Odyssey Progress

Look at all these bot accounts.... Brought out the whole marketing team to cover up all the negative reviews I see. I could care less about your computer specs which you didn't even say if it worked or not. If you actually played the release Braben you would be as disgusted as we are. Fact is you released a game before it should of because your investors haven't seen anything note worthy in some time. That's why your skins are overpriced. That's why you charged people $10 dollars to test your game even though the whole community is testing it now for free. This is now why your DLC is rated 5/10 on Steam with Mostly Negative Reviews. Save your automated apologies and fix your work. If I try to pass craftsmanship like this in my field I would be out of a job.
Frontier is currently hiring.

if you are out of work, you can apply.

Your application will obviously be considered at its fair value. :D

😷
 
For the people who keep saying they have no problems; what hardware do you have? Being able to brute force 1080p Ultra 60fps with a RTX 3090 is fine but 90% of Elite's userbase doesn't have such a GPU and can't get one even if they wanted to.
I have Elite:Dangerous on two configurations i7-4790k+32Gb+2060\6Gb\2560x1440 and i7-4771+32Gb+1050Ti\4Gb\1920x1080 all graphics settings at Ultra. The graphics cards are clearly not the best, but of the problems Orange Sidewinder and Black Adder...
 
So no apology for that awful U.I. then , or planets being all ' smoothed ' . Back to Horizons for this Explorer as Odyssey has nothing for us
I can guarantee you not all planets are 'smoothed' at all....seen some very rugged terrain on a number of planets....
 
Greetings Commanders,


With our first hotfix now released and another one arriving very shortly, I wanted to take a moment to address the wider community feedback and reports regarding performance issues, server outages, and bug reports within Elite Dangerous Odyssey.  

First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems. I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.  

Our second hotfix will be released very soon, which we hope will address more of the reported bugs and bring further stability improvements into the game.  We will continue to work on updates which will resolve more bugs and improve stability further.

Some of our players are reporting poor performance on machines where we would expect the performance to be good, and others are saying it is fine. We are trying to get to the bottom of this. I have been playing on my old home machine from 2014, which has an Intel i7 Extreme CPU and a GTX 980 GPU, 16 Gb RAM, playing at 1080p full screen at Ultra. I was doing this so I could have a good feel for how the game was playing on older hardware, and I used this same machine during Alpha. I have also been playing on a high spec 2021 dev machine.

I would like to thank you all for your patience and support. The Elite Dangerous community has always been at the heart of the game. We understand that there are a number of players who have had problems accessing and playing the game and I can assure you that we are focusing fully on improving this for those affected and communicating with you openly and regularly about how these issues are being addressed.  

Thank you all, 



David
Thankyou David, and the team. Sincerely, thanks. Keep up the efforts to rectify the issues. I completely agree with your statements during the launch livestream with respect to the challenges associated with what the team is doing here. I don't envy the team at all, and while there are issues, I don't think much of the vitriol from some is fair or deserved.
 
I'm sure the apology by David Braben will be welcomed by many. Yet as CEO he was responsible for the premature release despite copious prior warnings about its parlous state. It's now all about following the damage limitation playbook following a botched launch.

Had it been labelled correctly as a beta release, there'd be no reason to complain. But a full release at rrp comes with quality expectations, and FDev are being quite rightly chastised.

As ever, don't pre-order and continue to reinforce this anti-consumer business model.

Cheers,

Drew.
 
I'm sure the apology by David Braben will be welcomed by many. Yet as CEO he was responsible for the premature release despite copious prior warnings about its parlous state. It's now all about following the damage limitation playbook following a botched launch.

Had it been labelled correct as s beta
This. The apology is kind of hollow because you know that the devs knew it was a broken product, and Braben still signed off on launching it anyway.

He probably had his apology written out before the game even launched
 
I'm sure the apology by David Braben will be welcomed by many. Yet as CEO he was responsible for the premature release despite copious prior warnings about its parlous state. It's now all about following the damage limitation playbook following a botched launch.

Had it been labelled correctly as a beta release, there'd be no reason to complain. But a full release at rrp comes with quality expectations, and FDev are being quite rightly chastised.

As ever, don't pre-order and continue to reinforce this anti-consumer business model.

Cheers,

Drew.

Exactly right. He's following the "it's easier to ask for forgiveness than permission" mantra, and he must have known all along that the game was unfit for release... even if people hadn't been telling him this for weeks.

The fact that it's at full price, and not marked as early access or beta is what really sticks in my craw. The complete absence of self-awareness and honesty with your customer base.

As CEO, the buck stops with him, and I genuinely hope he is not forcing his developers to work this weekend to try and paper over what is, ultimately, his mess.
 
I'm sure the apology by David Braben will be welcomed by many. Yet as CEO he was responsible for the premature release despite copious prior warnings about its parlous state. It's now all about following the damage limitation playbook following a botched launch.

Had it been labelled correctly as a beta release, there'd be no reason to complain. But a full release at rrp comes with quality expectations, and FDev are being quite rightly chastised.

As ever, don't pre-order and continue to reinforce this anti-consumer business model.

Cheers,

Drew.
You're nine years too late, mate! ;)
 
It's also important to point out that the blame lies solely with management (perhaps with marketing too) for this fiasco. The actual developers (i.e. those writing the code) were just doing their jobs and I can guarantee you there will have been many dissenting (and now quite demoralised) voices in both that team and the QA folks as to the reception to all their hard work.

The CMs will also have to take the flak for this decision (though I guess they are paid to do so), which won't be much fun either.

Cheers,

Drew.
 
As CEO, the buck stops with him

That's true but Odyssey was delayed from last year already and - regardless of what we might prefer - there is such thing as the bottom line. Publish and be damned is another motto but for all we know Frontier might have teams or artists who can't move on to their next task until Odyssey is off their desk. Paying people to twiddle their thumbs is also a loss.
 
no problems sir, and thank you for the update.
I am however having a great experience with Odyssey unlike cyberpunk on it's first release (now that was horrid)
 
It's also important to point out that the blame lies solely with management (perhaps with marketing too) for this fiasco. The actual developers (i.e. those writing the code) were just doing their jobs and I can guarantee you there will have been many dissenting (and now quite demoralised) voices in both that team and the QA folks as to the reception to all their hard work.

The CMs will also have to take the flak for this decision (though I guess they are paid to do so), which won't be much fun either.

I think we should crowdfund a run of these and have them sent to the developers, QA and CMs. 😆

lackofplanning.jpg
 
Greetings Commanders,


With our first hotfix now released and another one arriving very shortly, I wanted to take a moment to address the wider community feedback and reports regarding performance issues, server outages, and bug reports within Elite Dangerous Odyssey.  

First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems. I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.  

Our second hotfix will be released very soon, which we hope will address more of the reported bugs and bring further stability improvements into the game.  We will continue to work on updates which will resolve more bugs and improve stability further.

Some of our players are reporting poor performance on machines where we would expect the performance to be good, and others are saying it is fine. We are trying to get to the bottom of this. I have been playing on my old home machine from 2014, which has an Intel i7 Extreme CPU and a GTX 980 GPU, 16 Gb RAM, playing at 1080p full screen at Ultra. I was doing this so I could have a good feel for how the game was playing on older hardware, and I used this same machine during Alpha. I have also been playing on a high spec 2021 dev machine.

I would like to thank you all for your patience and support. The Elite Dangerous community has always been at the heart of the game. We understand that there are a number of players who have had problems accessing and playing the game and I can assure you that we are focusing fully on improving this for those affected and communicating with you openly and regularly about how these issues are being addressed.  

Thank you all, 



David

Please go back to the alpha planetary technology. The terrain geometry and the "new" rock scattering of the release version is a joke, it looks so simple and unrealistic....

In the alpha I enjoyed every planet I landed on, every corner of the planet felt real, the terrain geometry was really realistic, and the rock scattering made it even more alive and real. You felt that each of those alien mountains and landscapes had been there for millions of years without anyone seeing them. It was so good technology that it seemed almost handmade.

In the release version the only thing you feel is that the planets are procedurally created, absolutely downgraded in geometry and rocks just to gain performance and kill immersion. Go back to the right path marked in the alpha. It is as if you have made the reverse journey. Launch-alpha-prealpha...
 
That's true but Odyssey was delayed from last year already and - regardless of what we might prefer - there is such thing as the bottom line. Publish and be damned is another motto but for all we know Frontier might have teams or artists who can't move on to their next task until Odyssey is off their desk. Paying people to twiddle their thumbs is also a loss.

Things take as long as they take. 🤷‍♀️ That's one of the most important things about software development - or art creation - or indeed any creative endeavour. Not being able to move onto the next thing until you've finished the thing you're on is kind of obvious, and shouldn't be an issue - that's how rush jobs happen and corners cut.

The company's reputation is deservedly taking a hit for this, and it could all have been avoided so easily with a bit of self awareness and planning. The company is hardly in financial trouble - at least if their annual reports are anything to go by.

As Drew implies, it's the devs, QA and CMs I feel genuinely sorry for at this point - they've been hung out to dry, and the devs' professional pride and reputation has been scunnered by all this. I stopped putting David Braben on any kind of pedestal (used to worship the guy) long, long ago after he did the dirty on the Kickstarter backers. So none of this is surprising, sadly.

It does, however, remain disappointing that they (he) haven't learned any lessons at all from the past.
 
I'm also a real person, and for the brief time that I participated in missions, I liked what I saw. And I've been around since Vanilla Gamma.

But I'd personally prefer a 99% guarantee that the game won't fall over when I try to use my SRV, or exit Orbital Cruise, or any one of maybe a dozen ordinary situations that seemed to make the game flop over and boot me back to desktop.

And for those wondering about my Specs, I'm rocking a Ryzen 5 3600, 8 Gigs RAM, and an RX 570 with 4 Gigs.
 
Thank for the update.

Any further information on future improvements to planetary graphics would be appreciated. They don't seem to yet match what was advertised.
 
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