Robert Maynard
Volunteer Moderator
As long as the ship to be swapped to has sufficient cargo space - we can, and have been able to for some time.You can't currently swap ships if you have cargo on board - why the heck not?
As long as the ship to be swapped to has sufficient cargo space - we can, and have been able to for some time.You can't currently swap ships if you have cargo on board - why the heck not?
Frontier already has a stand on this. They did not want a reason for the exploiting of the market. They also pointed out some Goods would spoil. Everything from Foodstuff to Slavery.I have to say, these posts are unhelpful and annoying. Also, in the many other threads on this topic, there has never been a viable argument against the feature.
Stockpiling goods to manipulate the market is not a bad thing, and really the only "harm" that could come of this.
They did not want a reason for the exploiting of the market.
Buying and selling modules does not, from what I understand, affect Faction influence.I do not see any difference from the possible storage of goods at the stations, from the already existing storage of modules for the ships and the ships themselves. We can buy unnecessary expensive modules several pieces and store them for sale as a cash equivalent.
Forgot renting cargo storage. A full cargo rack would take up the same amount of space in storage as a empty cargo rack. It's nonsense that I can't store a full rack until I switched out the modules in a smaller ship, if it's required for docking purposes at one's destination.Hi CMDRs!
Here's an interesting idea, as well as thoughts for why it would be a great addition to the ED universe.
All stations should have rentable cargo storage space:
-There should be a per diem storage fee, based on system demand (relies on thru traffic and population stats), it's cheap to stockpile stuff in some backwater, but space is at a premium in high-traffic systems
-Storage should vary by station type: outposts-small, stations-large, bases-largest
-In the event that you cannot pay the storage fee (which would deduct from your balance automatically), your stored cargo gets seized and you forfeit it.
Why this is a Good Idea:
-It allows logistical strategy: buy in a large ship, drop off somewhere, use a medium to deliver to an outpost with only medium pads
-Missions can now be issued without ship size checks; it is up to CMDR to work out the delivery
-CMDRs can now "invest," "stockpile," or "manipulate the market" -- this is good because it adds new depth to the game and new ways to play. This is what ED players want, from what I see here on the forums.
-Spacelegs heist opportunities?
-Station looting/piracy options?
Let do it this way. Let stay with food goods over time. Ask your self this will you eat it. Fact is foodstuff degrades over time. Which would include lifeforms under stasis. Any non-degrade minerals would be an exploit.I do not see any difference from the possible storage of goods at the stations, from the already existing storage of modules for the ships and the ships themselves. We can buy unnecessary expensive modules several pieces and store them for sale as a cash equivalent.
Forgot renting cargo storage. A full cargo rack would take up the same amount of space in storage as a full cargo rack. It's nonsense that I can't store a full rack until I switched out the modules in a smaller ship, if it's required for docking purposes at one's destination.
Let do it this way. Let stay with food goods over time. Ask your self this will you eat it. Fact is foodstuff degrades over time. Which would include lifeforms under stasis. Any non-degrade minerals would be an exploit.
Let do it this way. Let stay with food goods over time. Ask your self this will you eat it. Fact is foodstuff degrades over time. Which would include lifeforms under stasis. Any non-degrade minerals would be an exploit.
I am pretty sure they can vacuum seal and freeze food in 3305. they could just make the storage of slaves illegal. I dont see the issue with storing food for any period of time.
So you are asking to have a feature to exploit the game. Ya I don't think so.And if we are allowed to store only non-organic goods? What prevents to do so?
I am pretty sure they can vacuum seal and freeze food in 3305. they could just make the storage of slaves illegal. I dont see the issue with storing food for any period of time.
When they made bomb shelters during the cold war They thought that too. But watch the video. I wonder how many people went Oh we have can food in a bomb shelter after a weather incident and the power was out and found out the food was no good. Oh, let Hit vacuum seal freeze food. It last 2 3 years. Roughly as long as Can goods. Maybe make common-sense idea insteadЕxactly!
But you cannot change the outfitting of a stored ship prior to swapping ships.As long as the ship to be swapped to has sufficient cargo space - we can, and have been able to for some time.
That's a shame , it would add a more profound reason to play the game. It would give the game legs , a reason to complete moreWhile it may be what a subset of the player-base wants, it's been given by Frontier, long ago, as a reason not to offer commodity storage.
...and desperately need...
The line you quoted was about materials. Imagine loosing all mats with each rebuy and also when switching to a ship which has no material storage module installed.Really?
I did like what Mike Evans said in this one topic.
Mike Evans said:
Hi Slopey, Tom's on holiday for a little bit so I'll answer your question.
There is probably nothing anyone could suggest to change our stance on this. Additionally we would be much happier to say we're not going to do this now and then perhaps in future realise we could offer this to the player base than risk the opposite which is to give you all that power and then take it away from you in future.
why this is a bad idea: Gold Sellers will destroy the game.Hi CMDRs!
Here's an interesting idea, as well as thoughts for why it would be a great addition to the ED universe.
All stations should have rentable cargo storage space:
-There should be a per diem storage fee, based on system demand (relies on thru traffic and population stats), it's cheap to stockpile stuff in some backwater, but space is at a premium in high-traffic systems
-Storage should vary by station type: outposts-small, stations-large, bases-largest
-In the event that you cannot pay the storage fee (which would deduct from your balance automatically), your stored cargo gets seized and you forfeit it.
Why this is a Good Idea:
-It allows logistical strategy: buy in a large ship, drop off somewhere, use a medium to deliver to an outpost with only medium pads
-Missions can now be issued without ship size checks; it is up to CMDR to work out the delivery
-CMDRs can now "invest," "stockpile," or "manipulate the market" -- this is good because it adds new depth to the game and new ways to play. This is what ED players want, from what I see here on the forums.
-Spacelegs heist opportunities?
-Station looting/piracy options?