COMPLETED CG Repel the Thargoid attack in the Witch Head Nebula (AX-Combat)

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three CG's at once???
are you mad???
Only slightly, after all I did redact the suggestion for CGs to build the new (Neo)Marlinist stations out in Colonia happening as well.

But as they happen in sequence I suspect it is all one person behind all this skulduggery, I blame .......
 
Dang, dropped into a Threat Level 4 NHSS. Normally they're either 4-7 scouts or just a sensor. This one had a sensor and 2 scouts. I killed them, popped the sensor, and scooped up the bits, then another scout jumped in, followed by another. Popped them, and 3 more dropped in. This went on and one, with more and more taking turns dropping into the instance. Started with 310k in bonds, ended with 780k. So that means 48 scouts had entered the instance over about a 40 minute period (had to synthesis more AX MC ammo multiple times!) Has anyone else come across a NHSS TL 4 instance like this before?!

happens in normal CZs a fair bit, the CZ doesnt end just keeps spawning ships.

I think the problem is that the game makes "destroy the enemy" the only way to win, so Thargoids must be (easily) destroyable.

you must have missed all the salt when the Thargs first appeared about how they were too hard. Hence the speed up of all the AX weapons and iirc they also nerfed the Thargs at the same time. Frontier did exactly what the AX crew were crying for, welcome to the world players created, against Frontier better judgement.
 
you must have missed all the salt when the Thargs first appeared about how they were too hard / invulnerable. Hence the speed up of all the AX weapons and iirc they also nerfed the Thargs at the same time. Frontier did exactly what the AX crew were crying for, welcome to the world players created, against Frontier better judgement.
I was here. The problem was that there was no gameplay tied to the Thargoids being too hard. If you create a combat scenario where the objective is to kill your enemy, but then make the enemy unkillable, that understandably generates some salt. Had Frontier created scenarios where killing the Thargoid wasn't the objective, but rather protecting innocent ships for a duration of time while they escape by distracting the Thargoid (and yes, even wounding it), I think the community would have responded positively. This would allow the Thargoids to remain scary while also giving players a challenge they could actually "win".

Another option would be to remove the "opt-in" gameplay around Thargoids. If Thargoids could interdict us in supercruise, and did so intentionally (like the regular annoying NPCs do all the time), and do so in random systems at the edge of an actual war front, this too would make them scary, since most players are not flying AX ships most of the time. But no, Thargoids are just signal sources that open up a 3D Space Invaders minigame that people like me can totally ignore, and people like AX hunters can calmly prepare for and enter at their leisure.
 
I don't know about anyone else but I half don't want this CG not to fully complete.

Assuming the System will go into thargoid invasion mode if we fail; I would love to get mixed up in the Thargoid CZ's again or defend a megaship against scouts (like the Gnosis when it had been bug fixed).

It feels so long since we had that kind of content.
I have a theory about that...
 
I'm beginning to think that Thargoids are too easy. Aren't they supposed to be a threat so terrible that evacuation plans were made to flee the Bubble? The Thargoids need an engineer of their own, so they can counter all our anti-Thargoid weapons.

Make Thargoids Great Again!

have you gone past the cyclops alone?
 
Tier 4 reached. 23hrs-ish to finish the job. Which I wouldn't entirely rule out. (And then we'll see if my prediction of one system getting hit anyway checks out...)
The mission states that 5 systems are under attack: Onoros, Lembass, Haki, Wellington and Shenve
Of course the whole attack vould be a feint drawing all AX-shisa away from Maia (or whatever).
My personal guess is that a tier 5 victory would give us an attack in Shenve without burning stations.
 
I think it will - mainly because folks will make a special effort when it gets close:
That's very different from my original prediction, however...
 
With both Gauss Cannons unlocked and low engineering, what would be the best AX ship you guys think?...
I have done my first successfull Interceptor encounter in a Chieftain in a wing of two. I did only light engineering on PD and Drives and it was quite fun. Fast enough, maneuvarable and very good hardpoint placement for fixed weapons.
 
I'm beginning to think that Thargoids are too easy. Aren't they supposed to be a threat so terrible that evacuation plans were made to flee the Bubble? The Thargoids need an engineer of their own, so they can counter all our anti-Thargoid weapons.

Make Thargoids Great Again!

They use poor tactics.
 
With both Gauss Cannons unlocked and low engineering, what would be the best AX ship you guys think?
I only have the Vulture for combat atm. :unsure:

For an interceptor (cyclops) you'll need either a quick hand to deal with a fighter for distraction or a flak cannon to wipe out the swarm.
I don't remember but I think the vulture has 2 weapon slots. That's going to make it rough. Someone has probably done it, though.

There are basically two approaches. Heavy armor (shields help a little, but damage leaks through) or run very cold. The later means a lot of heat sinks.

For scouts, just the armor because their weapons get through shields too but any weapon will work against them. They are quick.
 
I think the problem is that the game makes "destroy the enemy" the only way to win, so Thargoids must be (easily) destroyable. Wouldn't it be cool if instead there was a "hold the line" objective where you have to "distract" a Thargoid (and survive) for a certain number of minutes while a convoy of ships escape? Think of the evacuation of Hoth in ESB or the evacuation of the fleet from Cylons in BSG. But instead we basically have a fancy 3D version of Space Invaders, where the only game play is "kill as many aliens as you can", and that's a shame IMO. It's also one of the reasons I don't bother much with Thargoids in general.
That would be cool. The thargoids could, however, choose to ignore you and just focus the objective and you can't do a thing about it. They don't die fast.

Could do a thing kind of like the end of Freespace 2.
 

VampyreGTX

Volunteer Moderator
Need just under 1 billion credits in bonds per hour for the rest of the CG to hit Tier 5 and max that CG. It'll be close, but will be reached, at the current pace.
 
I think n
Need just under 1 billion credits in bonds per hour for the rest of the CG to hit Tier 5 and max that CG. It'll be close, but will be reached, at the current pace.
Maybe ...

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