Stupid Griefers are Everywhere!

And I'm not talking about Elite Dangerous. Well, I am, but the title is inspired by griefers in Overwatch, a team-based PvP game with no friendly fire. I've grown sick of trying to place in competitive matches, only to have "team" mates throw the match. Last night was just another example of some yahoo on our team who would run up to the enemy and then trigger their dancing emoji, thus dying over and over again. Despite being a very slight distraction, we had an unbalanced 5 vs 6 match. I've seen worse where a couple of buddies join and throw the match together, making it a 4 or even 3 vs 6 match. Unfortunately our ranking is based on TEAM performance, so no matter how good I play, these other idiots completely ruin competitive mode. I've pretty much given up on it.

What does this have to do with Elite? As I said, Overwatch is a game that should be free of griefers (no friendly-fire). But where there is a will, there is a way. At least in Elite, most griefers are playing within the rules of the game. I know what to expect when I go to ShinDez or Deciat, and we have a variety of ways to work around griefers. In Overwatch, my only option is to report them, and I've reported so many that I wonder if Blizzard even takes me seriously anymore. With this in mind, my opinion is "in flux" regarding whether Frontier should do more to stop griefing in ED. I think I'd rather be shot at using legitimate PvP gameplay than to have griefers blocking landing pads or flying in front of me as I try to shoot bad guys or any other of the unconventional griefing I see in almost every other PvP game. Maybe this is why Battle Royal is so popular - it's hard to be screwed over by teammates when it's a team of one.

BTW, this is just focusing on the ability to shoot other CMDRs in ED, not PvP balance, ramming exploits, and the other things many of us consider broken in the game.
I pirate people legitimately and I see people get griefed and its unfortunate but it's the state of the game and how would you fix this issue without causing another issue. You can't just report people because they killed you in a game which permits you to do so if you choose. The only exploit I see is the people who combat log especially those who are not new to pvp. I'm not just talking about the trader who clogs on me I'm talking about the bad guys who log if they lose in a fair fight so realistically this problem will never get fixed.
 
I pirate people legitimately and I see people get griefed and its unfortunate but it's the state of the game and how would you fix this issue without causing another issue. You can't just report people because they killed you in a game which permits you to do so if you choose. The only exploit I see is the people who combat log especially those who are not new to pvp. I'm not just talking about the trader who clogs on me I'm talking about the bad guys who log if they lose in a fair fight so realistically this problem will never get fixed.
Take the rebuy money from the griefers account.
 

Deleted member 110222

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Take the rebuy money from the griefers account.
Define grief?

Also if that were a mechanic it would make more sense to just remove rebuy, as it means there's absolutely no risk for the victim.
 
For my money, Frontier have actually made it worse - although I don't know what they could do about it now. Back when the game first launched it was very well balanced. If you had a sidewinder and were bounced by a top-tier ship if you made the right decisions and had a half-way sensible build you could escape - albeit with some damage. Now the engineered weapons, special effects and gangs of griefers mean you basically can't. It's literally a one-shot kill on lighter ships with well-engineered weapons.

I know FD do complain that people don't want to participate in their community goals, but honestly it's because of this ridiculous state of affairs.
 

Deleted member 110222

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For my money, Frontier have actually made it worse - although I don't know what they could do about it now. Back when the game first launched it was very well balanced. If you had a sidewinder and were bounced by a top-tier ship if you made the right decisions and had a half-way sensible build you could escape - albeit with some damage. Now the engineered weapons, special effects and gangs of griefers mean you basically can't. It's literally a one-shot kill on lighter ships with well-engineered weapons.

I know FD do complain that people don't want to participate in their community goals, but honestly it's because of this ridiculous state of affairs.
That is why I got so salty about Palin being removed six weeks ago.
 
For my money, Frontier have actually made it worse - although I don't know what they could do about it now. Back when the game first launched it was very well balanced. If you had a sidewinder and were bounced by a top-tier ship if you made the right decisions and had a half-way sensible build you could escape - albeit with some damage. Now the engineered weapons, special effects and gangs of griefers mean you basically can't. It's literally a one-shot kill on lighter ships with well-engineered weapons.

I know FD do complain that people don't want to participate in their community goals, but honestly it's because of this ridiculous state of affairs.
Would that be the state of affairs that the CG participants not in Solo are largely just a group of live targets for "emergent" gamers?
 
There are no smart griefers.
I have found them to be very predictable. A bunch are hanging around Wyrd this morning, obvious as can be. If I see them when I jump into the system, I just drop out of SC and either high wake back out of the system or switch to Solo to get my work done.

What I ought to do is get a cheap E Sidewinder and let them blow me up over and over for the Arx :p
 
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How about accidental griefing, I have a little story about it. Had a LAN party with some of my friends some years ago. We played Silent Hunter III, and were co-operating as wolfpack. So we spotted nice little British convoy, made short work of escorts and started sinking cargo ships. At some point one of my friends started wondering about where is all that artillery fire towards his surfaced sub coming from. And I wondered about what are my cannon crew shooting at. Well those traitors were trying to sink my friends submarine, with much enthusiasm. Luckily they were poor shooters. Needed to take crew out of cannon, because every time I manned cannon with npc crew they started shooting our own subs....
 
Griefers were really handed the "Tools of their trade", IE being tools themselves, when the engineered weapons and wings came in. Prior to that the game was carefully balanced so that a basic ship, if you handled the situation well, was able to escape from Griefers in anything they could actually field. It wasn't actually easy, but a Sidewinder could move so fast that it could get out of range of a Python quicker than the Python could inflict fatal damage. Chaff, boost boost boost, Barrel roll....JUMP! - you'd maybe lose shields and take some damage, but you could have a reasonable chance to get away provided you didn't waste time putting up a fight and took appropriate, quick action and had your ship set up sensibly (not necessarily solely for survivability, but at least with it in mind).

The problem now is that you can, effectively, one-shot a low-tier ship from a high-tier ship and with 3 of them shooting it makes it very unlikely they'll all miss. Then you get the introduction of munitions that actually prevent escape by interfering with FSD charge or boosting. Those weapons are particularly open to abuse by wings, one of the griefers pins the victim down with this stuff while others just shoot them with engineered weapons. Which wouldn't be so bad if several -and-elbow moments from FD hadn't meant it's quite possible for people to exploit their way into these ships pretty quickly now (like a few hours gameplay). It used to be that a Anaconda or Python was the result of lots-and-lots of gameplay, which meant those were quite rare to run across and people didn't exploit their way to them in an afternoon and go on killing sprees. Seeing one was a bit like seeing a Bentley or a Ferrari - which I think was the original idea. Now it's as if every teenager gets the keys to a Porsche Macan the moment they pass their test*

*Although this probably does happen in places like Knightsbridge, it isn't common.
 
Combat logging and Menu logging by griefers are certainly detectable by Frontier servers. Folks who play honestly do not take advantage of this exploit. Frontier should monitor these events and if an account is flagged for excessive disconnects, this account would then be placed into a special "Private Group" mode called "Frontier Restricted" for a period of time and are not allowed to play in Open or any other established Private Group until the player has completed a tour of service in this restricted PG group and then agreed (in some form of digital signature) to an "Acknowledgment of Frontier's Terms of Service". Violations beyond this would result in an account suspension for a period of time.

Until Frontier takes a more aggressive posture on griefing, players will be forced to use Solo or PG for the sake of safe gameplay, or just put up with these events. Frankly, I am dismayed at having to use Solo or PG because of the actions of a few who feel entitled to ruin the gaming experience of the larger community and the new player base.

Yes, I have heard the arguments for the "get gud" positon, but no matter how gud you are, griefers are just a nucience to all, especially the new players Frontier wants to engage.

The new player experience should also include a video produced by Frontier advising new players of what actions to expect from griefers and how to report them if a new player experiences such actions while learning the game.

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This is actually a real good idea!
o7
Ajay
 
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