The new commoditiy system is screwed.

I remember reading that Eve Online has an actual economist on staff. Maybe FDev should look into doing the same and have them help in redesigning the economy instead of just throwing random fixes at it.
EVE's economy is an entirely different ballgame, and not even remotely comparable to Elite's economy which is far simpler. It'd be total overkill... or underkill, depending on which way you want to cut it.
 
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Sorry - I wasn't aware grind-avoidance was a criterion. Although to be honest, you could stick with a Phantom for your one and only ship and be perfectly happy in Elite.
or a cobra mkIII. as ObiW has recently killed a thargoid interceptor in one, i even can say now: you can experience and survive anything in the game in one, including killing a thargoid interceptor.
 
I'd like all the fella's posting ' this is fine ' to say if they own a fleet carrier and whether they got THIER fortunes mining when it was nice & easy .
I own a fleet carrier. I did some mining to try it out when they first introduced core rocks, but I didn't get a significant proportion of the carrier cost that way (I've never built a large ship for bulk mining).

Main planks in my credit earning over the last three years have been passenger sightseeing, Ram Tah's mission, exploration, delivery missions, pirate lord missions.

Even today I reckon to make credits faster by delivery missions than mining. That way is also more fun if pirates turn up, plus you get engineering materials.
 
No carrier and I got my fortune with a mix of (BGS) missions, exploration (and I don't mean R2R) and deep-core mining LTDs.
In a single hotspot sitting just out of my home station.
In a Keelback because it's a ship that actually looks like it belong in a ring mining stuff.

Well, that and 3-4 full T9 holds of Painite but I'm not including it since I didn't touch that money, even if it could have bought me a Conda and a Vette plus the upgrades (I'll buy them, one of these months) :whistle:
 
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I'd like all the fella's posting ' this is fine ' to say if they own a fleet carrier and whether they got THIER fortunes mining when it was nice & easy .
your assumption is wrong.

i got an account after FC update (to move it to colonia).
i didn't go mining.
i didn't do missions.
i did salvage and a ring survey.
i unlocked engineers (those gating the colonia engineers)

ship progression was a no issue by that. the opposite - before i was even ready to engineer the fleet in terms of materials, i was far beyond all ships i had need for on that account. so arguments made for "but how shall a player now earn a conda" are weak - the only thing ingame which might take a little longer is earning a FC.

i have three accounts. two (including my main) have no need for a FC. the third (bubble account) has a FC. since FC update i have made over 2 mrd. credits without mining on that account, simply playing the BGS. at that pace my bubble account would earn a FC in ~18 months, without even looking at goldrushes.
 
I just finished the mining grind specifically for a carrier. When I decided to turn an alt CMDR into the FC owner I set out regardless of what the highest or fastest earner was. It just so happened painite was still booming so I went for it. If that wasn't it and passenger missions or buy/sell or even combat was the meta I'd be doing that. That's whats nice about having multiple accts, I can dedicate each CMDR to a certain career/lifestyle to avoid the burnout on one single activity. I actually made my first billion with my main without ever mining once.
 
I don't think ED has the same kind of engaging gameplay - because while WOT was a grind, it didn't feel like it
That's the point. This game's design is kinda force new players to use exploit because the progression is too steep and too time consuming. If we play the 'normal' way. We might have to spend almost a week farming bounty hunter quests over and over again just to get a new ship. Not to say how could we test the mining thing when we don't even know where to start and if we do it wrong we will waste hours and still don't even have a clue how to do it correctly. Compare to kinda a similar game, Mount & Blade, even though at the core it is the same grinding simulation but each steps are so enjoyable and fun. There are tons of things to do and even mistakes feel like progression(similar to Dark Soul's series). But in this game it punish you the worse. It robs your time. Exploring the galaxy, cool, there is nothing worth to find. Try mining headlessly? How the hell could I collect all the mineral quickly? Wait, we need to equip a refinery module??? How the hell and where can I find one?? Great, now I got attacked by pirate and lost my ship. Definitely worth my time.

In mount & blade we don't have to spend so much time trading between cities. You can find a bandit to fight within a minute. If you lose, it doesn't take hours to earn all the thing you lost back(also save scum).

If devs don't want people to exploit the game, they have to make an enjoyable grinding things for players to do. Other money farming methods beside mining are too slow. Resource farming are super tedious and extremely not enjoyable. There is a different between challenging and tedious.
 
I'd like all the fella's posting ' this is fine ' to say if they own a fleet carrier and whether they got THIER fortunes mining when it was nice & easy .
I mined. Not specifically for a carrier, but I did. Laser and core. Eventually I bought one. Primarily because I couldn't think how else to spend the credits. And I tried. I transferred a Cutter to SagA* just because I wanted to. 1.5bn in case you're interested...

Last year - 18 months, I went mining, got bored, did something else for a while, a bit more mining, went on DW2, decided to get some PP stuff, thought to get combat rank up a bit, did some more mining, etc... Whenever I went mining I made shed-loads of cash. Whenever I was doing basically anything else, I made tiny amounts. The discrepancy was so loltastic, they may as well have scrapped bounties and removed all commodities apart from Opals, Painite and LTDs (plus the things you need to unlock engineers).

I still think this is a good change because mining purely for cash is the purest (and most almost-literal) grind. Previously your options for making any money were:
  • Mining
  • Getting lucky with stacked massacre missions
  • Exploiting a "gold rush" and hoping FDev wouldn't declare it an exploit and take the money back.

Now it looks like you'll have some options. Mining is still insanely profitable when you look at it. Trading seems to be viable again. Hopefully combat will get a much-needed buff too. So I'd take this new economy over the old one.
 
Regarging the new comodity system it looks like, the demand for a commodity (i.e. Painite) of a station will be replenished once a day (with the tick) and will be lowered continiously by the players selling to the station. When the demand reaches 0 it will stay at 0 until the next tick.

As a result, the player who is able to play the game right after the tick will have the opportunity to sell at high prices and earn alot of credits, whilst all the players starting the game a few hours later, i.e. they are in another timezone, are highly disadvantaged due to lower or no demand left wich results in lower prices.

This system is leading nowhere but giving only a small percentage of the playerbase, living in the right timezone, a high opportunity whilst hurting all others. I have no clue who mentioned this system and who made the decission to implement it. In my opinion this is the most stupid idea and decission I have ever seen, when softwaredevelopers are trying to implement somthing like an economy to a game.

Feel free to discuss.
Will it work like this indeed? If so, it's awesome news, I was hoping for that for years.
 
If they adjust numbers it's OK , but it will be alot of work for them as numbers have to be monitored along with the number of players. So i'm not for this solution .

Will it work like this indeed? If so, it's awesome news, I was hoping for that for years.

Well if all commodities end up like tritium , we will be really annoyed .
 
I'd like all the fella's posting ' this is fine ' to say if they own a fleet carrier and whether they got THIER fortunes mining when it was nice & easy .

I got 5 billion doing mining and trade, before the mining prices became game breaking.
Yes I made much more when the prices were broken, even though I posted many times on the forums saying how the prices would break the economy.
I didn't stop doing the mining just because of Fdevs mistake and ignoring the forums telling them it was a mistake.
Now they are attempting to fix that mistake (after two years) and I will continue to mine once they have fixed it, sometime in the future.
 
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Sorry - I wasn't aware grind-avoidance was a criterion. Although to be honest, you could stick with a Phantom for your one and only ship and be perfectly happy in Elite.

TBH I could say the same about the Cobra iii, the Python, the Conda and even the FDL if you dont mind jump range :) oh, and the Asp X.

I dont own a FC, have approx 3bn in Assets. I went mining once to get an FDL: and see no need to go back. And I think this nerf is fine, well its OK, a bit more nerfing would be better, 50-100K ideally. I still havent flown many ships including the big 3, whats the rush?
 
I'd like all the fella's posting ' this is fine ' to say if they own a fleet carrier and whether they got THIER fortunes mining when it was nice & easy .
I bought a Fleet Carrier about a month ago.

I think I've made about 200M credits total from mining since the release of 3.3 (and about 50M before that, mostly for CGs). I don't like core mining, and laser mining is a "once or twice a year relax and watch the rocks go by" which I really don't optimise.

The FC I funded by doing what I always do - and have been doing since FE2/FFE, really:
- fly from A to B with plausible trade goods
- shoot down "tasty cargo" pirates on the way
- take data courier missions on the way
- take cargo delivery missions if there's a good one
- setting my map filter to 'route via unvisited stars' and selling the scans (and terraformable maps)

...which gets me over 100M credits a week (more, if I actually remember to checkthe mission board at each stop...) without having to actually put in any effort, varies the scenery, and mixes up the activities to stop anything feeling grindy. Obviously this easily covers future upkeep too.

Obviously the cost of not grinding 200M/hour mining is that it took me half a year rather than a weekend to get the remaining money I needed for the Fleet Carrier, which is why I bought it a month ago rather than back in June when they were released.

Equally obviously the benefit of not grinding 200M/hour mining is that I get the Fleet Carrier eventually anyway - I've been playing for five years without a carrier already, what difference does another four months make? - and still actually enjoy the game, without which the Fleet Carrier would be a bit pointless anyway.
 
And here in lies the rub,

The mining nerf isn't an issue... If you already have a fleet carrier -

What would you advise to the player who has just spent all his money on a stock python and has 200k below the rebuy left?
1: log into Solo

2: buy as many polymers as they can afford

3: evade all interdictions

4: deliver them for a good profit.

5: earn that rebuy

6: don't whine if it all goes wrong

Live life "elite" dangerously!
 
I'd like all the fella's posting ' this is fine ' to say if they own a fleet carrier and whether they got THIER fortunes mining when it was nice & easy .
I haven’t, I have about a half billion in total assets.

Is this going to be the ‘new players missed their chance’ argument? Because in all the time I’ve been here I’ve never seen a new player complain because they missed out when ‘source and retrieve’ missions were paying stacks of cash or when long distance passenger runs were paying 100’s of m’s per run...they don’t care or are unaware.

Besides, it seems half the people crying about nerfs are doing so from the bridge of their FC with a hold full of worthless product...lol...

...I have to wonder what they even planned to spend the profits on. There’s nothing left to buy...

...please don’t say upkeep. If they haven’t the nounce to earn 25m per week they should be playing a different game.
 
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