I've been playing for about a month and completely finished engineering 3 ships, I feel like the materials for engineering is needlessly complicated.
As of right now, we have over 100 different types of materials. A hundred and eight.
And the methods for gathering those are mostly the same, so is there a need for there to be so many?
There is almost zero benefit for having so many different types of materials, but the disadvantages are obvious.
First, while it's normal for people who are already used to engineering, for new players, 108 types of material is incredibly complex. Especially for people whose english isn't their native language.
Second, have you ever been in a situation where you only need to exchange one type of material from the trader but spent a whole minute or two looking through the list trying to find what you need? I have, and it's those moments that makes me wonder: Why? Just why?
So my suggestion is, just reduce the number of material types. Not the amount, just the number of types.
Why do we need 5 grades of materials when 3 is fine? Why need 10 different categories when 5 is enough?
At the moment, we have:
Raw: 4 grades x 7 categories = 28 types
Encoded: 5 grades x 6 categories = 30 types
Manufactured: 5 grades x 10 categories = 50 types.
Total: 108
We can reduce it by more than half and still won't change much in term of gameplay.
For example:
Raw: 3 grades x 3 categories = 9 types.
Encoded: 3 grades x 4 categories = 12 types.
Manufactured: 3 grades x 5 categories = 15 types.
Total: 36
Remove the old G1 to G2, keep G3, G4, and G5. Adjust the blueprint for a bit and everything will be the same, but more streamlined.
EDIT: It seems like most people come in reading this doesn't really understand the suggestion, so I have to make this clarification. Except for the first few who actually understood, the rest just straight up missing the point.
The suggestion isn't about how hard it is to gather materials. It's not about making the game easier. If anything it's the OPPOSITE.
Think about it. Removing G1 or G2 materials means G1 or G2 engineering that used to use low grade materials are now using G3, which means that you'd need MORE material, NOT less. And a blueprint that requires 2 different G5 mats is still gonna require 2 different G5 mats.
NO ONE is complaining that it's hard to gather materials.
With that out of the way, the main point of the suggestion is to make it LESS INTIMIDATING for new comers. That's it. Clear and simple.
As of right now, we have over 100 different types of materials. A hundred and eight.
And the methods for gathering those are mostly the same, so is there a need for there to be so many?
There is almost zero benefit for having so many different types of materials, but the disadvantages are obvious.
First, while it's normal for people who are already used to engineering, for new players, 108 types of material is incredibly complex. Especially for people whose english isn't their native language.
Second, have you ever been in a situation where you only need to exchange one type of material from the trader but spent a whole minute or two looking through the list trying to find what you need? I have, and it's those moments that makes me wonder: Why? Just why?
So my suggestion is, just reduce the number of material types. Not the amount, just the number of types.
Why do we need 5 grades of materials when 3 is fine? Why need 10 different categories when 5 is enough?
At the moment, we have:
Raw: 4 grades x 7 categories = 28 types
Encoded: 5 grades x 6 categories = 30 types
Manufactured: 5 grades x 10 categories = 50 types.
Total: 108
We can reduce it by more than half and still won't change much in term of gameplay.
For example:
Raw: 3 grades x 3 categories = 9 types.
Encoded: 3 grades x 4 categories = 12 types.
Manufactured: 3 grades x 5 categories = 15 types.
Total: 36
Remove the old G1 to G2, keep G3, G4, and G5. Adjust the blueprint for a bit and everything will be the same, but more streamlined.
EDIT: It seems like most people come in reading this doesn't really understand the suggestion, so I have to make this clarification. Except for the first few who actually understood, the rest just straight up missing the point.
The suggestion isn't about how hard it is to gather materials. It's not about making the game easier. If anything it's the OPPOSITE.
Think about it. Removing G1 or G2 materials means G1 or G2 engineering that used to use low grade materials are now using G3, which means that you'd need MORE material, NOT less. And a blueprint that requires 2 different G5 mats is still gonna require 2 different G5 mats.
NO ONE is complaining that it's hard to gather materials.
With that out of the way, the main point of the suggestion is to make it LESS INTIMIDATING for new comers. That's it. Clear and simple.
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