Frontier developers made this game so annoying and bugged

no matter what ship i use. With my anaconda, with full of hull reinforcement's it would take the cheater AI 20 seconds to destroy me instead of just 10. And i'm sure it's not possible to evade this interdiction, with the most manouverable ship too, as it is scripted.
Or else how can i evade 99% of the normal interdictions without much problem, WITH T9 too? ( that 1% is when i press galaxy map hotkey/hit windows button, and such things :) )

Yes they use chaff and SCB, as many (unlimited ammo) which is not possible for a player, because the AI is cheating. Yes i can deal with them, but it's clear that the AI have superpowers that players can't have. This heavy cheating ruins the illusion, it's like the catch-up cheating in Need for speed games, which was so brightly visible. AI cheating should be hidden. But since few updates the next step to advertise cheating is only a big text around the AI ships, which says "hey im cheating ;)"

None of that is true.
 
I don't think I've ever been in a PvE situation in ED that I couldn't escape from if I wanted to.

I have - sigh. I was young and foolish, not knowing what was expect of me in the cruel hard galaxy. I stupidly took a brand new ship out on it's first run. Before you ask, yes I had heaps of credits for multiple rebuys but I just panicked. I was leaving the station, all eager at this new wondership I am now flying and didn't see the bigger ship coming in the slot at the same time. Got myself hopelessly wedged in the rack, no matter what I did I just seem to make matters worse. So I panicked and menu logged - I don't know why and immediately felt so ashamed and worthless :D
 
What I would suggest for improving how you do in combat is get yourself an Alliance Chieftain and outfit it like this:
Chieftain build
Start at nav beacons with low level and small opponents (Sidewinders, Adders and Eagles) and when you're comfortable, move up to a high resource extraction site and fly along with the system security in there (careful where you shoot). You will get there, no need to be combat logging on NPCs.
 
What I would suggest for improving how you do in combat is get yourself an Alliance Chieftain and outfit it like this:
Chieftain build
Start at nav beacons with low level and small opponents (Sidewinders, Adders and Eagles) and when you're comfortable, move up to a high resource extraction site and fly along with the system security in there (careful where you shoot). You will get there, no need to be combat logging on NPCs.

All MC's are bit meh for me, I like to plonk large plasma chargers into a chieftain due to the fireworks and the nice hardpoint positions (sub optimal but fun weapons).
 
They dont cheat, youre a bad pilot flying the slowest ship in the game. Try a more agile ship first
The AI IS cheating, that's a fact, even if you hide your eyes.

As i wrote about three times, i can kill them, but even if i pop them, it's clear that they are cheating. I can't engineer my modules even at level 5 to do such thing that they do, because the AI is cheating, and i'm not.

I see they are cheating while using FDL, or Anaconda, or T9 even if they are no problem to me. As i very rarel take missions, i don't see the mega cheater AI, just the simple cheaters, but still clearly visible, even if i pop them in row :)
 
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Maybe try equipping a fighter hanger, submit every time and just send the fighter out to distract the npc while you escape.

The scripted interdictions are so bad I know. There are tricks to avoid player interdictions that don’t work on npc (well they used to not work) which would be the better solution. Because of the frequency and guaranteed nature they make the whole experience worse for sure.

I also have a stupid comment for you as well though, it used to be better in the past, it’s now and sadly you’re just too late and missed out. If you want something closer to sanity you have to avoid the mission board and just go sandbox trading.

Also you can do it in a type 9, people make it out like your using the wrong ship that’s not true those people generally hate players and are just attacking you. It’s just takes longer in a type 9 to evade.. often submitting instantly is much quicker. Though really annoying because you have to run... unless you use a cutter....
 
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AI is very stupid in this game and it doesn't cheat, ever, period. The only annoyance would be chain interdictions from NPCs when you stack missions, but it's still can't kill you and is easily avoidable when you kow (very primitive) AI behavior patterns.

When you see that you lose interdiction, set throttle to 0 and submit than boost away. You may get 2-3 shots, but that's it and it can't harm you in any way. You seriosly need to git gud OP. PVE in this game is harmless breeze.
 
All MC's are bit meh for me, I like to plonk large plasma chargers into a chieftain due to the fireworks and the nice hardpoint positions (sub optimal but fun weapons).
Yeah, I was going for something in my roster that I know works (the engineered version currently has 300 million in bounties on it from system security kills) but also having a relatively cheap rebuy and low distributor draw for ease of pip management.

It's very much a 'get the job done' ship. So definitely something you'd want to tweak the weapons on when you're looking for something a bit more fun.
 
I don't think I've ever been in a PvE situation in ED that I couldn't escape from if I wanted to.
I didn't seen too, but it's because i didn't take missions since years. But now i needed because of engineer reputation grind.

None of that is true.
All is true, but next time i go to a CZ, i'll record the game then maybe you can record your SCB AND chaff spamming too... let's see if you can do what the AI does, in PARALLEL. Chaffing every 5th seconds, and use SCB too. 20-20 for each combat. I have two 5A SCB-s on my anaconda, but i have only 12 SCB ammo in total...

What I would suggest for improving how you do in combat is get yourself an Alliance Chieftain and outfit it like this:
Chieftain build
Start at nav beacons with low level and small opponents (Sidewinders, Adders and Eagles) and when you're comfortable, move up to a high resource extraction site and fly along with the system security in there (careful where you shoot). You will get there, no need to be combat logging on NPCs.

I'm not a beginner. I'm playing since 4 years. At nav beacons i barely see any interesting action or drops. CZ is okay, but there are heavy cheating AI-s there, so not so good in time/profit ratio, and i always need to synthesise multi cannon ammo, as all of the cheater AI are heavy hull tanks, when apparently cobra mkIII have more hull health, than my anaconda with many hull reinforcement packages :D it takes a full ammo clip to destroy them. HAZRES is better, but the best were the AX conflict zones... but frontier removed them :(

Maybe try equipping a fighter hanger, submit every time and just send the fighter out to distract the npc while you escape.

The scripted interdictions are so bad I know. There are tricks to avoid player interdictions that don’t work on npc (well they used to not work) which would be the better solution. Because of the frequency and guaranteed nature they make the whole experience worse for sure.

I don't think a fighter would distract a scripted enemy.

Yes in old times doing barrel rolls, etc one can avoid interdictions, as AI was limited to the same limits as player. But now AI can interdict player from any angle and position :)
 
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I'm not a beginner. I'm playing since 4 years. At nav beacons i barely see any interesting action or drops. CZ is okay, but there are heavy cheating AI-s there, so not so good in time/profit ratio, and i always need to synthesise multi cannon ammo, as all of the cheater AI are heavy hull tanks, when apparently cobra mkIII have more hull health, than my anaconda with many hull reinforcement packages :D it takes a full ammo clip to destroy them. HAZRES is better, but the best were the AX conflict zones... but frontier removed them :(
Fair enough, but what I will say here is that there are plenty of players who are able to win battles in high intensity CZs without worrying too much about ammunition.

Out of interest, how much engineering do you have unlocked and do you have a ship build you can post on here?
 
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