I don't think I've ever been in a PvE situation in ED that I couldn't escape from if I wanted to.
no matter what ship i use. With my anaconda, with full of hull reinforcement's it would take the cheater AI 20 seconds to destroy me instead of just 10. And i'm sure it's not possible to evade this interdiction, with the most manouverable ship too, as it is scripted.
Or else how can i evade 99% of the normal interdictions without much problem, WITH T9 too? ( that 1% is when i press galaxy map hotkey/hit windows button, and such things)
Yes they use chaff and SCB, as many (unlimited ammo) which is not possible for a player, because the AI is cheating. Yes i can deal with them, but it's clear that the AI have superpowers that players can't have. This heavy cheating ruins the illusion, it's like the catch-up cheating in Need for speed games, which was so brightly visible. AI cheating should be hidden. But since few updates the next step to advertise cheating is only a big text around the AI ships, which says "hey im cheating"
I don't think I've ever been in a PvE situation in ED that I couldn't escape from if I wanted to.
I don't think I've ever been in a PvE situation in ED that I couldn't escape from if I wanted to.
What I would suggest for improving how you do in combat is get yourself an Alliance Chieftain and outfit it like this:
Chieftain build
Start at nav beacons with low level and small opponents (Sidewinders, Adders and Eagles) and when you're comfortable, move up to a high resource extraction site and fly along with the system security in there (careful where you shoot). You will get there, no need to be combat logging on NPCs.
The AI IS cheating, that's a fact, even if you hide your eyes.They dont cheat, youre a bad pilot flying the slowest ship in the game. Try a more agile ship first
Yes they use chaff and SCB, as many (unlimited ammo) which is not possible for a player, because the AI is cheating.
As i wrote about three times, i can kill them, but even if i pop them, it's clear that they are cheating.
Yeah, I was going for something in my roster that I know works (the engineered version currently has 300 million in bounties on it from system security kills) but also having a relatively cheap rebuy and low distributor draw for ease of pip management.All MC's are bit meh for me, I like to plonk large plasma chargers into a chieftain due to the fireworks and the nice hardpoint positions (sub optimal but fun weapons).
I didn't seen too, but it's because i didn't take missions since years. But now i needed because of engineer reputation grind.I don't think I've ever been in a PvE situation in ED that I couldn't escape from if I wanted to.
All is true, but next time i go to a CZ, i'll record the game then maybe you can record your SCB AND chaff spamming too... let's see if you can do what the AI does, in PARALLEL. Chaffing every 5th seconds, and use SCB too. 20-20 for each combat. I have two 5A SCB-s on my anaconda, but i have only 12 SCB ammo in total...None of that is true.
What I would suggest for improving how you do in combat is get yourself an Alliance Chieftain and outfit it like this:
Chieftain build
Start at nav beacons with low level and small opponents (Sidewinders, Adders and Eagles) and when you're comfortable, move up to a high resource extraction site and fly along with the system security in there (careful where you shoot). You will get there, no need to be combat logging on NPCs.
Maybe try equipping a fighter hanger, submit every time and just send the fighter out to distract the npc while you escape.
The scripted interdictions are so bad I know. There are tricks to avoid player interdictions that don’t work on npc (well they used to not work) which would be the better solution. Because of the frequency and guaranteed nature they make the whole experience worse for sure.
Fair enough, but what I will say here is that there are plenty of players who are able to win battles in high intensity CZs without worrying too much about ammunition.I'm not a beginner. I'm playing since 4 years. At nav beacons i barely see any interesting action or drops. CZ is okay, but there are heavy cheating AI-s there, so not so good in time/profit ratio, and i always need to synthesise multi cannon ammo, as all of the cheater AI are heavy hull tanks, when apparently cobra mkIII have more hull health, than my anaconda with many hull reinforcement packagesit takes a full ammo clip to destroy them. HAZRES is better, but the best were the AX conflict zones... but frontier removed them
![]()
I don't think a fighter would distract a scripted enemy.
We're annoyed that the he thinks the ai is cheating because they win interdictions while he flies the slowest ship in the gameWhy are people complaining that he flies a T9 on a frigggen hauling mission?? ROFL
If I'm going to be kind, I'm also going to say that there are significant build issues for any ship to be blown up by an NPC before it could high wake out.We're annoyed that the he thinks the ai is cheating because they win interdictions while he flies the slowest ship in the game
We're annoyed that the he thinks the ai is cheating because they win interdictions while he flies the slowest ship in the game