Meanwhile, in a parallel universe where the sky belongs to no man...

It's unfortunate, if it were working properly it can be very fun. Starting a fresh save with a group especially, but as soon as bugs start we all decide to not pull our hairs out and go to play something else. The game has so much potential, if they would just focus on fixing it instead of adding useless toys. I'm not saying stop with new updates, just prioritize or hire more people.


The size of it is completely irrelevant if majority of it is unplayable. I've never had the need to switch galaxies since there's nothing new there, just changed parameters.
We all have bases built at the center of euclid, but we never found any reason to be anywhere else but euclid since it's literally all the same.
By "size" I mean getting MP to work in large environments, especially ones that allow terrain deformation (how many games allow that?) and ones that are procedurally generated. I'd imagine getting MP to work properly in that environment is quite the task! It's about getting the game state on every machine to synchonise to that everyone "sees" the same thing, the smaler the environment the easier that is (I would imagine as I'm not a coder!).
 
It was the newsletter surrounding the Gamma release of the game (when they couldn't hide it anymore) that was November 30th 2014. The game was released on December 16th. A little over two weeks.

Sorry but this is incorrect, I remember thinking at the time that they had given more than 28 days notice and wondered if that was because that is the legal requirement for the changing of contracts.

As per this article, dated 18th November, they say "Last week (indicating some time between the 11th and the 18th) Frontier chief David Braben said an offline version of the game..." yadda yadda

True, but his argument in 255 characters there is that the galaxy is so large, without multiplayer "tools" it's almost impossible to meet up. At least that was his thinking I'm sure. Of course, he was proven wrong after the fact... so ended up with egg on his face, but that's all.

He said there was no multiplayer at launch prior to launch. There was no multiplayer on the boxes, nor on Steam. If people expected it based on an interview several years prior, that's their lookout.

It was on the boxes though, they just put a sticker over it :)

As I've said in other posts - neither company really covered themselves in glory over all this. Both CEOs lied, at least one deliberately and in a calculated way in order to extract serious chunks of cash from those who believed in the game and him, and neither handled the fall out from their respective poop storms particularly well.

Very true, I read that HG made tens of millions in the first month.

And then I look at both games now - several years after the fact. One has surpassed the dreams we had invested in it, and the other is languishing in maintenance mode with a broken launcher that they can't even be bothered to fix. :rolleyes:

Oh come on. Both games have made huge strides since release. There are lots of valid complaints to be made but saying one has surpassed dreams and the other is languishing in maintenance mode (despite a large expansion being worked on) is just showing a complete lack of objectivity. If NMS was so spectacular why are their numbers so low on steam and if Elite is so bad why is the opposite true?
 
Does anyone put out a legal statement of content? And if that is the bar then all a studio has to do is not put out a legal statement and now they are immune to any complaints...



And why is this not a problem? They are the representatives, they have the most knowledge of what the game does or doesn't contain



And I disagree. The onus is on the person making the statements, no one else. He chose to word his replies in a certain way, he chose to say yes instead of no, he chose to not say certain things would be in the game at a later date etc. That is all on him.

The most telling point for me is when he is asked about why he shows the same level/planet in his demo. His whole demeanor instantly changes, and it is very telling in hindsight...

Of course no developers does that because they know things change, when any dev over hypes their game it never goes well...John Romero, Peter Moleneaux.If you choose to believe the hype then the onus is on you. We all know the hype is NOT real. I mean fer gawds sakes the world was going bats over a space game...when the hell has that ever happened? I imagine there were Sonic the hedghog fans and soul calibre fans getting hyped about how good NMS was going to be!!!

bottom line is this, games are a form of entertainment...getting this upset about a game is not good. There's FAR worse things.
 
Sorry but this is incorrect, I remember thinking at the time that they had given more than 28 days notice and wondered if that was because that is the legal requirement for the changing of contracts.

As per this article, dated 18th November, they say "Last week (indicating some time between the 11th and the 18th) Frontier chief David Braben said an offline version of the game..." yadda yadda

I stand corrected, it was sneaked in on November 17th. So yes, at least 28 days prior to launch. What was said was:

’A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering,’ said Frontier Developments chief executive David Braben.

No hint of irony there. :rolleyes:

It was on the boxes though, they just put a sticker over it :)

Well, that sticker can be removed now. ;)

Very true, I read that HG made tens of millions in the first month.

Good for them. They deserve it. It's a magnificent achievement of a game, and I even enjoyed the original release (played it for about 60 hours before I got bored). I didn't pay much attention to the hype train though, because that's all it is - hype.

Oh come on. Both games have made huge strides since release. There are lots of valid complaints to be made but saying one has surpassed dreams and the other is languishing in maintenance mode (despite a large expansion being worked on) is just showing a complete lack of objectivity. If NMS was so spectacular why are their numbers so low on steam and if Elite is so bad why is the opposite true?

The last significant update for E: D (not going to count 'Fleet Carriers') was in December 2018. Over 18 months ago. Since then, Galnet has been dropped, community goals have been dropped, long standing bugs remain, new ones are introduced at every small patch, and the launcher looks... well, see the link I posted before.

Sorry, it's pathetic. Where is flying through gas giant atmospheres? Big game hunting? Atmospheric worlds? NPCs you can actually interact with? Etc etc etc etc.
 
All that means is it was planned to be in, they printed the inserts early, it was a late cancellation and had no time to print more inserts, so printed stickers instead.

Hardly "lies and deceit".

I'm not calling it lies and deceit, however there was no clear statement in advance of the game's release, the statements that were put out were confusing and potentially misleading. As customers we should be advocating for less of this regardless of which developer is involved.
 
Also I really don't think NMS is supposed to be "hard" and a "challenge" that's not the design ethos. It's a game to "fart" about with..... at least that how I think anyway!!
I partially agree with that, I just thought considering that creative and normal are separate from survival and perma-death, that it would be somewhat more challenging, not just less inventory and changed parameters (same as if I switched or started off in a different galaxy).

By "size" I mean getting MP to work in large environments, especially ones that allow terrain deformation (how many games allow that?) and ones that are procedurally generated. I'd imagine getting MP to work properly in that environment is quite the task! It's about getting the game state on every machine to synchonise to that everyone "sees" the same thing, the smaler the environment the easier that is (I would imagine as I'm not a coder!).
How does that excuse it? I'm not a coder either so I don't know the difficulty of it, but if it's not possible to execute properly, why does it exist?
I'm not talking about random places where you visit once and dig something up, I'm talking about player bases.
If I build a base in a certain way, I would assume that would stay in place.
There's an area of space/land that's marked with the base computer. It's already possible to disallow others to change that layout and mess with the ground, therefore that layout needs to be saved somewhere for it to display, yet the ground keeps coming back. There's about 3 updates I'd happily trade for just that one bug to be solved.
 
Good for them. They deserve it. It's a magnificent achievement of a game

And this is totally subjective. I find the game extremely boring and uninspriring. I appreciate what HG have added since release but for me it is like putting make-up on a pig.

The last significant update for E: D (not going to count 'Fleet Carriers') was in December 2018. Over 18 months ago. Since then, Galnet has been dropped, community goals have been dropped, long standing bugs remain, new ones are introduced at every small patch, and the launcher looks... well, see the link I posted before.

Sorry, it's pathetic. Where is flying through gas giant atmospheres? Big game hunting? Atmospheric worlds? NPCs you can actually interact with? Etc etc etc etc.

And again, this is also totally subjective. It hasn't delivered what you want it to deliver but that doesn't mean it hasn't delivered anything.
Yes, they've dropped stuff (boo!) but they have also added stuff, it is not like it is one way traffic...
 
I'm not calling it lies and deceit, however there was no clear statement in advance of the game's release, the statements that were put out were confusing and potentially misleading. As customers we should be advocating for less of this regardless of which developer is involved.

"To be super clear - No Man's Sky is not a multiplayer game. Please don't go in looking for that experience." - Sean Murray, August 8th, 2016.

Seems pretty clear and unequivocal to me? 🤷‍♀️

And this is totally subjective. I find the game extremely boring and uninspriring. I appreciate what HG have added since release but for me it is like putting make-up on a pig.
And again, this is also totally subjective. It hasn't delivered what you want it to deliver but that doesn't mean it hasn't delivered anything.
Yes, they've dropped stuff (boo!) but they have also added stuff, it is not like it is one way traffic...

You're right, they are completely subjective, and therefore a distraction from the main thrust of the thread. Plenty E: D bashing threads out there, and I'm sure if you look around you'll find plenty of people slagging NMS 2020 off too.

However, in regards to E: D, these were things explicitly said by David Braben during the Kickstarter, so they are kinda relevant here. We don't have them. Conversely, everything Sean Murray said he was going to do in 2013, 2014, 2015 and 2016 he has since done. And other things which were never mentioned to boot.
 
ED's big release next year for me will be, and only in my opinion, a kind of full re-release of the game, fully re-scaled. Its just what I think, nobody has to agree, but that is the way I see it.
That said, if it is and they have access to all areas on foot, for example ships, stations, planets and so on. It will be something else on a very different level for ED. Something in my mind the game more than deserves.
 
I'm not calling it lies and deceit, however there was no clear statement in advance of the game's release, the statements that were put out were confusing and potentially misleading. As customers we should be advocating for less of this regardless of which developer is involved.

"lies and deceit" seems to be the running theme so I mentioned it.

"Confusing and potentially misleading", now that I can agree with 100%.
 
I partially agree with that, I just thought considering that creative and normal are separate from survival and perma-death, that it would be somewhat more challenging, not just less inventory and changed parameters (same as if I switched or started off in a different galaxy).


How does that excuse it? I'm not a coder either so I don't know the difficulty of it, but if it's not possible to execute properly, why does it exist?
I'm not talking about random places where you visit once and dig something up, I'm talking about player bases.
If I build a base in a certain way, I would assume that would stay in place.
There's an area of space/land that's marked with the base computer. It's already possible to disallow others to change that layout and mess with the ground, therefore that layout needs to be saved somewhere for it to display, yet the ground keeps coming back. There's about 3 updates I'd happily trade for just that one bug to be solved.

At it's core the gameplay in NMS is simplistic, it's actually why I like it so much, it's more of a relaxation game for me, akin to American Truck Sim and European Truck Sim 2. Whether that is by design or lack of imagination from HG I have no idea.

I understand your comments, I've made a base and been irritated by some of the things you mention (mainly the terrain thing) as I solo only even in NMS. I was musing aloud about MP in a game like NMS, not really trying to excuse anything.

Although (musing again!) the difference between an "excuse" and a "reason" is if there is any logic to "why", if there is it tends to be a reason rather than an excuse. It's clear that HG could do more, but creating content is a lot easier than bug fixing and that's something a lot of games have trouble with, I play a racing Sim called Assetto Corsa Competizione, car pack just recently released, people complaining in the threads about long standing bugs and issues!!
 
but creating content is a lot easier than bug fixing
Unfortunately it's true and how HG keeps the hype going, by introducing a new toy frequently packaged with an update title, while ignoring the long standing issues that have been plaguing the game.
Also the reason why majority of people that I've played with have stopped playing nms and a big reason why I sigh when someone wants me to play nms with them.

That's why I don't understand all the praise for HG and Sean, NMS in general. They only delivered what they promised, with overdue.
Praising them further won't make the game better or even give any incentive to do better.
 
That's why I don't understand all the praise for HG and Sean, NMS in general. They only delivered what they promised, with overdue.
Praising them further won't make the game better or even give any incentive to do better.

They delivered what they promised as of 18 months ago. Since then, they've just been adding more and more stuff because it's cool & fun (YMMV). And, saying absolutely nothing about it beforehand. A new major content patch dropped last week... complete surprise.

Sean actually wanted the studio to stop working on the game for that reason, but his senior devs convinced him otherwise. So I guess they'll just keep adding stuff. 🤷‍♀️

BTW, just to be clear, every piece of software has bugs.
 
Unfortunately it's true and how HG keeps the hype going, by introducing a new toy frequently packaged with an update title, while ignoring the long standing issues that have been plaguing the game.
Also the reason why majority of people that I've played with have stopped playing nms and a big reason why I sigh when someone wants me to play nms with them.

That's why I don't understand all the praise for HG and Sean, NMS in general. They only delivered what they promised, with overdue.
Praising them further won't make the game better or even give any incentive to do better.
Not just HG though...a LOT of devs do that cough FD cough cough fleet carriers cough.....thing is FD seem to manage to break more things than HG! aLthough it's a more complex game so that's a logical reason!

The only way to stop devs/publisher doing what they are doing is to not buy games .....and then pretty soon we'd regret that i think. It's all about weighing up if you can get enough personal enjoyment out of a game that is cost effective to your budget. Bugs/problems and all. Not ideal, but I really can't see a way out of this...apart from the dumming down and simplification of games to appeal to a more brainless market.....mobile games...shudder!
 
Not just HG though...a LOT of devs do that cough FD cough cough fleet carriers cough....
Oh I'm not defending fdev at all, we agree and even after two beta tests there were still issues. We can talk about gameplay loops and balance in elite too.

.thing is FD seem to manage to break more things than HG! aLthough it's a more complex game so that's a logical reason!
That's true, but to me it seems that bugs are, regardless how slow fdev is, still fixed faster than in nms.
I'm sure both games have some long lasting bugs, however in nms those seem much more impactful on gameplay.

Now talking about it, I don't know what's the ratio between people who play solo and in multiplayer. It would make sense that the game is praised given that most play alone, there's way less issues. I would say I got my moneys worth, but wouldn't recommend it to anyone wanting multiplayer.

That said, I'll have to see odyssey before I commit to buying it. To hyperbole a bit, if it conditions me to carry 200 tons of cargo 50kg a time, I'll gladly stay seated.
 
No matter how words are being churn out, there is no denial the these games went the opposite way - Elite's launch and Horizons we exceptional that was followed up by a wet fart (sorry, can't put it nicer) while NMS was a joke at launch, but became possibly the biggest turnaround in gaming history.

Past at this point doesn't matter much - there is so much happening in the gaming world that living off on past glory just won't work. Elite has great fundamentals, but it looks and feels aged, and Odyssey, based on the trailer, does not appear to be a game changer. In the meantime NMS is getting an extension with a dark tone which is refreshingly different to the cartoon theme the game has.

I just wish somebody would fix a compelling sandbox gameplay with great ships and flight into Space Engine so that I can get on with my space gameplay fix and forget Elite and its deceitful CEO.
 
Back
Top Bottom