All stations should have rentable cargo storage

500 tons is, of course, a lot. I think that the maximum of 64 tons can be limited. It is necessary to take into account the size of the cargo compartments available in the game and the size of the available ships. Not every ship can have a cargo hold of 128 tons.
 

Lestat

Banned
I have to say, these posts are unhelpful and annoying. Also, in the many other threads on this topic, there has never been a viable argument against the feature.

Stockpiling goods to manipulate the market is not a bad thing, and really the only "harm" that could come of this.
Frontier already has a stand on this. They did not want a reason for the exploiting of the market. They also pointed out some Goods would spoil. Everything from Foodstuff to Slavery.
 
They did not want a reason for the exploiting of the market.

I do not see any difference from the possible storage of goods at the stations, from the already existing storage of modules for the ships and the ships themselves. We can buy unnecessary expensive modules several pieces and store them for sale as a cash equivalent.
 

Robert Maynard

Volunteer Moderator
I do not see any difference from the possible storage of goods at the stations, from the already existing storage of modules for the ships and the ships themselves. We can buy unnecessary expensive modules several pieces and store them for sale as a cash equivalent.
Buying and selling modules does not, from what I understand, affect Faction influence.
 
Hi CMDRs!

Here's an interesting idea, as well as thoughts for why it would be a great addition to the ED universe.

All stations should have rentable cargo storage space:
-There should be a per diem storage fee, based on system demand (relies on thru traffic and population stats), it's cheap to stockpile stuff in some backwater, but space is at a premium in high-traffic systems
-Storage should vary by station type: outposts-small, stations-large, bases-largest
-In the event that you cannot pay the storage fee (which would deduct from your balance automatically), your stored cargo gets seized and you forfeit it.

Why this is a Good Idea:
-It allows logistical strategy: buy in a large ship, drop off somewhere, use a medium to deliver to an outpost with only medium pads
-Missions can now be issued without ship size checks; it is up to CMDR to work out the delivery
-CMDRs can now "invest," "stockpile," or "manipulate the market" -- this is good because it adds new depth to the game and new ways to play. This is what ED players want, from what I see here on the forums.
-Spacelegs heist opportunities?
-Station looting/piracy options?
Forgot renting cargo storage. A full cargo rack would take up the same amount of space in storage as a empty cargo rack. It's nonsense that I can't store a full rack until I switched out the modules in a smaller ship, if it's required for docking purposes at one's destination.
 
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Lestat

Banned
I do not see any difference from the possible storage of goods at the stations, from the already existing storage of modules for the ships and the ships themselves. We can buy unnecessary expensive modules several pieces and store them for sale as a cash equivalent.
Let do it this way. Let stay with food goods over time. Ask your self this will you eat it. Fact is foodstuff degrades over time. Which would include lifeforms under stasis. Any non-degrade minerals would be an exploit.

 
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Let do it this way. Let stay with food goods over time. Ask your self this will you eat it. Fact is foodstuff degrades over time. Which would include lifeforms under stasis. Any non-degrade minerals would be an exploit.

And if we are allowed to store only non-organic goods? What prevents to do so?
 
Let do it this way. Let stay with food goods over time. Ask your self this will you eat it. Fact is foodstuff degrades over time. Which would include lifeforms under stasis. Any non-degrade minerals would be an exploit.


I am pretty sure they can vacuum seal and freeze food in 3305. they could just make the storage of slaves illegal. I dont see the issue with storing food for any period of time.
 

Lestat

Banned
And if we are allowed to store only non-organic goods? What prevents to do so?
So you are asking to have a feature to exploit the game. Ya I don't think so.

I am pretty sure they can vacuum seal and freeze food in 3305. they could just make the storage of slaves illegal. I dont see the issue with storing food for any period of time.
Еxactly!
When they made bomb shelters during the cold war They thought that too. But watch the video. I wonder how many people went Oh we have can food in a bomb shelter after a weather incident and the power was out and found out the food was no good. Oh, let Hit vacuum seal freeze food. It last 2 3 years. Roughly as long as Can goods. Maybe make common-sense idea instead
 
As long as the ship to be swapped to has sufficient cargo space - we can, and have been able to for some time.
But you cannot change the outfitting of a stored ship prior to swapping ships.

I second the notion of having some cargo storage, even if it's just temporary and limited to a single station.
OPs suggestion sounds more realistic than the module and mats storage we currently have and desperately need, let alone the free ship storage.
 
While it may be what a subset of the player-base wants, it's been given by Frontier, long ago, as a reason not to offer commodity storage.
That's a shame , it would add a more profound reason to play the game. It would give the game legs , a reason to complete more
missions.
I hope Frontier takes a second look at this suggestion it would turn this space game that most people play a few months into a space
game people play all year. "Storage" would be a fantastic idea for a new War or an ARX item. VEGA NEXOS
 
...and desperately need...

Really?

I find nothing good in OP's suggestion. Or better said, nothing that would be worth the hassle

  • Invest? Stockpile? Manipulate? - with people having 50-100+ bn credits at their disposal?
  • Fees are not working in a game where people can play on and off at their discretion... a lot of drama would arise (i stockpiled 1000t of vop, but now they're gone)
  • Missions locked by size and logistical strategy? Well, nothing can stop you now to have a medium and a large ship in the same station and switch accordingly. No need to stock any goods. I'm doing a ton of missions right now and that's what i do - switch between a Cutter and a Python, as required.
 
I did like what Mike Evans said in this one topic.
Mike Evans said:
Hi Slopey, Tom's on holiday for a little bit so I'll answer your question.

We do not want players to be able to stock pile resources in their cargo holds and store the ship so that they can wait for an appropriate meta game event to happen where they can capitalise on their exploits.

We want players to have to operate in the moment to moment game play so that when the event occurs that means certain goods become very valuable they have to go and find those goods right then and there to make a good profit not just get their stocked up anaconda from weeks ago out of storage and take advantage without having to do anything special or risky as part of the event.

There is probably nothing anyone could suggest to change our stance on this. Additionally we would be much happier to say we're not going to do this now and then perhaps in future realise we could offer this to the player base than risk the opposite which is to give you all that power and then take it away from you in future.

Thank you Mike Evans. If some of you do not know who Mike Evans is. he is one of the Designer of Elite Dangerous.
 
I did like what Mike Evans said in this one topic.
Mike Evans said:
Hi Slopey, Tom's on holiday for a little bit so I'll answer your question.

There is probably nothing anyone could suggest to change our stance on this. Additionally we would be much happier to say we're not going to do this now and then perhaps in future realise we could offer this to the player base than risk the opposite which is to give you all that power and then take it away from you in future.

That one paragraph there tells me and others that we should at least make it know that we'd like it because they're not completely shooting it down. That's if the post is even valid, as the link to the thread doesn't work. If this is accurate, then it appears FDev could very well consider adding storage. It can easily be restricted in some ways, to prevent abuse.
 
Hi CMDRs!

Here's an interesting idea, as well as thoughts for why it would be a great addition to the ED universe.

All stations should have rentable cargo storage space:
-There should be a per diem storage fee, based on system demand (relies on thru traffic and population stats), it's cheap to stockpile stuff in some backwater, but space is at a premium in high-traffic systems
-Storage should vary by station type: outposts-small, stations-large, bases-largest
-In the event that you cannot pay the storage fee (which would deduct from your balance automatically), your stored cargo gets seized and you forfeit it.

Why this is a Good Idea:
-It allows logistical strategy: buy in a large ship, drop off somewhere, use a medium to deliver to an outpost with only medium pads
-Missions can now be issued without ship size checks; it is up to CMDR to work out the delivery
-CMDRs can now "invest," "stockpile," or "manipulate the market" -- this is good because it adds new depth to the game and new ways to play. This is what ED players want, from what I see here on the forums.
-Spacelegs heist opportunities?
-Station looting/piracy options?
why this is a bad idea: Gold Sellers will destroy the game.
 
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