Roadmap leaked??

Makes me wonder what they will call this Big Update, in the light of Buildings, Feet .... etc.

Elite: Civilization ?
Elite: Deadly Construction Worker ?

or just, Elite: Cities
 
Unless they have a cunning plan to replace us oldies with new blood. You know, making it easier to progress, providing in game training and tutorials.

Oh ....

You may have said that in jest, but I think that sentiment might hit home to more people that you know. How in the hell can a company make so many mistakes over the course of the last 5 years and expect to keep a loyal player base? This company isn't a team of 15 programmers in a small office, it's a major games manufacturer. Their missteps are so egregious, they comically could resemble intent.

Oh well, the majority of the player just needs to remember...they only hit you because they love you... or something like that.
 
I've said it before, and I'll say it again, in fact I'll say it now :p - I honestly believe a large motivational factor behind them spending SO MUCH DEVELOPMENT TIME on "new player experience", particularly now, in the run up to "the new era big holy land update" is they want to make the game more enticing to the more stereotypical FPS / RPG player, and are shifting the games focus from a punative and formidable spaceships simulator into to a FPS/RPG with spaceships as a feature.

It would be a savvy business model to do that, another million or two units of the games big update sold, a million new FPS shooters eager not to look like a spraypainted leather clad ken doll eager to splurge pocket money on ARX to buy super tough as nails space marine armour costumes, camouflaged / paramilitary paintjobs for their ships, so they can look even better in their streaming replays? As long as they add in more than just "shooting stuffz" like interactive NPC's with macro level narative related dialouge, "Science not shooting" activities for canonn scientists etc. They already seem to be going down that route of not just shooting, with space legs seemingly being tied into a base building feature in the same release, so NMS/Minecraft players will have somethign to relate to, I kind of hope there will be a real time strategy element to it, think Command and Conquer "Elite vs Thargoid" edition? But if 2020 brings legs, aor better yet legs and base building, it will bring enough to keep us busy for years, probably enough time for them to integrate the atmospheres/weather/flaura/fauna from their other current franchises into another two/three years later "KAPOW! Behold your atmospheric planets and biospheres!!!".

Anyways, better go spend time with the Duchess Le Chardon o/
 
I've said it before, and I'll say it again, in fact I'll say it now :p - I honestly believe a large motivational factor behind them spending SO MUCH DEVELOPMENT TIME on "new player experience", particularly now, in the run up to "the new era big holy land update" is they want to make the game more enticing to the more stereotypical FPS / RPG player, and are shifting the games focus from a punative and formidable spaceships simulator into to a FPS/RPG with spaceships as a feature.

This is just anecdotal of course, but in my own experience when I explain the game to people (friends and family who aren't that into gaming in general), they're generally impressed by the same things no matter what sort of person they were-- such as the scale of it being a 1:1 scale Milky Way, they always stop and go "oh really? Whoa...". And then the next question almost every time is "can you walk around your ship?", and they seem a lil' bummed when I say we can't do that yet, and then they ask if we can visit planets, and I tell them we can land on any planet or moon as long as it doesn't have an atmosphere.

That answer is normally good enough to quench their "landing on planets" thirst, and they don't follow it up with questions about landing on ELWs and whatnot, and they instead go back to asking about walking around ships and stations. It just seems to be one of those easily sellable ideas that experienced and non-experienced gamers alike find to be appealing, and it makes sense to me if this is indeed one of the reasons Frontier has focused on it for the 2020 update.

To someone who hasn't played the game (out of the folks I know; opinions will naturally vary), being able to land on SOME planets is good enough for now and adding Mars-like planets atmospherics isn't gonna make a big difference even if it'd be a nice step forward for those of us who have played for years... whereas being able to walk around on these giant ships and (possibly) stations in a full scale Milky Way is really easily understood and catches their attention, sparking their imagination.

Depending on the person, they then ask if they NEED to fight in the game, since being able to avoid combat entirely if they wanna is as appealing to some as the idea of endless skill-based combat is for others. I love the combat in the game for the most part, and I look forward to FPS portions of Space Legs, but I do hope they manage to create more non-combat gameplay for on-foot portions since that would seem to be another thing to lure in certain types of players that would likely really enjoy Elite but would be less likely to give it a go if it's ALL shooty shooty. I'm more pessimistic about Frontier's ability to pull that off since everything thus far is so combat-centric and combat has the most fully realized features by far, and I'm picturing Space Legs to be real FPS-focused as far as mechanics go (outside of some minor non-combat things, like repairing our ships).

If they can manage to make Space Legs fun even if ya rarely shoot a gun, that could be something that seals the deal for a lotta folks. And would make plenty of current players pretty happy, I imagine.

The mere idea of Space Legs can be such a lure though, across wide swathes of player types, so to me it makes perfect sense to focus on it from that POV. Once ya mix in cosmetics and junk, or how the game becomes even more streamable, etc etc, it feels like a no brainer. And focusing on the tutorials for new players becomes essential in the meantime.

(My own PERSONAL wants are modern NPC comms that can lead to dynamic gameplay, more persistent NPCs where ya don't see the seams all the time, better risk/reward for criminal gameplay with an overhaul/improvement for smuggling, a much better crime and punishment system, and more missions of all types, but those things aren't as sellable at a glance for a non-player. Hopefully some of it comes alongside the 2020 mega-update though, but we'll see)

I'm fine with either Space Legs or Atmospherics, with me leaning towards Space Legs if I had to pick only one, and all these leaks seem real to me. If we're being mislead somehow though, ooph! Frontier better come out and squash it hard or it'll be a bloodbath if the 2020 update is just mission packs or a campaign or something.

I know Frontier has biffed some things along the way, but I'm optimistic about it even if I'm dubious about the possible implementations of some aspects (no use over-worrying about that for now though). And I know I'll have an easier time getting friends to jump in who wouldn't be that interested before if all these leaks do prove true.
 
@DMC831, Amen brother, amen.

I mentioned RPG type of first person play, as I see no reason there couldn't be mechanics to be a private eye and find a runaway by talking to those persistent NPC's you mention, or any reason we couldn't have a career path as anything - everything is possible. I mean there is no reason we couldn't be a spy/hacker and do surveillance on NPC's in stations by hacking terminals to gain access to their files and track them through CCTV as well as more direct interventions like planting a bug in their cabins, lots of stealth play there. Or similar, but nuanced away from that, be a thief, infiltrate an installation, steal something and exfiltrate with your prize. OR be a barkeep, talk to the punters ply them with drinks, amke credits through tips and selling information gleaned from one to another, or by introducing the their to the fence? Or be a fence, nurture a clique of crooks into a network, find people wanting stuff and mediate between the crooks who can get the items and those that want them? Or a stock broker, or a lawayer, or a surgeon, or a musician or or or...

Once the "legs" framework is in place, virtually any activity you can imagine for a player to do in game is basically little more than an interface tweak. Obviously the big item will be splatting thargoids in the flesh, but combat needn't be and oughtn't be its only activity stream. In the current game we have exploration, trade, mining, passengers, space trucking, aliens, oh and shooting things like combat zones ,bounty hunting, piracy, assassinations, PVP, murderer, politics (powerplay and or BGS) all within our grasp already, and thats just from the pilots seat. I feel we have reason for our optimism, and I'm glad we share a similar vision and a similar level or pragmatic positivity about its probability.

o7
 
Once the "legs" framework is in place, virtually any activity you can imagine for a player to do in game is basically little more than an interface tweak.
Isn't that like saying once the ship framework was in place, virtually any mission activity was little more than an interface tweak? It's surely the amount of logic and code behind missions and mechanics that's the problem for adding lots of variety. Adding different mechanics for first person play is not going to be any simpler than adding new mechanics for in-ship play, I imagine.
 
@DMC831, Amen brother, amen.

I mentioned RPG type of first person play, as I see no reason there couldn't be mechanics to be a private eye and find a runaway by talking to those persistent NPC's you mention, or any reason we couldn't have a career path as anything - everything is possible. I mean there is no reason we couldn't be a spy/hacker and do surveillance on NPC's in stations by hacking terminals to gain access to their files and track them through CCTV as well as more direct interventions like planting a bug in their cabins, lots of stealth play there. Or similar, but nuanced away from that, be a thief, infiltrate an installation, steal something and exfiltrate with your prize. OR be a barkeep, talk to the punters ply them with drinks, amke credits through tips and selling information gleaned from one to another, or by introducing the their to the fence? Or be a fence, nurture a clique of crooks into a network, find people wanting stuff and mediate between the crooks who can get the items and those that want them? Or a stock broker, or a lawayer, or a surgeon, or a musician or or or...
The core of most of those ideas would translate quite well to spaceship gameplay and Frontier haven’t come anywhere close to even beginning to approach that level of interactivity or nuance. It ain’t happening. You’ll be lucky if there are missions to go to an installation somewhere and pick up a box in a random room which disappears if you get disconnected and respawns every time you leave and re-enter the room.
 
Isn't that like saying once the ship framework was in place, virtually any mission activity was little more than an interface tweak? It's surely the amount of logic and code behind missions and mechanics that's the problem for adding lots of variety. Adding different mechanics for first person play is not going to be any simpler than adding new mechanics for in-ship play, I imagine.
Yeah what he said.
 
You’ll be lucky if there are missions to go to an installation somewhere and pick up a box in a random room which disappears if you get disconnected and respawns every time you leave and re-enter the room.
If said box doesn't clip through the floor/ship/planet it'll be groundbreaking immersion technology for a space MMO.

Also: can I customise the box with paintjobs bought using Arx?
 
If said box doesn't clip through the floor/ship/planet it'll be groundbreaking immersion technology for a space MMO.

Also: can I customise the box with paintjobs bought using Arx?
Nah the boxes are all identical except they’re orange for certain items for some reason. BUT you will be able to customize the colors for your handtruck for carrying and loading the box into your vessel, and much much later there will be “handtruck kits” with cool fins, spikes, and spinny wheel hubs for the handtruck.
 
You may have said that in jest, but I think that sentiment might hit home to more people that you know. How in the hell can a company make so many mistakes over the course of the last 5 years and expect to keep a loyal player base? This company isn't a team of 15 programmers in a small office, it's a major games manufacturer. Their missteps are so egregious, they comically could resemble intent.

Oh well, the majority of the player just needs to remember...they only hit you because they love you... or something like that.

As I've repeated many times (and make no apology for repeating again) gamers don't see the mess behind the scenes of games released in a largely complete state. Sure, many come out with bugs and first day patches but their dirty laundry is kept in development because they don't have to worry about releasing a working version of the game several times a year for their player base to play.

RDR2's second delay of 6 months (after an original 12 month delay iirc) was purely to 'fix' over 1 million bugs. Nothing else*. Yet people playing Elite want more content, more often and with less bugs.

True, this choice was partly Frontier's, but it was also forced on them due to the fact they couldn't develop the game for 5 years and then publish it because it was their first real self funded game and it required a significant amount of dev time and investment they needed to recoup before reinvesting.

The change of delivery imo is the best thing they could do. Back to more traditional long term behind closed doors development where they can hopefully release a significant update whilst tidying up what's gone before. Yes it will be a challenge to do spacelegs and basebuilding (if that's what it is) but at least it can break and consist in a broken state behind closed doors. Hopefully they then get a good run at squishing lots of bugs before release.

*as told to me by ex-employee
 
That isn't what is being discussed. It's not about how often or how big updates are, but how it's sold: do you pay in advance for a series of promised updates, or do you pay per update when it's done. That is regardless of how frequent the updates are.
I'm afraid for me it'll have to be paying for content where you can see what you're getting rather than hoping Frontier will come up with what they promised/trailed/hinted at/marketed/etc.
 
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