How to get the shields of your exploration ship right?

Any tips on how to squeeze the most MJs out of the shields on an exploration ship? I never know if I should add another booster, or pick the enhanced low power blueprint, or pick the larger size d.
 
I've landed this way on some of the highest gravity planets known, but you do have to be careful, and use the right technique.

I also have explorer ships with guns and full Shields (I took a Krait like that on DW2). If you want more shields, get a bigger D module, and some D rated shield boosters. But then you start to need bigger power plants etc.. And if you actually do battle (say at a far away station system just for kicks), an exploring vessel will still be a disappointment.

I guess one reason for me to have small shields when exploring is to fight boredom, to have some thrill when landing. And also to develop and min max the exploring build and skill.
 
Pick a goal:
Either you want the highest range possible, in which case fit the smallest shield you can (or none at all), or you want to be able to land anywhere, in which case don't worry about the range.

Squeezing the last fraction of an LY outta your loadout isn't going to make ANY difference in 99.99999% of the galaxy anyway.
well, you could also care both about the range and about shields. i want to find a nice balance. I wonder if there is a 3rd party tool that can calculate all of this stuff. There are loads of options here, and I just don't know which one to pick. 0e shield boosters with low power enhanced? reinforced with no boosters? 4d or 5a? etc
 
I've landed this way on some of the highest gravity planets known, but you do have to be careful, and use the right technique.

I also have explorer ships with guns and full Shields (I took a Krait like that on DW2). If you want more shields, get a bigger D module, and some D rated shield boosters. But then you start to need bigger power plants etc.. And if you actually do battle (say at a far away station system just for kicks), an exploring vessel will still be a disappointment.

I guess one reason for me to have small shields when exploring is to fight boredom, to have some thrill when landing. And also to develop and min max the exploring build and skill.
have you tried 0e shield boosters? they're weaker but i think if you fit two of them you get same mass for more shields. there are so many options, it drives me crazy
 
well, you could also care both about the range and about shields. i want to find a nice balance. I wonder if there is a 3rd party tool that can calculate all of this stuff. There are loads of options here, and I just don't know which one to pick. 0e shield boosters with low power enhanced? reinforced with no boosters? 4d or 5a? etc

You want Coriolis.io or EDShipyard
Both 3rd party tools for ship design which will let you experiment to your heart's content
 
As many 0e boosters, all heavy duty and super cap, as you can fit minus one slot for a heat sink launcher.

I tend to run a d rated bi-weave, and as it's only for high g landings, not combat, you want reinforced with hi-cap.

You may need a larger PP too in order to run everything and a standard or prismatic can boost it further albeit it at a higher cost to jump range.

You can expect to go from ~100mj on an extreme lightweight build to around 750mj on a DBX or 1800mj on an Anaconda, more than enough for an extreme g landing.

Total sacrifice will be between 3-5ly jump range, but you'll never worry about losing carto data during a rough landing again.
 
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I'm on Perseus expedition and awhile back we met up with some members or the Orion expedition.

We found an NPC Python and after seeing the wreckage of several Sidewinders nearby decided to bring him to justice.

My shields barely got dented as I rammed him repeatedly and friends used SLF's so finish him off.

Source: https://youtu.be/A5K01aOpE3Y
 
As said, try Coriolis for build making. But eventually the best thing I did was to engineer a couple of different builds, with only one or two things different and experiment with landing (there's a high G planet in the bubble, Achenar system), and scooping. Was fun to do also..
 
As said, try Coriolis for build making. But eventually the best thing I did was to engineer a couple of different builds, with only one or two things different and experiment with landing (there's a high G planet in the bubble, Achenar system), and scooping. Was fun to do also..

anaconda build. i really don't need this amount of shield, but i had a bit of power left so it
 
I use stripped down D rated shields, no bosters, on both my explorers (no idea why i have 2) to get max jump range. I would fly without shields except i have a nasty habit of faceplanting into planets.

I play (exclusively in open) at least 3 hours per day (usually much more). The last time I saw a real commander was at the Guardian Structure i visited on the 7th May (according to in game comms panel) where I ran around with a few other commanders collecting mats and fragments (none of us attacked each other). So unless your planning on visiting a high population area before handing in your data, I don't see why you would need heavy shielding on an explorer.
 
I'm paranoid and pessimistic.. I'd do as other have said and bring a PvP shield expecting the worst. A few LY's don't matter as much to me as NOT getting blown out of the sky or BOUNCING off a high G planet. Accidents happen, mistakes happen, bad stuff happens... I like to be prepared with a big shield, 2 AFMUs, a spare SRV... I've made the trip back to the bubble because I didn't bring something I needed... kicking myself the whole way.

If you're shaving weight, do it with a smaller PP/PD, or engineering.. but bring a decent shield.
 
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