Ok, One more thought: If the renderer for stars and planets was changed to accomodate for the console release, please find a way to keep the Horizon system for Horizon owners on PC, if we launch Horizon from the launcher. Please.
I can see how this could be a technical issue to make Odyssey playable on console with all the new content, light sources and objects crammed into the console hardware, but please, my machine can handle it, so let me choose the hardware load and enjoy glorious protuberances and flares, and craggy planetary surfaces with real terrain.
In recent years, the drive to make merged versions of everything for cross-playability between consoles and PC has ruined some awesome games (Hawken, Blacklight:Retribution), and generally per title results in subpar graphics for PCs, well below what the machines could handle.
There has to be a way to swap player data via the server between PCs and consoles to make instances accessible for both, while both can have the graphics client side that their respective hardware can handle, no? You wouldn´t even need to write a new system, you already got one in Horizons.