So after my last post, there were good replies, pointing me to a lot of information that I could not possible pick up "on my own" by starting to play this game. But following the links has led me on a bit of a rabbit hole dive, and so to make sense of it all I stopped and said to myself, think like a software development company...

I've come to the conclusion, that FDEV have us on a current wild goose chase leading nowhere!

But I'd like to ask one serious question, to have serious answers without flaming, have there been any strong in-game evidence leads of Raxxla and/or other mysteries (e.g. Formidine Rift) in the last few years?

Why do I ask that, well, I have learned that a few years ago FDev pulled Galnet and the player contribution that went along with it. For example, from what I can understand the Formidine Rift story was being added by Drew Wagar via player allowed contribution to Galnet and as that story unfolded FDev would add to the game. Therefore there was a point to exploration. Now with a procedurally created world, an exploration mission is simply an FSS mini game inbetween loading screens.

Looking at EDAstro, the sheer number of permit locked regions across the galaxy is mind boggling. Probably reserved for future content and/or stories - but my point is that those stories are just not coming. I know you can argue through 2020 there was the Odyssey development, hampered by Covid, but that really only excuses the last 12 months, it doesn't address what was going on before that and the complete stop to player generated content and Galnet setting the environment.

So, I do believe David Braben when he says that Raxxla is in the game, but when he adds that Frontier know why we havent found it, I can only conclude that it's behind a permit locked region or one of the many permit locked systems near Sol, that you can not get a permit for yet. Seemingly if Raxxla was found tomorrow, a whole new piece of Lore would need to be created to keep the player base engagaed - so it is not in Frontier's interest to unlock the system yet.

What I don't understand though is why they seeminly shut down the Lore author's from the player contributed content via the old Galnet. For example, Drew's Fromidine stuff had a trail to Raxxla in there, and they could have used that to let us continue the search. Formidine was a rich story line up until the point it the trial goes dead... The only thing I can speculate is that Frontier want control over the Raxxla story, so perhaps something will come in Odyssey to move the story forward, and that was the main reason behind my last post.

Unfortunatley, I've reached a place where the game has become a big disappointment to me, and I would say the game promises a lot, and superficially delivers during the opening gameplay, but what that does is set up a fall from a greater height.

With the absence of the rich stories and player created content, the game is a repetitive piece of gameplay, interspersed between loading screens, visiting 200 odd Guardian structures, with the same purpose to shoot towers and scan an orb, or FSS scan a system to jump via a loading screen to the next system, knowing the best thing that you'll find is an ELW. (Unless of course you do the relog cycle to grind).

Without engaging stories and lore, whether that be by FDev, or by player added content, the game is a standard "Pew-Pew" shooter with no point. And let's be honest there is plenty of room for both player and developer added content, we've explored <1% of the galaxy.

I'll probably take a break from the game now.


(edited for typos)
 
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Kind of like if we put a specific federal system under imperial or alliance control or even one of the various independents. Or even liberated control from various fed/alliance/imperial systems into independent control, subjectively* freeing systems. This could potentially have hidden and undiscovered rewards such as a system permit. Also I've been wondering what if we wrested control in a system that is permit locked to an opposing side. Ie what if we put a system like Vega which requires federal rank to unlock in the hands of the empire. Or the same but reversed with a system like Summerland. Both of these systems seem useless and unnecessary for a permit locked to be on them but maybe that is a form of obfuscation itself

*I say subjectively because it's easy for everyone to have their own idea of what a free system might be
That has already happened: Ross 128, an important Federal maximum security prison, was taken over by the Alliance years ago, and FDev patched the game so it couldn't happen again.
 
Ok, I read history with dates.
2296 is 1st mention of RAXXLA, till that date known mentioned systems are:
-Sol
-Tau Ceti
-Delta Pavonis
-Altair
-Beta Hydri
-Achenar
I want to correct you a little, in 2296 Raxxla is already a legend. They do not become legends in a couple of years, which means at least they were passed down by one generation. We need to look for systems in the first wave of space exploration, and there are fewer systems.
 

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yea.. sabiyhan ...my guess is it must be hardcoded with certain coordinates that cause an exception when the galaxy map tries to locate it.

That would imply that it is a test-type system or a throw-away from a previous iteration of the galaxy and the string just remained instead of being removed from the list of system names that aren't procedural.
 
Have you guys heard about the weird stuff going on with searching for Sabiyhan in the system map?
I read the guy's post on a site (not reddit) who found the bug and I'm not comfortable with what he's trying to do...

I also note other posts have been deleted as they referenced something that breaks the ToS around this subject.

I will say from what I read and other things he quoted in his post, I don't think this is relevant to this hunt and from the other examples he quoted it looks like hard coded systems that have been added when something has happened in game. I would suggest it's a location that was a left over from a story line that wasn't played out in game (or at least I hope so).

However, based on the help he was seeking it is clear in my opinion that he is trying to find the answer to Raxxla by undeniably cheating.
 
I read the guy's post on a site (not reddit) who found the bug and I'm not comfortable with what he's trying to do...

I also note other posts have been deleted as they referenced something that breaks the ToS around this subject.

I will say from what I read and other things he quoted in his post, I don't think this is relevant to this hunt and from the other examples he quoted it looks like hard coded systems that have been added when something has happened in game. I would suggest it's a location that was a left over from a story line that wasn't played out in game (or at least I hope so).

However, based on the help he was seeking it is clear in my opinion that he is trying to find the answer to Raxxla by undeniably cheating.

it would hardly be the first time that players in this game have cheated to "solve" mysteries or discover new things. (it's also interesting how rampant cheating is in elite judging by threads on that website and entirely unsurprising)

and pulling strings out of the game's memory is pretty basic stuff. I would hope fdev would have the foresight at least that much to not hide things that way as it's usually one of the first means of data scraping.

It's very unlikely raxxla is going to be uniquely named at the system level as that would make it easier to find - assuming it's a system or some stellar object unless it's being hidden in plain sight as something that's already known. I still think it's far more likely that raxxla is going to be something artificial and likely a ship type object so that certain station related effects do not become triggered by the stellar forge.
 
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