I'd really like to have some dialogue with players who mainly play in Open, but who get angry / upset when they encounter the sort of "rogue commanders who have betrayed the Pilots Federation" described on the
game's website, i.e. gankers and pirates.
Ganker is a word thrown around in elite as well as griefer. As far as I know a gank is when it's multiple commanders versus one. Griefing in elite is hardly even possible, only instance I'd say is if one intentionally goes into pve pg with intent to ... well grief. Which I never understood in the first place, why is someone angry at someone else for wanting to play alone or in a certain group. But other than that, open is open, there's no griefing, and ganking is a valid strategy.
I won't go into reasons or "morale" because they're irrelevant, everyone plays the game as they please, as long as no game rules are broken it should be fine. Elite allows you to customize a lot of your game play, far more than some other games.
Specifically, I'd like to ask: what kind of player interactions are you hoping to experience in Open, if not PVP combat? What are your expectations? Help me understand what you think Open is going to provide?
Apart from pvp, meeting people is cool. Way back when, I went to fuelum and was greeted by couple fuelrats that showed me their home system. I've even been fueldicted which was surprising and cool at its own. Met a random commander at davs hope, the most ridiculous conversation I've had in game happened with that commander.
Another time challenged another commander to an srv race around davs (I lost).
I've seen stations being attacked by thargoid interceptors (I miss you truffle), absolutely hilarious moment. Just coming back with 30% hull from fighting an interceptor to be met by another interceptor in front of the base, that managed to snipe my power plant through the mail slot which left me hanging above the landing pad for a good minute.
Boosting by accident at the back wall of the station for everyone to see just to pretend like nothing happened and limp back to my landing pad is always, well, embarrassing.
Numerous times (before new player systems) I'd met a new commander in a high rez trying to earn a starting buck, winging them and helping them out wasn't unusual.
There's more examples and each is unique at its own right.
And most importantly, how often does it actually happen that you have a cooperative (non-PVP), spontaneous emergent experience in Open? Does that actually happen? I honestly don't know.
It all depends where you are and what you're doing, frequenting common places where pvp isn't as common as say shinrarta or deciat, can have memorable moments with random commanders that don't have to involve pvp and still be quite enjoyable.
Although pvp in elite can be quite thrilling and has an extremely high skill ceiling, it just isn't as rewarding as a fully fleshed out pvp game. For starters it's p2p, meta is absolutely horrible atm (there were worse ones too), pvp balance is as good as payout balance, there's no ladder or tiers, there's no matchmaker (it hardly fits the game anyway).
The game does have pvp and has pvp oriented aspects, but it's not the main focus of the game, even though it's the only replayable aspect of it, especially now in this state.
Other aspects can be replayable, but either for niche players or if you set your own limitations in order to make it different than it was last time.
I can't tell if powerplay is or isn't since I've never seriously participated in it, but I'm guessing most play powerplay due to the group they're in and not the powerplay itself (as far as I understand from talking to others when I considered power play myself).
So in short, yes open can have memorable moments that don't involve pvp and no you're not suppose to complain if you get destroyed.