Current CGs - is this some kind of joke?

  • Thread starter Deleted member 182079
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To be fair, most of the gear is under the 200k range like suits and weapons. People would be good either way.

Er... 15 minutes using the Detailed Surface Scanner will net you enough to buy everything in EDO assuming they don't raise the prices of things.

Oh, so far I'm still assuming that the prices will be raised - so far the alpha and beta prices have always been significantly lower than in the live version. But if the prices stay as they are, then yes, it really doesn't matter.
 

Deleted member 182079

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Eh. Who cares? This doesn't really affect you. If people getting a bunch of fast easy money means they will get to a point where they can do what they want and play how they want, then good.

I'm not a huge fan of relogging myself, but I can't blame anyone for using it because the matreial grind is not fun.
It does affect me in terms of CGs that are simply not a lot of fun to play. Sure, they're optional and I can just ignore them, but I havent heard from a single CMDR yet that they had a good time through the course of it, isn't that the point of playing a game?
 
It does affect me in terms of CGs that are simply not a lot of fun to play. Sure, they're optional and I can just ignore them, but I havent heard from a single CMDR yet that they had a good time through the course of it, isn't that the point of playing a game?
Oh, I was never arguing the fun factor. More on the quick money for little work side. This CG is boring as f***.
 

Deleted member 182079

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Yawn....... who designs these. Whars the next CG. A free carrier?
At this rate Frontier may want to consider increasing the carrier limit to 2 or 3, people won't know what to do with their credits otherwise (all the while complaining about the upkeep).

And those who complain that FCs are too expensive (which I would've agreed with) you can now simply point them towards these CGs. Never mind earning something via continuous and steady progression through the game over time, it's all about insta boosts now.
 
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Maybe FD should just make a button you click that gives you money, and its up to you how much you click it :D

But seeing the payout it just makes me sad inside as it highlights all the broken things in ED.

I'm not even sure I can bring myself to do it despite the payout, and not even for some moral reason. The relogging... ugh. It gives me flashbacks of the Guardian grind.

I'd rather staple my eyelids to the wall.
 
It does affect me in terms of CGs that are simply not a lot of fun to play. Sure, they're optional and I can just ignore them, but I havent heard from a single CMDR yet that they had a good time through the course of it, isn't that the point of playing a game?
A simple fact of most MMOs is that grind is part of the game. And if you don't like it or can't at least tolerate it, you will either have to accept that the game/genre is simply not for you, or that you won't get anywhere near endgame any time soon. ED has become a lot less grindy than it was in the beginning, which has increased the fun factor in it at least for me.
At this rate Frontier may want to consider increasing the carrier limit to 2 or 3, people won't know what to do with their credits otherwise (all the while complaining about the upkeep).
No, carrier clutter is bad enough as it is. Don't give players a way to permanently block a carrier spot somewhere with their second or third carrier. Give us base builiding instead, or introduce the scrapped capital support ships that could support our activities or can be sent on missions of their own. These would not neccessarily need docking functionality and should only be visible to the player owning them.
 

Deleted member 182079

D
Maybe FD should just make a button you click that gives you money, and its up to you how much you click it :D

But seeing the payout it just makes me sad inside as it highlights all the broken things in ED.
They'd probably mess up the UI though :D

I just checked and I made 700m in about 30 minutes or so (already had the mats so just sat at the CG station, which conveniently has a data may trader) just by trading down and handing in mats. As in menu busy work.

That's about an A rated Corvette. In half an hour. Of not playing the game of flying space ships but pressing buttons instead.

Pity the fools who still follow Sidewinder to Anaconda in 24 hours guides.
 
IIRC, someone from Frontier mentioned recently that Frontier would be "looking at" relogging.

Many people have assumed they meant "we are preparing to eliminate relogging as a mechanism to harvest materials".

Perhaps what they actually meant was "we will perform a psychological experiment on our playerbase to determine how much relogging some of them are capable of doing".
ED is just a lab rat environment to test repetitive loops in online games.
 
They'd probably mess up the UI though :D

I just checked and I made 700m in about 30 minutes or so (already had the mats so just sat at the CG station, which conveniently has a data may trader) just by trading down and handing in mats. As in menu busy work.

That's about an A rated Corvette. In half an hour. Of not playing the game of flying space ships but pressing buttons instead.

Pity the fools who still follow Sidewinder to Anaconda in 24 hours guides.
Exactly. ED went from being a game about plying your trade and surviving in a harsh world, to having a guy physically hammer rolled up spacedollars down / up into you.

But in the end its bums on seats, so FD don't really care.
 

Deleted member 182079

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Exactly. ED went from being a game about plying your trade and surviving in a harsh world, to having a guy physically hammer rolled up spacedollars down / up into you.

But in the end its bums on seats, so FD don't really care.
I tried to get that sense back with my alt account at least - and to some extent it's still there, as long as you consciously avoid all the broken mechanics (mining, CGs, and now combat also).

Frontier are releasing a major DLC that includes new gear which is all cheapo stuff (unless the 2bn Panther Clipper makes an appearance after all, something I'm less and less hopeful about in recent days) you really wonder why they feel they need to give players a credit boost at this point - but it is probably just as you say, as long as players are engaged (in quality gameplay or not doesn't seem to matter after all) that's good enough for them. And them being a for-profit company I can't even blame them for that.
 
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ED is just a lab rat environment to test repetitive loops in online games.
Fleet Carriers don't interest me due the ongoing running cost involved with them. Been down this road before, it reminds me of the old Freelancer game and the mod server for it called Discovery Freelancer that added stations you could build, but then they needed a constant supply of materials to keep them going. Which meant you was always doing trade runs more than anything else to keep a base going. Same thing here really with FC, they are mobile bases that you have to be constantly grinding credits out for their upkeep. Just another way to keep you playing the game more. But it gets boring and monotonous after a while.
 
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