The complaint is that a significant part of the 'flying spaceship' part is excruciatingly boring, involves no skill whatsoever and is absurdly uneventful. Now, if that is just the epitome of gaming to you: good for you! For everyone else it may be a meaninful idea to discuss what could possibly improve on this absolute garbage-tier aspect of ED. After all: do absolutely nothing for [insert time] is to many people not that exciting.
So instant travel from system entry to station right? That will make CG's a lot easier, and PP impossible.
Actually, it could be so much more interesting:
Remove the no fire zone around a base & fix that C&P system.
NOW you can do a proper blockade of a station. Anyone coming and going gets blasted.
Supercruise is fine. Go do something else. Go to the bathroom. Hang up laundry. Cook. Eat. Get a drink. Watch tv. Immersion? Your pilot needs to do all of these things as well. They literally live in the ship. That ship is goddamn huge (except for sidewinder and eagle). There is a living area and galley in there somewhere. So for immersion purposes, life still needs to happen.
Yeah, we all live in our ship.. in the cockpit! In the chair!
People are asking for a ship interior so we can do stuff like that. But are we getting it?
Supercruise is a case where you literally DON"T need to be watching the distance/timer, so if you are and getting bored... that's on you. Read a book. Look up every minute or two. Message a friend. Chat with your twitch audience. Download . You have literally infinite options during supercruise, but you choose to watch the distance shrink....
Really? play a game to do something else?
That's not why people play a game. At least not me.
When I play the game, I want to play, be engaged, not eat, drink or go to bathrooms. And people do not complain about instant actions you listed, because while completely immersion breaking, I agree, it's a convenience. Game isn't a job.
Same here, I'm with you on this one. I play a game, I want to play a game, not do other things. Watching movies is one of the main things I do while playing Elite though, unless it's AX combat. For the rest I have something running on the 2nd screen to watch.
I think there is a fine line between instant travel and some travel. A minute or two of flight? sure, that's OK, immersive enough.
5 minutes or more? Sorry, you are wasting my time here.
consider then the possibility that it isn’t meant to be engaging gameplay. In fact, lots of it isn’t. The menus aren’t. Where’s my engaging gameplay when fast tracking pp cargo? Where’s my engaging gameplay picking up cargo at the depot, or in space? Why can’t I skim off the cargo load? Why can’t I individually haggle? Why can’t I run scams?
you say it’s not a job, but the more “engaging” you make things, the more “gameplay elements” you add, the more like the real world (and work) it is. Case in point, planetary landings. I don’t want this work. Automate that poopoo.
But "engaging gameplay" is what FDev markets so many features of this game.
Core mining? That is engaging gameplay.
Finding a rock to core mine? Yep, still there.
Flying 10 minutes to the asteroid field to maybe find something to mine? Nope, lost me.
The fast track PP stuff really is just . What's the difference of fast tracking 100 x 10 token or 10 x 100 tokens, other than the former makes you want to ditch this and the latter would make it bearable. I just want to purchase my tokens for a cutter full, here are 7.12m credits, can I go on with my life now?
Wouldn't be too hard to implement, instead of dragging it out to do it 71 times, taking 20 seconds each time.
Not engaging gameplay.