I was hoping for examples of what you would like to see to make things like mining, trading or combat deeper.
Mining: currently is doing just one operation, with one equipment, selling at the same rate everywhere (no dynamic economy yet). Dynamic economy and getting more mining mechanics in would make it maybe one of the first game loops that are
almost complete. Said almost since inventory, cargo are still not done.
Trading: no dynamic economy, static inventories, no production chain, no proper cargo management, shop timers, broken terminals. Also having a view of prices and more importantly who buys what would be nice to start with. Oh and not getting interdicted 3 times every jump, that's ludicrous, seriously.
Combat: flight model is still primitive (see previous page, "asset dragging" model / ships are turrets..). Point, click, boom. No skill required, no tactics. Missiles are buggered and if they are not it's the counter measures. Most weapons produce weak effects and move too slow (yeah even lasers...) compared to the twitchiness of most of the ships, coupled with no lag compensation and terrible networking code make it quite a chore. There's a lot of work to do before that becomes complete, also having repair stations that repair your ship (currently buggered too..) would be nice.
Want to know anything else ? I'll be back in 3.8 tomorrow to test it a bit more.