Go to work... earn real money and buy crap from the store.Because I am used to broken stuff and don't like change? Imagine the forums if the new era stuff isn't buggy as hell, what are we supposed to do all day when we can't complain?
Go to work... earn real money and buy crap from the store.Because I am used to broken stuff and don't like change? Imagine the forums if the new era stuff isn't buggy as hell, what are we supposed to do all day when we can't complain?
Of course it's optional, it's not a free update so if you don't buy it you won't have it.I don't know where people have got the idea of Elite feet from but there is no way that Elite will have the ability to walk around in the manner of an RPG like Skyrim or a FPS like call of duty.
IF it happens it will be bare bones, walking down a space station corridor which will feel like you are skating to a vendor of some kind and choosing a mission and then turn back around like a tank turning to walk back to your ship... If they do, i hope you have the option to NOT have to walk anywhere.
My preference would be for space legs to be locked on board your ship and consist of navigating through the different areas performing repairs.
Need some repairs to the powerplant? Walk to reactor bay, play a brief but engaging minigame based on extracting fuel rods, die from radiation poisoning if you fail.
Need some repairs to the distributor? Walk to PD bay, play a minigame based on completing circuitry, die from electrocution if you fail.
Need to repair the cargo bay doors? Walk to the bay, play a minigame based on mechanical, die from being blown out into space if you fail, or have to EVA back inside encased in your Remlok using a can of WD40 (or hairspray) for propulsion.....
I don't know where people have got the idea of Elite feet from but there is no way that Elite will have the ability to walk around in the manner of an RPG like Skyrim or a FPS like call of duty.
IF it happens it will be bare bones, walking down a space station corridor which will feel like you are skating to a vendor of some kind and choosing a mission and then turn back around like a tank turning to walk back to your ship... If they do, i hope you have the option to NOT have to walk anywhere.
Yep, that's the only way to make it work. Repairing ship is already available in game so there must be a bonus for doing it manually. Another reason could also be a temporary upgrade of few systems. Your ship jump range is 66 LY but the star you want to reach is at 70? Don't waste material for synthesis, just go to the engine room to make a manual override on the FSD to get those 4 LY more for a few jumps only.Now, if space-legs provided a bunch of new gameplay and also allowed you to wander around your ship, fixing things, without the need for an AFMU then it'd be a nice little bonus cos it'd mean you could either fit an AFMU to fix things or use the slot for something else and use your space-legs to fix your ship.
From Frontier for the most part.I don't know where people have got the idea of Elite feet from but there is no way that Elite will have the ability to walk around in the manner of an RPG like Skyrim or a FPS like call of duty.
IF it happens it will be bare bones, walking down a space station corridor which will feel like you are skating to a vendor of some kind and choosing a mission and then turn back around like a tank turning to walk back to your ship... If they do, i hope you have the option to NOT have to walk anywhere.
I don't know where people have got the idea of Elite feet from
Newsletter 32: 'To Launch, and Beyond with the Lifetime Expansion Pass'
We also plan to allow you to get up out of your seat and walk around your ship. You can see the level of attention and thought that has already been given to the ship interiors from these ship cockpit views in this video:
Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force, as shown in this concept piece.
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Of course this will be further expanded to include walking around on the surfaces of planets too.
Alpha and Premium Beta customers, and those who have already bought the £35 Lifetime Expansion Pass alongside either Beta or the full game, will have access to all these features and updates for as long as we create them at no further cost.
Elite: Dangerous Development Plan (hosted on Kickstarter page - Dec 2014)
You will be able to walk around the spaceport, you will be able to see gold being loaded into someone else's ship, you will be able to sneak in and hide in amongst the cargo. All of those things are phenomenal game play opportunities where that ship might actually be the ship of another player, so just think where that all ends.
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Throw in things like periodic suggestions by FDev that it's still their intent:
- 'The team and I all see Space Legs as the feature we will love to add and are at the top of our specification, but it's something that will not happen in the Beyond season. We will talk more about it later.' (Translated Sandro - Jan 2018)
- 'The future for Elite Dangerous is very exciting, including a whole raft of incredible features, yes including 'space legs' but so many more things too.' (David Braben - April 2017)
- 'All of the things, and there are lots of other things as well, that we want to do are a way away, because to do them well... Doing an animated character is only part of the problem, you've got to have things to do with it, it's got to be rich, and a great experience. So don't hold your breath, but when it comes it'll be great.' (David Braben - Dec 2016)
But with the major caveat that it'll have to play nice with proc gen. Which means it'll probably be its own (slightly limping
- Dialogue Trees. (And Braben's old patent on 'contextual' conversations has always been vaguely intriguing).
- 'Meeting the contacts' as Michael Brooks put it in the ancient Future of Elite vid.
) beast...
Certainly the old desires for synthetic voices speak to that approach. The ancient 'tier 3' NPCs of the DDF. And if a chat Yamiks had with the devs is right, it's still a side of ED they're going for, over bespoke content.
There is also this lingering impression that they've got unfinished business with The Outsider's slightly experimental 'simulated character motivations and aims' approach. I thought it was intriguing that Braben suggested some of its tech could find its way into a Legs DLC:
I don't understand why do you think that's how this would go. I don't see this happening, because Legs would be additional DLC, bought over main game. Main functionalities would need to remain the same.Honestly, I don't care about it at all. Elite is a spaceship flying game, and I don't feel the need to replace the functional menus in stations with a walkabout animation that'll take longer but be remarkably similar everywhere you go.
Yep, that's the only way to make it work. Repairing ship is already available in game so there must be a bonus for doing it manually. Another reason could also be a temporary upgrade of few systems. Your ship jump range is 66 LY but the star you want to reach is at 70? Don't waste material for synthesis, just go to the engine room to make a manual override on the FSD to get those 4 LY more for a few jumps only.
Or by doing the manual override the syntehsis process will require far less materials (you may be able to apply a Premium mod without Yttrium and Polonium for example).
Repairing and upgrading should be a mini-game where your personal skills can make the difference on the final result.
Need to have something to moan about on the forums.Now, why would you want broken stuff?
I would change how hull limpets and the AFMU work. I would make them as bandaids that degrade over time. To keep it up to scratch you will either need to keep repairing with limpets or AMFUs or do the actual proper repairs. Maybe have a synthesis terminal where you can fabricate spare parts for damaged modules for a permanent fix and for the hull, you will need to go out there yourself to do a permanent repair job.Yep, that's the only way to make it work. Repairing ship is already available in game so there must be a bonus for doing it manually. Another reason could also be a temporary upgrade of few systems. Your ship jump range is 66 LY but the star you want to reach is at 70? Don't waste material for synthesis, just go to the engine room to make a manual override on the FSD to get those 4 LY more for a few jumps only.
Or by doing the manual override the syntehsis process will require far less materials (you may be able to apply a Premium mod without Yttrium and Polonium for example).
Repairing and upgrading should be a mini-game where your personal skills can make the difference on the final result.
How about something that is neither Fall of Duty or Calliout, but completely unique and "Elite"? Hm, can't we do that? Be at least a little original, rather than just rehash things that have already been done? Is that really so hard?
FPS as i doubt they have the ability to craft a half way good rpg.