FTFYIt means you'll never trust anything a NON-FRONTIER developer says ever again, if you only look at it through the prism of the media.
FTFYIt means you'll never trust anything a NON-FRONTIER developer says ever again, if you only look at it through the prism of the media.
By "size" I mean getting MP to work in large environments, especially ones that allow terrain deformation (how many games allow that?) and ones that are procedurally generated. I'd imagine getting MP to work properly in that environment is quite the task! It's about getting the game state on every machine to synchonise to that everyone "sees" the same thing, the smaler the environment the easier that is (I would imagine as I'm not a coder!).It's unfortunate, if it were working properly it can be very fun. Starting a fresh save with a group especially, but as soon as bugs start we all decide to not pull our hairs out and go to play something else. The game has so much potential, if they would just focus on fixing it instead of adding useless toys. I'm not saying stop with new updates, just prioritize or hire more people.
The size of it is completely irrelevant if majority of it is unplayable. I've never had the need to switch galaxies since there's nothing new there, just changed parameters.
We all have bases built at the center of euclid, but we never found any reason to be anywhere else but euclid since it's literally all the same.
It was the newsletter surrounding the Gamma release of the game (when they couldn't hide it anymore) that was November 30th 2014. The game was released on December 16th. A little over two weeks.
True, but his argument in 255 characters there is that the galaxy is so large, without multiplayer "tools" it's almost impossible to meet up. At least that was his thinking I'm sure. Of course, he was proven wrong after the fact... so ended up with egg on his face, but that's all.
He said there was no multiplayer at launch prior to launch. There was no multiplayer on the boxes, nor on Steam. If people expected it based on an interview several years prior, that's their lookout.
As I've said in other posts - neither company really covered themselves in glory over all this. Both CEOs lied, at least one deliberately and in a calculated way in order to extract serious chunks of cash from those who believed in the game and him, and neither handled the fall out from their respective poop storms particularly well.
And then I look at both games now - several years after the fact. One has surpassed the dreams we had invested in it, and the other is languishing in maintenance mode with a broken launcher that they can't even be bothered to fix.![]()
Does anyone put out a legal statement of content? And if that is the bar then all a studio has to do is not put out a legal statement and now they are immune to any complaints...
And why is this not a problem? They are the representatives, they have the most knowledge of what the game does or doesn't contain
And I disagree. The onus is on the person making the statements, no one else. He chose to word his replies in a certain way, he chose to say yes instead of no, he chose to not say certain things would be in the game at a later date etc. That is all on him.
The most telling point for me is when he is asked about why he shows the same level/planet in his demo. His whole demeanor instantly changes, and it is very telling in hindsight...
It was on the boxes though, they just put a sticker over it![]()
Sorry but this is incorrect, I remember thinking at the time that they had given more than 28 days notice and wondered if that was because that is the legal requirement for the changing of contracts.
As per this article, dated 18th November, they say "Last week (indicating some time between the 11th and the 18th) Frontier chief David Braben said an offline version of the game..." yadda yadda
It was on the boxes though, they just put a sticker over it![]()
Very true, I read that HG made tens of millions in the first month.
Oh come on. Both games have made huge strides since release. There are lots of valid complaints to be made but saying one has surpassed dreams and the other is languishing in maintenance mode (despite a large expansion being worked on) is just showing a complete lack of objectivity. If NMS was so spectacular why are their numbers so low on steam and if Elite is so bad why is the opposite true?
All that means is it was planned to be in, they printed the inserts early, it was a late cancellation and had no time to print more inserts, so printed stickers instead.
Hardly "lies and deceit".
I partially agree with that, I just thought considering that creative and normal are separate from survival and perma-death, that it would be somewhat more challenging, not just less inventory and changed parameters (same as if I switched or started off in a different galaxy).Also I really don't think NMS is supposed to be "hard" and a "challenge" that's not the design ethos. It's a game to "fart" about with..... at least that how I think anyway!!
How does that excuse it? I'm not a coder either so I don't know the difficulty of it, but if it's not possible to execute properly, why does it exist?By "size" I mean getting MP to work in large environments, especially ones that allow terrain deformation (how many games allow that?) and ones that are procedurally generated. I'd imagine getting MP to work properly in that environment is quite the task! It's about getting the game state on every machine to synchonise to that everyone "sees" the same thing, the smaler the environment the easier that is (I would imagine as I'm not a coder!).
Good for them. They deserve it. It's a magnificent achievement of a game
The last significant update for E: D (not going to count 'Fleet Carriers') was in December 2018. Over 18 months ago. Since then, Galnet has been dropped, community goals have been dropped, long standing bugs remain, new ones are introduced at every small patch, and the launcher looks... well, see the link I posted before.
Sorry, it's pathetic. Where is flying through gas giant atmospheres? Big game hunting? Atmospheric worlds? NPCs you can actually interact with? Etc etc etc etc.
I'm not calling it lies and deceit, however there was no clear statement in advance of the game's release, the statements that were put out were confusing and potentially misleading. As customers we should be advocating for less of this regardless of which developer is involved.
And this is totally subjective. I find the game extremely boring and uninspriring. I appreciate what HG have added since release but for me it is like putting make-up on a pig.
And again, this is also totally subjective. It hasn't delivered what you want it to deliver but that doesn't mean it hasn't delivered anything.
Yes, they've dropped stuff (boo!) but they have also added stuff, it is not like it is one way traffic...
So why are you so upset with Sean Murray? Are you just using him as a scapegoat to distract people from finding fault with David Braben?And this is totally subjective. I find the game extremely boring and uninspriring.
I'm not calling it lies and deceit, however there was no clear statement in advance of the game's release, the statements that were put out were confusing and potentially misleading. As customers we should be advocating for less of this regardless of which developer is involved.
I partially agree with that, I just thought considering that creative and normal are separate from survival and perma-death, that it would be somewhat more challenging, not just less inventory and changed parameters (same as if I switched or started off in a different galaxy).
How does that excuse it? I'm not a coder either so I don't know the difficulty of it, but if it's not possible to execute properly, why does it exist?
I'm not talking about random places where you visit once and dig something up, I'm talking about player bases.
If I build a base in a certain way, I would assume that would stay in place.
There's an area of space/land that's marked with the base computer. It's already possible to disallow others to change that layout and mess with the ground, therefore that layout needs to be saved somewhere for it to display, yet the ground keeps coming back. There's about 3 updates I'd happily trade for just that one bug to be solved.
Unfortunately it's true and how HG keeps the hype going, by introducing a new toy frequently packaged with an update title, while ignoring the long standing issues that have been plaguing the game.but creating content is a lot easier than bug fixing
That's why I don't understand all the praise for HG and Sean, NMS in general. They only delivered what they promised, with overdue.
Praising them further won't make the game better or even give any incentive to do better.
Not just HG though...a LOT of devs do that cough FD cough cough fleet carriers cough.....thing is FD seem to manage to break more things than HG! aLthough it's a more complex game so that's a logical reason!Unfortunately it's true and how HG keeps the hype going, by introducing a new toy frequently packaged with an update title, while ignoring the long standing issues that have been plaguing the game.
Also the reason why majority of people that I've played with have stopped playing nms and a big reason why I sigh when someone wants me to play nms with them.
That's why I don't understand all the praise for HG and Sean, NMS in general. They only delivered what they promised, with overdue.
Praising them further won't make the game better or even give any incentive to do better.
Oh I'm not defending fdev at all, we agree and even after two beta tests there were still issues. We can talk about gameplay loops and balance in elite too.Not just HG though...a LOT of devs do that cough FD cough cough fleet carriers cough....
That's true, but to me it seems that bugs are, regardless how slow fdev is, still fixed faster than in nms..thing is FD seem to manage to break more things than HG! aLthough it's a more complex game so that's a logical reason!