I will grant you that FS only replaces a subset of the gameplay offered by ED.Looks nice, but exceedingly dull for my tastes.
I will grant you that FS only replaces a subset of the gameplay offered by ED.Looks nice, but exceedingly dull for my tastes.
On the other hand they have definitely confirmed they are working on VR for EDO.
Is Elite Dangerous: Odyssey coming to VR?
Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous. However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.Just to add to this, VR will still be compatible with the base game and Horizons!
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I went through the Thursday stream, and there's a minor glimmer of hope there regarding post-launch support. I'd be wary of reading too much into it though. It was some quick phrasing from Stephen while dealing with an angry mob & streaming the game
So again, I mean, this is just the beginning right now. We've explained the reason why it won't be there on launch. Obviously especially with VR it's a very difficult... you have to get it really right, because people can get motion sickness and everything else, and all this other stuff. So it may not be there on launch. And we hope that it doesn't upset anybody, we do apologise. [29m35s]
Full VR quotes from the stream here
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UploadVR got this further info from FDev:
In a follow up email we confirmed that VR support is still an open possibility sometime after launch, “with no defined date,” according to the company.
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Alec Turner: Zac Antonaci just PMed me on my VR question: "Can we fly ships under blue skies in VR? IE: Where's the cut off?"
Zac Antonaci: Hey Alec. Quick follow up to your question. For now it's too far out to confirm 100% where the split will be. We'll have more details closer to release. For now best to assume all Odyssey content is not VR compatible. But we can share more when we get close to the launch.
(Source)
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Firstly, sorry for the late reply – it has been a busy week!
As I said, I will give you what news I have, be that good or bad, when I have it as I feel that is fair.
The short answer, I am afraid, is I have no other news that what was stated in the previous post: Odyssey will not support VR at launch.
However, I wanted to add some context to this in the hope this will provide some understanding of what that means.
Firstly, we have no intentions of removing VR, or support for it in Elite Dangerous.
With regards to the Odyssey statement, there are as you can imagine, a multitude of factors in play when looking at how the VR experience could transfer to the new mechanics and features being implemented for this expansion. Hence why it will not be supported at launch.
We are exploring many options of how this could work without compromising the quality of the VR experience.
If / when we can find a way of doing this, we will of course communicate that.
I understand the desire from the VR community and I am listening to you.
I will of course come back when I have more information on this.
-Arf
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Grabbed some excerpts from the Thursday stream. Bruce said he was re-iterating the Arf re-iteration, and Stephen repeated his focus on nausea being a concern:
Bruce: "We are absolutely looking to get VR into Odyssey. It's just a question of whether or not we can deliver that to the high standard that you guys deserve." [24m45s+]
Stephen: "I've done a couple of VR things. Nobody wants to play VR if it isn't done right, coz I mean it's not just like 'oh this isn't going to play well', it's you'll probably throw up on your lap. We don't want the bill for that, for people throwing up everywhere and having to clean stuff up [jokez]. So it's very important when it comes to VR and the implementation of it that we do it right." [25m55s]
Will Elite Dangerous support PlayStation®VR?
Elite Dangerous is a flagship VR game on PC so of course, VR is important to us. It’s definitely something we’re looking into, but we have nothing to announce for launch.
But it's the FPS part that will be the problem, and the part they are clearly trying to allow us to pop OUT of VR for. Giving you .... what you want?
But rather than say Oh, they appear to be trying to give me what I want, you just say they are incompetent.
It's bizarre.
I have, that's why I know you're statement is wrong. Maybe you should read them?
Arthur Tolmie's statement:
ANNOUNCEMENT - Elite Dangerous: Odyssey Announcement
No space legs works for me. I fly space ships. Yes I'm not a fan of space legs. For me the ideal would be the planets with atmosphere, fauna and flora and limited space legs to walk around and in the ship, to walk in the stations. 🦠 🦠 🦠 🦠 🦠 🦠 🦠 😷forums.frontier.co.uk
from that:
and the context
and clarifies that they are looking at how it could work, NOT that they're actually working on VR for Odyssey.
You stating that they are working on VR for Odyssey is misrepresenting what FD have said.
There's an important nuance in their statements, the current position is still "not at launch" with nothing concrete beyond that.
You're not going to stop VR-heads being annoyed about the absence of VR support for major new content at launch. And you're not going to stop them canvassing for stronger assurances about future addition. I'm not sure why you're trying. Other than because you've misinterpreted both of these stances as being unreasonable. And because you're wrong about that![]()
Depends if you include planning in actively working on something. I'd say the planning stage is the single most important part of the process and definitely is involved. Get that bit wrong and nothing else will work at all.
Now you're shifting the goalposts.Depends if you include planning in actively working on something. I'd say the planning stage is the single most important part of the process and definitely is involved. Get that bit wrong and nothing else will work at all.
Now you're shifting the goalposts.
They have NOT said they're planning, they've said they're exploring options, very different thing.
Planning comes after when as a result of exploring options they've made the decision on what work they will be doing and then have to figure out how.
I'm not wasting time on a pedantic word definition argument. I'll happily accept that you are just wrong.
It doesn't annoy me at all. While I find it funny that people combine dev abuse with demands that the devs communicate more I'm not actually bothered by the communication level that abusive approach has achieved. I understand FDEV's decision not to give specifics, under the circumstances it's perfectly reasonable people would lose it if they gave specifics, or didn't.
I'm a happy FDEV customer I don't need specifics to know I'll enjoy the new DLC.
How do you think you lot will react ?. I'm guessing you won't be happy at all no matter how it pans out.
You were the one putting words in FDs mouth, they've not said they're planning nor that they're actively working on VR for Odyssey.
Sometimes the only way to conteract falsehood is to be pedantic.
What I've stated is factually correct and backed up by FD's current statements. Don't misrepresent them.
Ok so we're more than happy to read the quote where they stated that they are developing VR for Odyssey.I'm not wasting time on a pedantic word definition argument. I'll happily accept that you are just wrong.
There's a lot of VR chat and dev outreach that's been perfectly civil, and so again you're being daft in bundling it together with the needlessly feisty stuff. (It's worth noting that the dev responses have come to these more civil outreaches).
You're own equanimity about the scenario, given it doesn't effect you, is also entirely irrelevant. I'm not sure why you think it's worth mentioning?
The point is that VR heads have perfectly legitimate grounds for making a noise. And that they'll continue to do so. Regardless of your bizarre attempts to cast all and any such campaigning as unwarranted disgruntlement.
Ok so we're more than happy to read the quote where they stated that they are developing VR for Odyssey.
Oh, and you not wanting to engage in pedantics is bizarre given your posts are some of the most pedantic on this forum.See above.
Oh, and you not wanting to engage in pedantics is bizarre given your posts are some of the most pedantic on this forum.
I look forward to your accurate representation of what FD have actually said, with quotes of course![]()
Entitlement is a large part of the toxicity mentioned in the article I posted, as is communicating in a counterproductive way.
For PSVR they used exactly the same wording and in the end VR was never released for PS4.Nonsense like that really doesn't help the discussion.
You're misquoting me. They lie is when they say they care about VR. This I absolutely don't believe it.You'd just claim it was a lie.
Ah, my bad.No - you misunderstand.
If they kick me outta my cockpit in VR, I'm annoyed. The FPS bit's irrelevant to me other than being the factor that's doing the kicking
What's truly bizarre is that you seem to keep misunderstanding that.
Sure, but again, that doesn't mean that there can't be legitimate fan gripes or requests, and that they aren't being expressed here in reasonable ways.
If you're trying to cast any and all of the VR community's dev outreach as toxic and entitled then you're being absurdly excessive.
We can all quote dev articles about how best to communicate with devs. Here's a good one:
'Let's say the playerbase actually wanted to gain the ear of you/a gamedev to get something changed'
So for example, would you say my Suggestion thread is 'toxic, entitled and counter-productive'? Would you say it fits within the criteria the above dev presents for reasonable feedback?