Whatever the actual figure is, it was enough for FDev to rethink its “no VR at launch” for Odyssey
Well, us VR users got, somewhat justifiably I daresay, a tad noisy when the initial no-VR plans were announced for Odyssey. Some of us bought into VR largely (or even solely) due to Elite Dangerous so it was a bit of a slap in the face to have it dropped. The Odyssey support is still not great, but at least we won't have to exit the game to switch modes anymore, so kudos to FDev for listening to and continuing to cater for a probably quite minor, group.
Unfortunately it does seem as though whoever used to be in charge of VR has moved on or hasn't had a major say when new features are being developed for quite a long time now. For example "new" things like the FSS being a case in point. Yes, it works in VR, but no, it's not nearly as nicely integrated as the earlier work.
Still, happy for continued VR support, and ever hopeful that one day it'll get polished back up to its old glory. As well as hoping for an actual semi-decent headset at some point. Compared to monitors, the resolution and colours are still pretty atrocious!