In case you wonder why you get ganked in open

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Deleted member 182079

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I don't doubt that it is the point for you, but probably entirely beside the point for the explorer returning with gazillions in cartography data.
My exploration ship is a 45Ly Courier (with SRV bay and the works) that 'only' boosts 750m/s. I imagine it's pretty safe from gankers (as I hinted at before, most won't even try to interdict given the ship is so fast, so they're wasting their time doing so).
 
To fly backwards at 600 ms, you have to fly forward at 800 ms, FA off then rotate - correct ?

Yep. My Courier boosts to 850-880m/s (depending on outfit and cargo onboard) - flies about 650m/s backwards. I got pulled in New Borann by a wing previously - twice in my Viper 4 (shieldless...), they managed to get that down to 80% (it has about 3000 hull and module reinforcements before you ask, with external modules engineered for sturdiness) before I high waked and RTB'd to my carrier to repair - not wanting to do that a 3rd time (I had plans and they didn't involve those gankers) I switched to my Courier which I know is pretty much untouchable. I was actually surprised they pulled me over because experienced pilots don't bother normally.

That's the thing imho.

Unless you fly a ship like that (which requires hrs spent in game no matter how you do it) you have no business in open, or do you ?
 
How offensive our behavior is to the wider community, and the cartwheels they'll perform to justify their silly reactions, is kind of amusing.

That is just the point now, isn't it, the WIDER community... so we have small vocla commutiy that wants to enforce their idea of gameplay on the rest...
 
From you point of view I can see that is what you may think but since credits in the game are entirely theoretical, I'd say that it is just a way of keeping score.

Credits are a way of keeping score? Are you mad?

Beyond a certain point that you can reach very quickly these days they are pointless. I mean, some of the New Borannites were talking about Elite trillionaires. How is that objectively in any way desirable? Congratulations, you made a huge number that means nothing in game or out.
 

Deleted member 182079

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Good lord, that must take some flying. At that speed one sneeze and you've hit the nearby moon. :)
Ha, yes, I play with an Xbox pad, the throttle is mapped to digital buttons, and maneuvering towards the landing pad sometimes results in overshooting by quite a margin. It's an absolute blast to fly. Shields are still quite strong though (even though everything is lightweight engineered - you don't need hitpoints when you're out of dodge so quickly).
 
Ha, yes, I play with an Xbox pad, the throttle is mapped to digital buttons, and maneuvering towards the landing pad sometimes results in overshooting by quite a margin. It's an absolute blast to fly.
Presumably you don't have shields so overshooting the slot could have spectacular consequences.
 
Do you think they and Elite gankers are trying to compensate for lacking in other areas?
My guess is some (or most) of them were bullied in grade school by physically stronger boys, so they compensate for it now, much as people who were picked on as youngsters tend to torture animals and/or mistreat women when they get older. Others just see it as a way to release their inner sociopath in-game, since IRL they'd face real consequence for such activity

... but that's just a guess.
 

Deleted member 182079

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Presumably you don't have shields so overshooting the slot could have spectacular consequences.
I do, see my edit - they're quite sturdy as well, given the Courier has some very decent base shield strength for its size. I tested before how sturdy they are by boosting through the mailslot and hitting the wall - shields remained intact (think I lost 2 rings or so).
 
My guess is some (or most) of them were bullied in grade school by physically stronger boys, so they compensate for it now, much as people who were picked on as youngsters tend to torture animals and/or mistreat women when they get older. Others just see it as a way to release their inner sociopath in-game, since IRL they'd face real consequence for such activity

... but that's just a guess.

I've got two adorable cats and will be celebrating my 10th wedding anniversary next month. Happily married to an amazing woman, I should probably note.

Guess I'm just an outlier?
 
We don't have to enforce anything. You log into Open you take your chances. Always been that way and likely shall continue.

And yet we hear the cries to remove the block function.... because not everyone is interresting in being ganked.... just for whatever lulz the ganker now get for it...
 
I've got two adorable cats and will be celebrating my 10th wedding anniversary next month. Happily married to an amazing woman, I should probably note.

Guess I'm just an outlier?
Like I stated, it was just a guess. Your own psychological challenges may well differ.

... and some folks are just jackasses.
 
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I do, see my edit - they're quite sturdy as well, given the Courier has some very decent base shield strength for its size. I tested before how sturdy they are by boosting through the mailslot and hitting the wall - shields remained intact (think I lost 2 rings or so).
Have you ever tried ramming someone at 800+ m/s?

Sorry, it's off topic but I'd still like to know.
 

Deleted member 182079

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To fly backwards at 600 ms, you have to fly forward at 800 ms, FA off then rotate - correct ?

Yes, boost, FA Off, turn. Reverski basically.

That's the thing imho.

Unless you fly a ship like that (which requires hrs spent in game no matter how you do it) you have no business in open, or do you ?
Well, engineering does make things easier in terms of survivability, of course. That, or you lose utility by spending slots on HRP/MRPs/shield boosters. Most of my ships are either fast (600m/s+) or sturdy enough to withstand an alphastrike plus time to escape either by high- or low-waking (depending on who's after me, and how many).

Almost none of them are built to PvP - I'm not really into that too much at all and I value utility to get things done in the game in terms of PvE over trying to win fights vs other players. It's still fun to interact with them though, and keeps me on my toes, including when I think about building a new ship - Open survivability is almost always a key goal. Though some of my ships would pop quickly, but they're unlikely to get exposed to hostile players (for example my Tritium mining Keelback which will only ever be seen in SC very shortly, between the ring and my FC - before other players even spot me I'm already gone).
 
I've always said that they've needed to up the AI difficulty in both solo and private modes. The AI should be good enough to make Min-Maxing your ship for mining, trading and exploring suicidal, especially in Low and Anarchy security levels (where there is population). Put the Dangerous back into Elite!

If you want consensual PvP, then power-play should have been the place for it. I've lost a couple of ships in PvP dust ups in Power-play but I'm not salty about it because I know that what I signed up for and out-running a opposing power play player , with my election leafets in the cargo hold, is just as much fun as going for a full on PvP match. But it's all down to the build you make. A Min-Max trading vessel would stand no chance, so you have to build yourself a blockade runner.
 
Yes, boost, FA Off, turn. Reverski basically.


Well, engineering does make things easier in terms of survivability, of course. That, or you lose utility by spending slots on HRP/MRPs/shield boosters. Most of my ships are either fast (600m/s+) or sturdy enough to withstand an alphastrike plus time to escape either by high- or low-waking (depending on who's after me, and how many).

Almost none of them are built to PvP - I'm not really into that too much at all and I value utility to get things done in the game in terms of PvE over trying to win fights vs other players. It's still fun to interact with them though, and keeps me on my toes, including when I think about building a new ship - Open survivability is almost always a key goal. Though some of my ships would pop quickly, but they're unlikely to get exposed to hostile players (for example my Tritium mining Keelback which will only ever be seen in SC very shortly, between the ring and my FC - before other players even spot me I'm already gone).
Any chance of seeing the spec for that courier?
 

Deleted member 182079

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Have you ever tried ramming someone at 800+ m/s?

Sorry, it's off topic but I'd still like to know.
Think of the Yamiks "boink":) It depends on the other ship involved - a good ramming ship is the Orca, I was at the receiving end of it once, but survived - the bigger the less damage from ramming, and vice versa.
 
And yet we hear the cries to remove the block function.... because not everyone is interresting in being ganked.... just for whatever lulz the ganker now get for it...

I don't care about block. If you block me, all you've done is given me free reign!

Like I stated, it was just a guess. Your own psychological challenges may well differ.

You and I both know "it was just a guess" is just a cover to say horrible things and not own up to it.

Besides why would a sociopath care about what other people thought about, for example, murdering someone and cannibalizing their organs in some sumptuous feast? You know, if that was their thing? Isn't not caring about consequences part and parcel with sociopathy?

The fact I can step into the arena of Open Play and understand that antisocial behavior is allowed and encouraged by the game mechanics and very obviously know I can't buy a spaceship made of guns in real life and kill people with it is a pretty good sign I'm definitely not a sociopath, right?

In any case, cheers!

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What can you do about it, you might ask.
The obvious answer would be to learn the game, use shields, build a proper ship and learn to fly it, plan your routes...but of course that is out question for someone that purchased this game to be an instant Han Solo, sporting some nice paint-job on a ship that you earned by exploiting a bug, in a few hours.

I know right! I saw a PvPers ship in open and he hadn't even fitted enough cargo racks to carry a puny 100 tonnes. Plus, he had weapons in every hardpoint! not a single mining laser! Imagine going into open in a ship so poorly equipt to mine. What if I had pulled him from SC, and forced him to start mining? He would'nt have been able to mine a single tonne, let alone pick up enough to stop his ship from being destroyed when his 15 seconds was up. He really shouldn't go into open if he doesn't know how to optimise his ship.
 
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