Your least enjoyable Elite activity?

I agree, with regrets.
I like this game very much, mostly fun and sometimes exceptionally so. But the combat part of the game, particularly in ranking up is like Chinese water torture. I've blown up enough NPC ships to sink the entire NPC Navy and I'm only at 60% Deadly. When I started Combat ranking I was a quite dashing young man. Now I look like this. Frinds don't let friends Combat rank.

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Combat was my favorite thing. It took four years of just organic playing to hit Elite in it. When your deadly elites and scouts are the only thing that raise it I believe. So if your really trying to finish it off for the sake of it go scout hunting and leave the crew at home. I want to say deadly took me as long as every other rank put together. Good luck Cmdr hope you get it soon.
 
Exploration. There's still almost no rhyme or reason to it.

Looking for a Lagrange Storm Cloud? Codex suggests you'll find them in "Any Nebula"... try going to any nebula and finding a Lagrange Storm Cloud now. Plenty of nebula in Norma Arm, and apparently any will do. Let me know how you're going in a months time...

At least with the FSS you're no longer looking for a black cat in a dark room when there is no black cat, but at the macro level (Deciding a rough ballpark as to where you should be going) it's still horribly broken, especially when you realise that the codex doesn't even accurately represent how to find things... it brings the whole thing back to finding a black cat in a dark room when there is no black cat, and if you do happen to find a black cat, the rewards are pitiful.
 
Nothing immediately came to mind when I read the OP earlier, but I mulled this question over as I played today & I think it's probably the way higher ranked NPCs use chaff, I suppose that broadly puts me in the 'bullet sponges are irritating' camp ;)

There are quite a few aspects of the game that I'm not as keen on but I just don't do those things (I've never pledged for example, and I no longer explore virgin systems) but fortunately the game is broad enough in scope that I still have plenty to keep me occupied :)
 
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Nothing immediately came to mind when I read the OP earlier, but I mulled this question over as I played today & I think it's probably the way higher ranked NPCs use chaff, I suppose that broadly puts me in the 'bullet sponges are irritating' camp ;)

There are quite a few aspects of the game that I'm not as keen on but I just don't do those things (I've never pledged for example, and I no longer explore virgin systems) but fortunately the game is broad enough in scope that I still have plenty to keep me occupied :)
I'm lazy, but still the type that tries to come around. AI chaff was merely annoyance. I simply switched to fixed weapons.
 
No filtering controls to stop a high-ranked CMDR (griefer) joining an instance with a low-ranked CMDR.
No filtering controls to stop an CMDR with an uber engineered ship joining an instance as a CMDR with an unengineered ship.
No actual punishment for griefers.
Grinding mats for engineers.
Not being able to simply buy engineered components, even for extortionate amounts..
 
I'm lazy, but still the type that tries to come around. AI chaff was merely annoyance. I simply switched to fixed weapons.

I use a combination, quite often fixed hitscan and gimbaled projectile, because overall it seems to be more effective in my hands in more situations than all fixed. I suppose I'd rather kill lots of little things than one chaffing bullet sponge more often, I'm thinking of stuff that interdicts me in supercruise here.
 
Having recently returned to the game with a clean slate ie. clear save, I set about enhancing my modest fleet with 'Engineering'. At first, while engaged in this single-minded mat collection marathon mode, I really enjoyed the reprised thrill of driving & "flying" on assorted terrains, coming across occasional quirky POIs & of course, Elite's resplendent planetary vistas on offer from the SRV cockpit...

Now, however - hmmm, how shall I put it without receiving an infraction? - I'm less than enamoured by the whole process!
 
I use a combination, quite often fixed hitscan and gimbaled projectile, because overall it seems to be more effective in my hands in more situations than all fixed. I suppose I'd rather kill lots of little things than one chaffing bullet sponge more often, I'm thinking of stuff that interdicts me in supercruise here.
I think it's fine for the non-cambat setups? I flew a D-rated Python for mining with 1 Beam fixed, mining laser and the mediums were burst turrets. Small ships aren't a problem so much and that was what I mostly encountered with that setup. It was stuff like FdL and Clipper that were a pain to kill when using the FAS e.g.
 
You know how it is - always tempting to salt a positive thread, so I thought why not gather some salt separately in a proper container.

So my least enjoyable ED activity - no it's not engineers, I can just ignore them. Not really, but I do and that pits me against bulletsponged enemies in combat. Combat is my least enjoyable activity - I blame the powercreep for that. I used to do a lot of it before they notched up the NPC HP so much, but it simply didn't pay nor yield a fun experience anymore. Ships flying reverse as fast as they can fly / accelerate ahead adds in to the mix. My tolerance for nonsense is actually pretty big, but I just couldn't stomach the combat anymore.

So what's yours? Operating the FSS? Outfitting? Hitting "J" all the time? Alt-tabbing?
Well, much as I complain about the Free Credits and Auto Taging for the explorer that refuses to explore, that's not my least enjoyable thing in ED

The least enjoyable thing that I have taken part in is, 'as the OP says' Combat!, if I wanna go shoot stuff I fire up Unreal Tournament either against the bots or online... I can get slammed there and have fun doing it... respawn and do it right off again!
 
Driving the SRV around a guardian site because I wanted the fsd booster.
This!

There are parts of the game that I like, and some things I don't. Sometimes I start liking things I didn't like before, or stop liking things I used to like.

But driving around that guardian site, trying to figure out what to do, and then having to do it multiple times over was by far the worst experience this game ever gave me. Malus points for forcing me to go back, because I had apparently missed one component.

I'd be very surprised if I'd ever begin to enjoy that. Actually, I cannot see myself going back to that guardian site ever again.
 
This!

There are parts of the game that I like, and some things I don't. Sometimes I start liking things I didn't like before, or stop liking things I used to like.

But driving around that guardian site, trying to figure out what to do, and then having to do it multiple times over was by far the worst experience this game ever gave me. Malus points for forcing me to go back, because I had apparently missed one component.

I'd be very surprised if I'd ever begin to enjoy that. Actually, I cannot see myself going back to that guardian site ever again.

The problem (for me at least) wasn't the Guardian sites themselves, it was the fact there was only really one of them (changed around a bit on other planets, sure...) but the design was to have to repeat it a bajillion times.

If each site was it's own individually designed "Puzzle"/Scenario, there wouldn't have been a problem, it's nicely made - it's just the repeating the close to exact same thing over and over that was the problem.

Driving around it, figuring out what to do, was great (the first time, maybe the second....)
 
This is a trick question because almost 100% of things not enjoying it means theres probably just more things you have to learn about it.

There are only 2 truly horrific things of unavoidable absolute misery in this game:
  • The fss, specifically panning around in it. I'll admit again though that on a ps4 controller, the fss panning and entire experience is tuned to perfection, point taken.
  • Getting a bounty for doing something trivial like scanning a ground installation.
Thats it.
 
Anybody who reads my posts will already know mine and I'm going to restrict myself to just a few lines because otherwise I just will not stop.

Having to use the FSS to scan every body just to get a basic system map. I've actually been to Beagle and back since they introduced it - like an idiot, it's a journey that I actually held off doing for about 6 months because I was waiting for the exploration update, so you can imagine my joy when they dropped it and I discovered that they had completely destroyed the way I used to explore with it. What I'm looking for when I explore is visually interesting planets, whether that be colouration, interesting orbits, close binaries or any combination of those (for example striking colour combinations in close binary planets etc). The number of systems I can potentially check out in a given amount of play time is now about a tenth of what it was before the FSS and it blows today just as hard as it did they day they forced that change on me.

Stopping now because honestly, it's still like a weeping open sore and it will be until the day I stop playing. They absolutely crapped all over what was the most enjoyable aspect of the game for me and I will simply never get past that.

(Note - yeah it's only a game and that's the context the above is written in. It is probably the worst thing I've had done to me by a development team in 35 years of gaming, I certainly can't think of any single change to a game that's ruined so much of it for me. Doesn't mean it's keeping me up at nights or anything and I face more serious problems every single day in real life, I also still play the game, but exploration is a shell of what it used to be and will remain so as long as it takes me ten minutes to get a full picture of what a system with a high number of bodies actually looks like.)

Disclaimer: For literally every other task, the FSS is great. It's great to be able to scan a body to the same level as the old DSS with it, fantastic to be able to check signal sources in systems with it, all that stuff is well thought-out and really adds to the game. It's just the fact that to even know whether I want to check a system out properly, i.e. whether it has anything in it which I might want to examine in any detail, I have to mess about with the FSS just to get a picture of it. I realise that the people who keep spreadsheets of every class 1 gas giant they ever discovered probably love the functionality but that's just not what I groove on and never will be.
 
Anybody who reads my posts will already know mine and I'm going to restrict myself to just a few lines because otherwise I just will not stop.

Having to use the FSS to scan every body just to get a basic system map. I've actually been to Beagle and back since they introduced it - like an idiot, it's a journey that I actually held off doing for about 6 months because I was waiting for the exploration update, so you can imagine my joy when they dropped it and I discovered that they had completely destroyed the way I used to explore with it. What I'm looking for when I explore is visually interesting planets, whether that be colouration, interesting orbits, close binaries or any combination of those (for example striking colour combinations in close binary planets etc). The number of systems I can potentially check out in a given amount of play time is now about a tenth of what it was before the FSS and it blows today just as hard as it did they day they forced that change on me.

Stopping now because honestly, it's still like a weeping open sore and it will be until the day I stop playing. They absolutely crapped all over what was the most enjoyable aspect of the game for me and I will simply never get past that.

(Note - yeah it's only a game and that's the context the above is written in. It is probably the worst thing I've had done to me by a development team in 35 years of gaming, I certainly can't think of any single change to a game that's ruined so much of it for me. Doesn't mean it's keeping me up at nights or anything and I face more serious problems every single day in real life, I also still play the game, but exploration is a shell of what it used to be and will remain so as long as it takes me ten minutes to get a full picture of what a system with a high number of bodies actually looks like.)

Disclaimer: For literally every other task, the FSS is great. It's great to be able to scan a body to the same level as the old DSS with it, fantastic to be able to check signal sources in systems with it, all that stuff is well thought-out and really adds to the game. It's just the fact that to even know whether I want to check a system out properly, i.e. whether it has anything in it which I might want to examine in any detail, I have to mess about with the FSS just to get a picture of it. I realise that the people who keep spreadsheets of every class 1 gas giant they ever discovered probably love the functionality but that's just not what I groove on and never will be.

I agree with all of that. Plenty of other things to do though :)
 
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