Pretty much! But I imagine there's an argument for going back and reworking some core parts that have developed into a state where adding huge new features might break everything going forward.So essentially what they've been doing since day one.
Almost all areas of Elite have seen rewrites.
that's negotiableSo 2021 then?
If there is some legacy code in certain areas that doesn't allow new features they are going to rewrite it. But as said above, I believe that happened before on several occasions. The game we are playing today might look similar to the game we played at launch, but it is not the same. The lighting model (which still isn't perfect) is a good example. An even better one are the old planets, the beige planets and the current planets. That's three iterations of rewritten code.Pretty much! But I imagine there's an argument for going back and reworking some core parts that have developed into a state where adding huge new features might break everything going forward.
But who knows? I suspect it's not what they are doing. That will be for "Elite Dangerous-er : Beyond The Return".
True. We really have no idea whether it's a genuine problem or not.If there is some legacy code in certain areas that doesn't allow new features they are going to rewrite it. But as said above, I believe that happened before on several occasions. The game we are playing today might look similar to the game we played at launch, but it is not the same. The lightning model (which still isn't perfect) is a good example. An even better one are the old planets, the beige planets and the current planets. That's three iterations of rewritten code.
Replace the magical mid-flight weapon and engine colour change bindingsStill waiting on a supercruise assist toggle binding...
Alas, such is the nature of an ongoing research and development prototype phase...If there is some legacy code in certain areas that doesn't allow new features they are going to rewrite it. But as said above, I believe that happened before on several occasions. The game we are playing today might look similar to the game we played at launch, but it is not the same. The lightning model (which still isn't perfect) is a good example. An even better one are the old planets, the beige planets and the current planets. That's three iterations of rewritten code.
I have an Xbox controller on my lap for that.Quick question - for all the peeps with a HOTAS setup - how is space legs gonna work??
I have a HOTAS setup but its currently in a cupboard (using a PS3 controller and a mouse atm) - the switch to FPS won't bother me with that, but just using the HOTAS will v.difficult for FPS style gameplay. On top of that I've seen people have quite complex custom built cockpits and gaming chair setups for this game - are they going to have to quickly switch to something else whenever the game goes First person?
I actually don't mind either way, just had a funny image of people madly swapping controllers mid game.
Imo reason for that is obvious;Taking the holistic view, Elite Dangerous is way short of the features trailed at its inception. That's what I donated for, we don't have space legs (yet), atmospheric planets of any sort to land on, damage models for ships, or flying through the atmostsphere of gas giants.
Frontier have improved what there is, but they've had five years to do that, so no great achievement. The 'biggies' stay firmly in the realm of hopefully rather than actually.
I see you upset all the time about video game, video game you love being criticized!My mind is boggled by how upset people can get about video games and change.
I see you upset all the time about video game, video game you love being criticized!
Isn't that similar?
Being upset about other ppl opinions is not happy path of life
Actually Stigbob is amused most of the time...I see you upset all the time about video game, video game you love being criticized!
Isn't that similar?
Being upset about other ppl opinions is not happy path of life
AaaawNo U .
Actually Stigbob is amused most of the time...
I am the idiot that always gets unreasonably upset about people bring unreasonably upset.
TL,DR; "Game Dev is hard so if you're disappointed it's your fault for ever expecting any of these people to do anything."As I've repeated many times (and make no apology for repeating again) gamers don't see the mess behind the scenes of games released in a largely complete state. Sure, many come out with bugs and first day patches but their dirty laundry is kept in development because they don't have to worry about releasing a working version of the game several times a year for their player base to play.
RDR2's second delay of 6 months (after an original 12 month delay iirc) was purely to 'fix' over 1 million bugs. Nothing else*. Yet people playing Elite want more content, more often and with less bugs.
True, this choice was partly Frontier's, but it was also forced on them due to the fact they couldn't develop the game for 5 years and then publish it because it was their first real self funded game and it required a significant amount of dev time and investment they needed to recoup before reinvesting.
The change of delivery imo is the best thing they could do. Back to more traditional long term behind closed doors development where they can hopefully release a significant update whilst tidying up what's gone before. Yes it will be a challenge to do spacelegs and basebuilding (if that's what it is) but at least it can break and consist in a broken state behind closed doors. Hopefully they then get a good run at squishing lots of bugs before release.
*as told to me by ex-employee
TL,DR; "Game Dev is hard so if you're disappointed it's your fault for ever expecting any of these people to do anything ."