Well, I certainly didn't expect 12 pages. Though I have enjoyed the discussion and there have been a lot of humorous posts, even the deprecating ones... I can take a good ribbing... and maybe deserving so by not having a more well-thought out post
However, I think this snap-shot is valid... VR is clearly important to this player base and Elite has arguably been one of VR's best showcase apps. That the community has some concerns about the trajectory of Odyssey and VR's omission is extremely valid.
I think my post was a bit of a knee-jerk reaction to having sat back for a year waiting for THE BIG UPDATE that would propel us in to the bold new era of Elite Dangerous. I think what we're getting isn't really what we expected or asked for. There are reasons for it, I'm sure. And I'm also hoping that Frontier has a lot more they haven't showed us... and who knows? Maybe if there are some new deep gameplay loops around trade and social dynamics in hubs, maybe that will offset some of the obvious expectations that the community has had up to this point. I'm hoping for a vastly expanded amount of game-play pertaining to exploration on a personal level. Perhaps Odyssey brings that in spades?
I also think at least for me... I'm sitting in a frustrating place. A space-sim enthusiast with a collection of games to bounce back and forth between... all of which do some things well... but none of which does it all. Star Citizen is sci-fi sexiness physicalized down to a bolt in the floor... if you can get it to run. X4 has a lot of the mechanics Elite does plus base-building... but no planetary landings and is single player. NMS checks allmost all the boxes on paper ... but it's way too casual and superficial for me. And Elite... does so many things right... but a few big things not at all. I think all of this is why I've placed perhaps some unreasonable pressure on Odyssey to deliver the pinnacle experience. I suppose that may be unrealistic.