I was literally in the game ready to make a quick example vid but the audio died and I got distracted fixing PC problems instead. You won't have this problem for long though. It's just a newbie thing.And again, it's not the landing I have trouble with. It's the timing when to exit manual supercruise that I have trouble with.
EDIT: This timing issue then means I end up with 15 minutes or more of real time spent traveling the rest of the way, for fear of overshooting and crashing into the planet. Only one in ten attempts at manual supercruise end with me coming to a stop close to the destination. The rest of the time I'm either 300 ms too far and having to turn around due to not slowing soon enough or I'm 150-400 ks away from the target due to stopping too soon.
Yeah, I still prefer supercruise assist. Sometimes I'll get back to the computer and realise I've flown zillions of miles past a station or planet otherwise.Eventually I figure I'll get the timing down. Initially I was messing up 10/10 times. But now I can occasionally get it right. Not often, but occasionally. Now that I know how to land, that's easy. I prefer auto-dock and auto-launch, but that's for convenience rather then not being able to do it. I can get something to drink or eat a sandwich rather then focusing on maneuvering the ship while docking. Even once I master manual supercruise timing I'll probably still use Assist when I can, if for no other reason then to have a chance to give my hands a bit of a rest. Still makes planetary base approaches too long right now for my comfort.
How long is too long??The universe is infinite.Eventually I figure I'll get the timing down. Initially I was messing up 10/10 times. But now I can occasionally get it right. Not often, but occasionally. Now that I know how to land, that's easy. I prefer auto-dock and auto-launch, but that's for convenience rather then not being able to do it. I can get something to drink or eat a sandwich rather then focusing on maneuvering the ship while docking. Even once I master manual supercruise timing I'll probably still use Assist when I can, if for no other reason then to have a chance to give my hands a bit of a rest. Still makes planetary base approaches too long right now for my comfort.
How long is too long??The universe is infinite.
I really hope you're trolling us.When I'm looking at the Time to Destination countdown, and it says "One hour fifteen minutes", that is too long to be flying with a valuable cargo down to the planet's surface.
it's shorter than the Hutton run.When I'm looking at the Time to Destination countdown, and it says "One hour fifteen minutes", that is too long to be flying with a valuable cargo down to the planet's surface.
What's that?it's shorter than the Hutton run.
Yes but they will only fire if the target is within their arcs of fire and within affective range and not obscured by rocks or friendly ships.When having turrets set to "target" mode, they are suppose to automatically track and fire upon the enemy you have targeted after you've fired once, right? Cause I'm not sure if my turreted burst lasers are actually firing.
it's shorter than the Hutton run.
There is an outpost called Hutton Orbital that orbits a planet around Proxima Centauri which orbits Alpha Centauri which is where you jump into the system. Proxima is just under a quarter of a light year from Alpha and can only be reached after a cruise which takes a minimum of 90 minutes real time, it is not unknown for small tanked ships to run out of fuel before they arrive.What's that?
I really hope you're trolling us.
Oh yeah. I'm pretty certain I've made that run before. My home base is around the area and usually I don't check the travel time before accepting the mission. Old Duck warned me about this a while back but I ignored his advice.Yes but they will only fire if the target is within their arcs of fire and within affective range and not obscured by rocks or friendly ships.
There is an outpost called Hutton Orbital that orbits a planet around Proxima Centauri which orbits Alpha Centauri which is where you jump into the system. Proxima is just under a quarter of a light year from Alpha and can only be reached after a cruise which takes a minimum of 90 minutes real time, it is not unknown for small tanked ships to run out of fuel before they arrive.
Wow.Nope, not trolling you. I did mention I am bad at timing when to exit supercruise. At one point when approaching a station in the starter area that's near an asteroid field I literally took 2 hours to get to the station. Couldn't re-enter supercruise due to Mass Lock from the asteroids.
There are Fleet Carriers at Hutton Orbital. Catch a free ride to get your mug......An FC can jump directly there.....?? Do the run to make your paint work look cool...There is an outpost called Hutton Orbital that orbits a planet around Proxima Centauri which orbits Alpha Centauri which is where you jump into the system. Proxima is just under a quarter of a light year from Alpha and can only be reached after a cruise which takes a minimum of 90 minutes real time, it is not unknown for small tanked ships to run out of fuel before they arrive.
I am also quite bad at this. @AS in had given you some good advice. But when it mess up badly I usually head straight up until I loose mass lock, go back into supercruise and try again.Couldn't re-enter supercruise due to Mass Lock from the asteroids
And again, it's not the landing I have trouble with. It's the timing when to exit manual supercruise that I have trouble with.
EDIT: This timing issue then means I end up with 15 minutes or more of real time spent traveling the rest of the way, for fear of overshooting and crashing into the planet. Only one in ten attempts at manual supercruise end with me coming to a stop close to the destination. The rest of the time I'm either 300 ms too far and having to turn around due to not slowing soon enough or I'm 150-400 ks away from the target due to stopping too soon.