ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

I have a GTX 770 and the only way I can get 75fps sat in a hangar is Graphics quality preset = low and Oculus image quality = medium (slider half way down). My head says wait for CV1 my heart says GTX 970 :eek:

I'm in the exact same space as you. :D

Ask yourself this question:

Will a GTX 770 cut it when it comes to CV1?

Presumably this will need to run at a significantly higher res than it's struggling to do currently.

Beta 3, and further optimisations may be your only hope if you don't want to spend money now. CV1 won't solve your performance issues - if anything, they'll be worse.
 
I have a GTX 770 and the only way I can get 75fps sat in a hangar is Graphics quality preset = low and Oculus image quality = medium (slider half way down). My head says wait for CV1 my heart says GTX 970 :eek:

Same here. I am near to getting a gtx980 and even then thinking of playing 2d with a 4k monitor, and waiting for cv1 for a better experience. I think the dk2 will perform better as Frontier optimise their code and improve functions such as Galaxy map but tbh I don't think the resolution / performance will be acceptable until cv1.
IMHO of course!
 
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I have a GTX 770 and the only way I can get 75fps sat in a hangar is Graphics quality preset = low and Oculus image quality = medium (slider half way down). My head says wait for CV1 my heart says GTX 970

LOL my head put a rubbish fight .... ordered!

Now how to I get it delivered without my wife finding out? :D
 
I'm using a 770 and while it is borderline for a good experience I'm happy with it. Sure a 970 can supersample and have a few higher quality settings, but there are a few things putting me off upgrading:

- Improvements in ED, such as direct to rift might come along soon and make things better

- I'm not sure even the 980 will run a CV1 when they come out - 90fps at 1440p is a big ask, particularly if supersampling will give even better results.

- by the time the CV1 is available, the 980 will probably be cheaper and may perhaps be superceded with a new and improved, VR-optimised range of cards that are designed to run the CV1.
 
^ this.

Besides, you may want to wait a bit for nvidia to release some actually pumped maxwells. And by that time AMDs will be out and hopefully will be a good competitor.
Also nothing new on AMD driver front concerning vr .. or does anyone know of some development.
 
I'm using a 770 and while it is borderline for a good experience I'm happy with it. Sure a 970 can supersample and have a few higher quality settings, but there are a few things putting me off upgrading:

- Improvements in ED, such as direct to rift might come along soon and make things better

- I'm not sure even the 980 will run a CV1 when they come out - 90fps at 1440p is a big ask, particularly if supersampling will give even better results.

- by the time the CV1 is available, the 980 will probably be cheaper and may perhaps be superceded with a new and improved, VR-optimised range of cards that are designed to run the CV1.

As a 970 owner, just want to confirm you can't really supersample and have a decent framerate.

Also supersampling makes basically no difference whatsoever to the final image quality on the Rift.

...

And to echo other posts here, people waiting for CV1 expecting things to perform better are either delusional or just fail to understand that the rift itself doesn't affect game performance..
 
I like your logic and totally agree (it would have been much more sensible for me to wait).

On the other side I don't realistically see me getting hold of a CV1 until late 2015. I convinced myself that be selling the GTX 770 the cost of upgrade is low and 'might' save me from jaggy hell :D
 
As a 970 owner, just want to confirm you can't really supersample and have a decent framerate.

Also supersampling makes basically no difference whatsoever to the final image quality on the Rift.

...

And to echo other posts here, people waiting for CV1 expecting things to perform better are either delusional or just fail to understand that the rift itself doesn't affect game performance..


I tried supersampling with my 770, and while it halved my framerate (no great surprise there) it did make the text noticeably easier to read.

While I generally agree that running a CV1 properly will need better graphics hardware than the DK2, isn't it likely that with the same graphics card a CV1 will provide a better experience than a DK2 - if only from the reduced screen door effect, better optics, lighter weight, driver improvements...?
 
Got my DK2 the other day and aside from the text issues, I was blown away.. so much so, I put it on for a quick blast.. when I decided to call it a night I realised I had been in there for 3 hours :eek:

Stupid question: How do you see the FPS, I know Ctrl F shows it on my monitor, but not sure how to display it via the DK2. I know its high because its mostly very smooth (Titan Z gpu)

One thing which crossed my mind after the 3 hour session was why do my hands keep stretching in game.. I'm holding my hotas and fully immersed because its replicating my movement, then it just gets weird :D

I'm soooo excited for future iterations with of the rift, that's for sure!
 
You can take a lens out to see FPS, or install another app to record the FPS.
I find the stretching hands is when my avatar gets bored of my flying skills. :smilie:
 
I'm using a 770 and while it is borderline for a good experience I'm happy with it. Sure a 970 can supersample and have a few higher quality settings, but there are a few things putting me off upgrading:

- Improvements in ED, such as direct to rift might come along soon and make things better

- I'm not sure even the 980 will run a CV1 when they come out - 90fps at 1440p is a big ask, particularly if supersampling will give even better results.

- by the time the CV1 is available, the 980 will probably be cheaper and may perhaps be superceded with a new and improved, VR-optimised range of cards that are designed to run the CV1.

I got my dk2 last week and currently running on an i7 920 2.67Ghz and a GTX465, oh the horror! Everything set to low and shadows/aa/ao off and it runs ok enough to play. Stations are pretty horrible, but for some reason i've always been able to accept low framerates, no-AA on visuals etc.

However I always knew I was going to have to upgrade i've just been agonising for the last few weeks as to what to do. Well today I took the plunge, whole new system with a GTX970 ;)

Now the rest of my post is just opinion.

I was going to go sli but I felt it to be a false economy since i'm 99% sure i'll get the CV1 when released. Trouble is I don't think we'll see the CV1 till at least summer next year and quite likely not before the end of 2015.

Even then i'm very doubtful that sli 970 or even 980 is going to be enough for CV1 and ED (or other state of the art games) unless Frontier manage some substantial optimisations. My gut feeling is that ED is fillrate limited overall and if CV1 is 2560x1440 thats quite a few more pixels to fill ( 1.77 times in fact), more if you go supersampling. Add to that the jump from 75 Hz to 90Hz and that is a heck of alot more work the gpu has to do.

So again seemed like quite a risk getting sli 970 now on the hope it will run the cv1 next year. Best approach would seem to be to get a single 970 to enjoy the game now and then re-asses when cv1 hits.

One very important fact though for nvidia gpu's at least, is that I have high hopes for VR Direct. I'll be watching out for news of when that gets pushed out as I feel it might well be the most vital solution for high quality gaming on the Rift. That's assuming using a card per eye allows for considerable improvements in performance over normal sli and removal of the normal latency you get. It may well be that VR Direct makes sli 970 viable for CV1, but again I'd rather wait and see than buying sli now on a hope.

TL;DR - Though i've yet to experience ED on the rift using a GTX970, it would seem to make sense to me that if you have the money and need a good experience now, an upgrade to a GTX970 makes a lot of sense. The alternative is to probably make do with your current card for at least 6-9 months maybe even longer and that seems like a bit of a shame for such a great game as Elite.

This is the first time i've ever bought a new system just to play a game on, and although it wont quite run ED as it currently stands at highest options and supersampling, it will clearly be a huge improvement over what i'm currently enduring. I figured for once i'd just join those PC enthusiasts and splurge. I've got a good PSU in the new system so I could even go sli 970 if I want in a few months.

To me this is a sign just how amazing Elite is, especially considering I played and still have the original 48K spectrum version boxed. In fact its the first game where i've seen a coming together of various technologies to providing a far greater experience, be it the Rift, IR tracking, Voice Attack and HOTAS (oh yeah got X-55 Rhino coming at the weekend). I've never been this stupid with money before, but I actually don't think I care ;)
 
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I got my dk2 last week and currently running on an i7 920 2.67Ghz and a GTX465, oh the horror! Everything set to low and shadows/aa/ao off and it runs ok enough to play. Stations are pretty horrible, but for some reason i've always been able to accept low framerates, no-AA on visuals etc.

However I always knew I was going to have to upgrade i've just been agonising for the last few weeks as to what to do.

Well today I took the plunge, whole new system with a GTX970. I was going to go sli but I felt it to be a false economy since i'm 99% sure i'll get the CV1 when released. Trouble is I don't think we'll see the CV1 till at least summer next year and quite likely not before the end of 2015.

Even then i'm very doubtful that sli 970 or even 980 is going to be enough for CV1 and ED (or other state of the art games) unless Frontier manage some substantial optimisations. My gut feeling is that ED is fillrate limited overall and if CV1 is 2560x1440 thats quite a few more pixels to fill, more if you go supersampling. Add to that the jump from 75 Hz to 90Hz and that is a heck of alot more work the gpu has to do.

So again seemed like quite a risk getting sli 970 now on the hope it will run the cv1 next year. Best approach would seem to be to get a single 970 to enjoy the game now and then re-asses when cv1 hits.

One very important fact though for nvidia gpu's at least, is that I have high hopes for VR Direct. I'll be watching out for news of when that gets pushed out as I feel it might well be the most vital solution for high quality gaming on the Rift. That's assuming using a card per eye allows for considerable improvements in performance over normal sli and removal of the normal latency you get. It may well be that VR Direct makes sli 970 viable for CV1, but again I'd rather wait and see than buying sli now on a hope.

TL;DR - Though i've yet to experience ED on the rift using a GTX970, it would seem to make sense to me that if you have the money and need a good experience now, an upgrade to a GTX970 makes a lot of sense. The alternative is to probably make do with your current card for at least 6-9 months maybe even longer and that seems like a bit of a shame for such a great game as Elite.

At least your DK2 is working, had this one here for a week now and not seen a blue light or screen image on it yet (whatever mode)! Tried just about everything to get it going, usb port swapping, firmware updating, new cables, clean machine, clean drivers, other machines etc etc ... a whole host of things tried, finally emailed support on Friday for suggestions or a replacement. :(

So close but so far ... deep breaths ... deep breaths. :)
 

At least your DK2 is working, had this one here for a week now and not seen a blue light or screen image on it yet (whatever mode)! Tried just about everything to get it going, usb port swapping, firmware updating, new cables, clean machine, clean drivers, other machines etc etc ... a whole host of things tried, finally emailed support on Friday for suggestions or a replacement. :(

So close but so far ... deep breaths ... deep breaths. :)

I'm in a similar position, except mine works in Direct mode so at least I can see a couple of the demos, but not in extended mode so it won't work with ED.

I have a call open with support at the moment, but it's slow going as they are on california time...

good luck :)
 
Just a quick note

For those people thinking that a new graphics card will solve althose problems, just to let you know. I had a new system built with an O/C 980 ( before I started to have problems with it) and King5ton will back me up on this. Even O/C 980s still only get 75fps with beta 2, on low setting,no aa, slider All the way to the right though and with no super sampling. Start to add some eye candy and you get judder.


Best software to monitor FPS I found is Rivatuner set it to show fps at position 300x300 and if you look up and left in rift it sits just nice, you can read looking at it but it isn't in normal view
 
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For those people thinking that a new graphics card will solve althose problems, just to let you know. I had a new system built with an O/C 980 ( before I started to have problems with it) and King5ton will back me up on this. Even O/C 980s still only get 75fps with beta 2, on low setting,no aa, slider All the way to the right though and with no super sampling. Start to add some eye candy and you get judder.

Hmm - interesting, I use two stock-clocked GTX 680s in SLI, did some benchmarks on default max settings only with FXAA disabled and I get stable 75 FPS (lowest drop I got in stations was 72 FPS).

I would have assumed that a GTX 980 would outperform my setup - are you sure it wasn't related to the other problems you ran into?

Anyway - I'd like to upgrade, but I'll wait for the CV1 and build a system around that.
 
I wouldn't build for the CV1, I have a feeling it will be a long time coming. Judging from Brendan Iribe's speech at Oculus Connect, they want it to have no visible pixels; so that probably means a 4k screen. Will two 980's in SLI be enough for 90 Hz and 4k resolution? I don't know.
 
I wouldn't build for the CV1, I have a feeling it will be a long time coming. Judging from Brendan Iribe's speech at Oculus Connect, they want it to have no visible pixels; so that probably means a 4k screen. Will two 980's in SLI be enough for 90 Hz and 4k resolution? I don't know.

Sorry - probably didn't express myself clearly on this one - that's the reason for not upgrading to two 980s atm. By the time it's out, there should be 990s,980 TIs or 1080s around, in the meantime, the 680s are bearable enough.

I'm concerned the 980 isn't quite there yet.
 
..... Even O/C 980s still only get 75fps with beta 2, on low setting,no aa, slider All the way to the right though and with no super sampling. Start to add some eye candy and you get judder.....

I guess part of the problem is people are using different benchmarks with lots of variables? Some are testing in hangars, others stations / space / planet rings). I've still not decided if running my monitor at 75 Mhz is making any difference to my DK2 (read reports it helps some but not all users). Others have mentioned even different ships effect fps?

Personally I suspect robdood was right when he said Beta 2.x is never 100% judder free (on initial startup / loading new areas etc) due to software rather than hardware.

I was a bit surprised by the above 980 results because I've seen a post from a 970 user who said they can keep rock solid 75fps by turning down a couple of settings (which I wouldn't call low). And another who uses the preset high with really solid framerates most (98%) of the time again by turning down a couple of settings (not low).

My 970 is coming tomorrow, so I'm going to buy back my old Eagle and fly to the same station I did my 770 Beta 2.06 testing - for a direct comparison.
 
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