the cargo hold of the "Dread Pirate" already and were in fact his to give away. Which, if true makes this even less a crime (Not that it ever was).

As far as I see it, the only crime here is that EiC didn't attempt to pay up and then use that opportunity to organise some kind of double cross or whatnot. There could have been much Content created off the back of this.
This.


At the end of the day, this wasn't even a pick-pocket as VOs and even the rares are nothing but a 5 minute fix for EIC. CODE hasn't even mildly inconvenienced them, let them beat their chest in "celebration" of their little stunt, everybody's probably gonna forget about code next month anyway




Also nb4 the reality is there was no heist, EIC was giving that away to the code anyway since that's what EIC does.

Looks like piracy doesn't pay after all, if they have to hit up the bank and ASK FOR A LOAN
 
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In some countries it is illegal to delete the digital content of a user without their permission. All it would take is a prosecutor trying to make a name and turn a molehill into a mountain.
It is not moving pixels, User 1 engineered the trust of User 2 to gain access to user 2's account, User 1 then used user 2's account and password to log on and delete/destroy/transfer digital content of user 2's account. When User1 used an actual account it crossed into a "Gray Area". To prove value you you have to find where one of the item has sold and for how much real world $$. again Gray Area.

I'm not a lawyer, I'm a retired IT guy. We had to be mindful of this crap every day.

It's a game, Keep it in the game. Be smart and be Safe.
Kripto

I think they'd need Derek Smarts lawyer for that, i mean imagine telling your lawyer how it came to be that one of of your accounts used by multiple guild members as a company van fell into the hands of a traitor now thief. Surely The Code can't be that bad They gloated about it, alerted EIC of security issues they have with their modus operandi.

I think where i begin to diverge that this should not become a norm, is If there was real stake at risk in this game, like $1500 Ships, this could have been a more serious issue, but the culprit would never have been fount. But then most never get the full context of the situation what led to such a tale when speculating, how they achieved it could've been above board & just hyped up at the moment for the dramatics, for prestige & to throw the scent.

Something like this premeditated, they've obviously thought this through & accounted for this already, If this was a start up squadron who preformed this trying to make a name for themselves, i think people in the forums would've been tougher on them. That why i think it important if we do wanna see more of these kinda events, the grey area will need to be defined a bit better while leaving room for interpretation, like 3rd party software, discord etc. Otherwise the game mechanics will never evolve in Open for fear of such OOG actions causing a whiplash.
 
In other news I read some local Pirates stole several pieces of used furniture from the parking lot of a Goodwill where someone had dumped them off. I believe they did this by applying to be employees of Goodwill and actually being accepted as employees at which point they were given permission to move said furniture. Goodwill is unaware that the furniture was taken because it was free to begin with. Said employees have returned and bragged about their heist calling, themselves The Greatest Pirates of all time.

The story is absolutely true or not.
 
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I think they'd need Derek Smarts lawyer for that, i mean imagine telling your lawyer how it came to be that one of of your accounts used by multiple guild members as a company van fell into the hands of a traitor now thief. Surely The Code can't be that bad They gloated about it, alerted EIC of security issues they have with their modus operandi.

I laughed so hard after reading this. I have an Image of a Lawyer's office and this conversation. I have no idea who Derek Smarts is, but it is still funny.
 
I'd imagine it would be pretty difficult to initiate legal action against someone who lied to gain temporary control over an account that one would have to be breaking a contract to share in the first place.

Sharing accounts is a pretty flagrant violation of the whole "Grant and Scope of Licence" section at the beginning of the EULA and Frontier would have been well within their rights to revoke the license of any account discovered to have been shared between different players.

And people are crying about EIC potentially breaking the rules and having multiple users on the same account.

Well, if player-driven content requires ToS violations, that does suggest issues with underlying mechanisms that should be addressed.

Rules also cannot be selectively enforced, less it leave the door open to all sorts of negligence and abuses.

The thing that I'm not keen on is some guy yelling that it was absolutely a rulebreak and therefore should be definitely a thread closure based on... what?

I'd think exposing flaws in both the systems that make certain aspects of trade/piracy more difficult than they need to be without rule violations, as well as the issues with enforcing the rules in-game, are a worthwhile reason for the thread to remain open.

Sweeping stuff under the rug is not helpful.

how often does your ship get looted while it's docked? Never? Same here.

It's a travesty, really...everything always being safe and secure, especially when it's left unattended.

That's true, and it's why I keep wondering why the players who want to RP as pirates v traders haven't made a PG yet.

Because it would be dead and willing victims kinda defeat the purpose of the whole experience, often for both sides.
 
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Because it would be dead and willing victims kinda defeat the purpose of the whole experience, often for both sides.
OK, I have a question about that. If someone RPs as a pirate in Open and pounces on traders who aren't expecting it, are those traders "willing victims" or not? Obviously they're playing the game willingly. They clicked on Open; doesn't that mean they agreed to any possible player interaction? (I've been told it does). So what's the difference between those players and one who says, "Yes, lets play in a dedicated piracy RP group, I'll be the trader today and you see if you can catch me!"

Is it in fact the case that the first lot aren't really "willing" in your opinion? And is the difference so significant that you think pirates need it to really enjoy piracy? In other words, what pirates are after is not just RP piracy but an element of real RL "griefing"?
 
OK, I have a question about that. If someone RPs as a pirate in Open and pounces on traders who aren't expecting it, are those traders "willing victims" or not? Obviously they're playing the game willingly. They clicked on Open; doesn't that mean they agreed to any possible player interaction? (I've been told it does). So what's the difference between those players and one who says, "Yes, lets play in a dedicated piracy RP group, I'll be the trader today and you see if you can catch me!"

Is it in fact the case that the first lot aren't really "willing" in your opinion? And is the difference so significant that you think pirates need it to really enjoy piracy? In other words, what pirates are after is not just RP piracy but an element of real RL "griefing"?

Yes. You are correct in all the things and clearly not in any way deluded.
 

Powderpanic

Banned
OK, I have a question about that. If someone RPs as a pirate in Open and pounces on traders who aren't expecting it, are those traders "willing victims" or not? Obviously they're playing the game willingly. They clicked on Open; doesn't that mean they agreed to any possible player interaction? (I've been told it does). So what's the difference between those players and one who says, "Yes, lets play in a dedicated piracy RP group, I'll be the trader today and you see if you can catch me!"

Is it in fact the case that the first lot aren't really "willing" in your opinion? And is the difference so significant that you think pirates need it to really enjoy piracy? In other words, what pirates are after is not just RP piracy but an element of real RL "griefing"?

KEK..

You guys really overthink this.

Making a pirate private group is just a dumb idea because you have OPEN. That is the Pirate Mode because FDEV made it like that.

You click on Open, you consent to PVP being a very real threat.

If you don't want to be a VICTIM of another players playstyle, don't click on Open.

I fail to see why 4 years on, this is such a difficult concept for people to handle. Honestly, it's mind-numbing.

Powderpanic
The Voice of Griefing
 
KEK..

You guys really overthink this.

Making a pirate private group is just a dumb idea because you have OPEN. That is the Pirate Mode because FDEV made it like that.

You click on Open, you consent to PVP being a very real threat.

If you don't want to be a VICTIM of another players playstyle, don't click on Open.

I fail to see why 4 years on, this is such a difficult concept for people to handle. Honestly, it's mind-numbing.

Powderpanic
The Voice of Griefing
So, what's the answer to my question? ;-)
 
OK, I have a question about that. If someone RPs as a pirate in Open and pounces on traders who aren't expecting it, are those traders "willing victims" or not? Obviously they're playing the game willingly. They clicked on Open; doesn't that mean they agreed to any possible player interaction? (I've been told it does). So what's the difference between those players and one who says, "Yes, lets play in a dedicated piracy RP group, I'll be the trader today and you see if you can catch me!"

The difference is that while any player in Open acknowledges that anything can happen, they aren't necissarly going to facilitate behaviors in a way that would be out of character for their CMDR.

The sort of RP you mention is play acting, a game within a game, not an organic experience.

Is it in fact the case that the first lot aren't really "willing" in your opinion? And is the difference so significant that you think pirates need it to really enjoy piracy?

I'm not talking about just pirates. Indeed my perspective is mostly as a trader, as my character isn't a pirate.

As a player, I want there to be a risk of piracy because I find these encounters, and risk itself, to be interesting gameplay.

However, I am not going to play a character that wants to be pirated, because that would mean I was playing either a lunatic or a moron, which are not the sort of characters I prefer to play. If someone tries to pirate my CMDR, I am going to have him do everything in his power to avoid being pirated, and preferably destroy that pirate. My CMDR has only lost cargo to pirates once, has never had any pirate get away with said cargo, has never lost a cargo ship to pirates, and has shot down at least a few dozen CMDR pirates, while escaping hundreds of others. When a pirate does successfully steal from my CMDR, I will be overjoyed at the expereince, but I am never, ever, going to make it easy and I am never going to play a CMDR that goes looking to get mugged.

If I were playing a pirate, I would expect my targets to do everything in their power (within the rules of the game and the constraints of the mode) to avoid being victims. It would ruin the experience if I thought they weren't doing their best to resist because it wouldn't feel real.

In other words, what pirates are after is not just RP piracy but an element of real RL "griefing"?

No.

What anyone looking for an organic experience seeks is a degree of verisimilitude.
 

Powderpanic

Banned
So, what's the answer to my question? ;-)

Sorry, it was a pretty terribly written question.

The simple answer is "emergent content".

What you are describing is a structured dull as dishwater encounter with no surprises. Sounds only mildly more interesting than PVE.

Don't get me wrong. PVP in this game current is boring as well. Piracy is TOO easy due to the comical delta between trade and PVP ships now.
Then if we look at all the game-breaking ways that exist in the game, I am honestly surprised that any piracy still exists.

Everything I reference is to piracy. What you class as griefing, is a problem you need to work out.

Powderpanic
The Voice of Griefing
 
The difference is that while any player in Open acknowledges that anything can happen, they aren't necissarly going to facilitate behaviors in a way that would be out of character for their CMDR.

The sort of RP you mention is play acting, a game within a game, not an organic experience.



I'm not talking about just pirates. Indeed my perspective is mostly as a trader, as my character isn't a pirate.

As a player, I want there to be a risk of piracy because I find these encounters, and risk itself, to be interesting gameplay.

However, I am not going to play a character that wants to be pirated, because that would mean I was playing either a lunatic or a moron, which are not the sort of characters I prefer to play. If someone tries to pirate my CMDR, I am going to have him do everything in his power to avoid being pirated, and preferably destroy that pirate. My CMDR has only lost cargo to pirates once, has never had any pirate get away with said cargo, has never lost a cargo ship to pirates, and has shot down at least a few dozen CMDR pirates, while escaping hundreds of others. When a pirate does successfully steal from my CMDR, I will be overjoyed at the expereince, but I am never, ever, going to make it easy and I am never going to play a CMDR that goes looking to get mugged.

If I were playing a pirate, I would expect my targets to do everything in their power (within the rules of the game and the constraints of the mode) to avoid being victims. It would ruin the experience if I thought they weren't doing their best to resist because it wouldn't feel real.



No.

What anyone looking for an organic experience seeks is a degree of verisimilitude.
OK... maybe my PG suggestion wasn't clear enough. I didn't intend that anyone should want to be pirated. I'd envisage keeping score and maybe having a leader board: one point for every time you keep your cargo; pirates get one point if they take cargo, both lose half a point if pirate destroys victim. Chuck people out of the PG if they menu log or high wake. Tweak those rules if you like, but the point is it's a group where everyone wants to RP piracy, the pirates want to win cargo, the traders want to keep it, and no-one messes up the experience. If pirate players want what they say they want, I believe this group would be better for them than dealing with all the menu-loggers in Open.
 
So, what's the answer to my question? ;-)

After clicking Open their willingness to be pirated or not is moot. They have consented. If they think otherwise they are at best ignorant and at worst a fool.

The vermissiltude of any pirate encounter in a game worth it's salt requires the element of the unexpected, the surprise, the virtual act of robbery.

What you describe is mere hide and go seek. Sorry, but I played that one out ages ago.
 
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