A possible way to inspire people to play in Open

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It's a simple idea that could easily be implemented with the existing mechanics, as they appear to work. Since most of the people who play in solo do so to avoid pirates and gankers, the only way to lure people out of solo is to drastically reduce the risk of encountering those types. And I think you could do that by instituting a "death penalty" for anyone who attacks an unarmed ship. Basically, attack an unarmed ship and your commander is erased as if you had hit the menu option yourself. All your ships, all your money, all your ranks-- gone. Enjoy your new Sidewinder!
So i have gone over this many many many times before.

You and honestly everyone that suggested the new "Fix" for open, only gets half of the problem right. The first problem is, mitigation of risk in the game from another player, this can be done many ways, what you suggest sure would reduce some sort of risk, i guess.

But the main thing people forget is, even if you reduce the risk of this, there is literally NOTHING to gain out of open play. There is not a single benifical aspect of elite that comes from partaking in open play aside from "Oh look i get to see people somee times maybe." out side of that, there is nothing worth doing in open, and only acts as a way to get ganked when you are just trying to mind your own business.

The only way to get people to play in open is there would need to be massive system over haul in the game in order to give players a real reason to play in open, along with a redesgin of high security areas taht mimic hich sec from eve taht creates a bubble of safty in which you or other players can go about doing their daily tasks as they see fit with out needing to worry about getting dumpster on.
 
It's just amazing how people don't want to accept fact that avoiding gank is turbo easy.

Don't fly in the bubble with D shields swap them to A class, you don't even need to engineer, put fiew Shield Boosters and Hull Reinforcements and you will be able perfectly ignore every player murder attempt - just Hi-wake after interdiction.

then both, you and the attacker will be satisfied.
you, because you succeeded in avoiding death and you had some kind of adventure, and opponent because he met someone who knows what he is doing

tbh I'm never angry if someone escapes me, I'm even happy about it. it's like: cool, good for you fella
 
It's just amazing how people don't want to accept fact that avoiding gank is turbo easy.

Don't fly in the bubble with D shields swap them to A class, you don't even need to engineer, put fiew Shield Boosters and Hull Reinforcements and you will be able perfectly ignore every player murder attempt - just Hi-wake after interdiction.

then both, you and the attacker will be satisfied.
you, because you succeeded in avoiding death and you had some kind of adventure, and opponent because he met someone who knows what he is doing

tbh I'm never angry if someone escapes me, I'm even happy about it. it's like: cool, good for you fella
You still don't understand? We know escaping gank is fairly easy and good shields are good. We just don't think escaping a gank is gameplay, so don't want to waste time on entertaining someone else with it. Basically, it's a daft activity.
 
You still don't understand? We know escaping gank is fairly easy and good shields are good. We just don't think escaping a gank is gameplay, so don't want to waste time on entertaining someone else with it. Basically, it's a daft activity.
I refer to people who are afraid of death in the game and evil gankers, and for that reason they choose to go solo.

if someone doesn't want to interact with others at all, and therefore chooses to go solo, that's fair. that's the difference
 
I refer to people who are afraid of death in the game and evil gankers, and for that reason they choose to go solo.

if someone doesn't want to interact with others at all, and therefore chooses to go solo, that's fair. that's the difference
Well, but if this thread demonstrates anything, it shows that those people are very rare. Most even of the ones who play in Solo don't give that as the reason.
 
You still don't understand? We know escaping gank is fairly easy and good shields are good. We just don't think escaping a gank is gameplay, so don't want to waste time on entertaining someone else with it. Basically, it's a daft activity.
There is no escaping lame and annoying AI saying the same old same old.. i'm unsure what mode you can go into to avoid this? Give me a human pulling me out of SC instead of the dodgy AI any day of the week, thanks.
 
So yet another round of "Open only/enable crossplay/remove blocking"... Quel suprise...
'cause apparently the Milky Way isn't big enough to accommodate both those who do and don't want PVP... and certain PVPers don't take the hint regarding all the work arounds they perform to get around blocks and modes etc...
 
looks like a win-win idea. current open players wont loose anything (except maybe few less migrated players to gank) and solo players would gain more MMO coop experience.
Solo Mode
PG Mode
PG Mobius PVE
Open PVE
Full Murder No Holds Barred Open Mode (but you can block players cuz you dont want to be killed)
 
It's a simple idea that could easily be implemented with the existing mechanics, as they appear to work. Since most of the people who play in solo do so to avoid pirates and gankers, the only way to lure people out of solo is to drastically reduce the risk of encountering those types. And I think you could do that by instituting a "death penalty" for anyone who attacks an unarmed ship. Basically, attack an unarmed ship and your commander is erased as if you had hit the menu option yourself. All your ships, all your money, all your ranks-- gone. Enjoy your new Sidewinder!

Terrific idea.

You've just made it possible for somebody to build a stupidly tanky ship and use it as a battering ram to destroy as many other players as they want, or generally make a nuisance of themselves, without fear of reprisal as long as they don't fit any weapons.

Well done. :rolleyes:

More fundamentally, however, why should there be such an arbitrary, extreme, punishment for players who choose to act in a manner that the game both allows and encourages?
 
Terrific idea.

You've just made it possible for somebody to build a stupidly tanky ship and use it as a battering ram to destroy as many other players as they want, or generally make a nuisance of themselves, without fear of reprisal as long as they don't fit any weapons.
just dont get ramed and buy a weapons. ez
 
I popped into Open for the Hesperus shindig, after exploring it all in Solo first as I was fully expecting to get blown to smithereens on poking my head above the parapets. While I didn't get ganked, I was reminded of how the whole, "PvPers are just playing the game the way like like, as intended, and trying to say their motives are purely about griefing is something you can't prove!!!" argument, and how experience had shown, many (many) times before, said gank attempt would be bookended by a load of toxic comms spiel.

Sure enough, up pops a message in systems chat calling everyone sl**s, widely baiting, mocking, adn threatening, and generally behaving like they're a middle school bully. "Wassamatter, you can't handle a bit of friendly banter" etc. etc. Nah, it's just I, like a lot of others, don't really want to engage with the clearly mentally ill.
Interesting account, but you do know that system chat is cross-mode right?
 
just dont get ramed and buy a weapons. ez

I think you're confuzled.

The OP's suggestion is that attacking an unarmed ship results in your savegame getting wiped.

That means a player in an unarmed ship can indulge in whatever shenanigans they want without fear of reprisal from other players.

Whether or not I choose to fit weapons to my ship is of no consequence.
If I use them to attack a player in an unarmed ship who is, perhaps, pad-blocking, station-ramming, destroying mission-critical items or otherwise acting like a tool I CANNOT retaliate or I'll get my game wiped.

First rule of suggestions is to ask yourself how something could be abused because you can rest assured that it WILL be if it can be.
 
But the main thing people forget is, even if you reduce the risk of this, there is literally NOTHING to gain out of open play. There is not a single benifical aspect of elite that comes from partaking in open play aside from "Oh look i get to see people somee times maybe." out side of that, there is nothing worth doing in open, and only acts as a way to get ganked when you are just trying to mind your own business.

Nail on head, right there.

Honestly, Outlaws should be thankful that anybody plays in Open and gives them an opportunity to do their thing.
There is, as you say, absolutely zero practical reason for anybody not interested in PvP to inhabit Open rather than a PvE PG such as Mobius.

Personally, I'd say that the "solution" to Open needs to be balanced in both terms of punishing players for illegal acts and encouraging lawful players into Open.

I'd address the former by having no rebuy for outlaw ships - you do criminal stuff and your insurance doesn't cover you.
This would present only a moderate risk to those involved in PvE crime. An experienced player is, after all, in little danger of losing a ship during a PvE battle.
For those involved in PvP crime, there's likely to come a time when they'll meet their match and they'll permanently lose their god-mode murder-boat.
This possibility might encourage PvPers to make use of "disposable" ships, with only moderate engineering, which - in turn - would mean that a non-PvP ship would stand more chance of surviving an attack.

I'd address the latter by creating co-op play that needs players to work together to complete missions or other objectives.
We've already got surface outposts and orbital installations.
Set it up so that, for example, one player has to disable a generator in one place in order to lower the gates in another place a few km away.
You then need two players working together to get inside and steal the stuffz.
Equally, set it up so that shooting something on the outside of an orbital installation opens doors inside the installation.
Again, you now need two players working together so that somebody can make their way through the interior of the installation and gather stuffz.
 
Nail on head, right there.

Honestly, Outlaws should be thankful that anybody plays in Open and gives them an opportunity to do their thing.
There is, as you say, absolutely zero practical reason for anybody not interested in PvP to inhabit Open rather than a PvE PG such as Mobius.

Personally, I'd say that the "solution" to Open needs to be balanced in both terms of punishing players for illegal acts and encouraging lawful players into Open.

I'd address the former by having no rebuy for outlaw ships - you do criminal stuff and your insurance doesn't cover you.
This would present only a moderate risk to those involved in PvE crime. An experienced player is, after all, in little danger of losing a ship during a PvE battle.
For those involved in PvP crime, there's likely to come a time when they'll meet their match and they'll permanently lose their god-mode murder-boat.
This possibility might encourage PvPers to make use of "disposable" ships, with only moderate engineering, which - in turn - would mean that a non-PvP ship would stand more chance of surviving an attack.

I'd address the latter by creating co-op play that needs players to work together to complete missions or other objectives.
We've already got surface outposts and orbital installations.
Set it up so that, for example, one player has to disable a generator in one place in order to lower the gates in another place a few km away.
You then need two players working together to get inside and steal the stuffz.
Equally, set it up so that shooting something on the outside of an orbital installation opens doors inside the installation.
Again, you now need two players working together so that somebody can make their way through the interior of the installation and gather stuffz.
On PS Open is pretty much a solo experience, (I didn't encounter anyone between the 2nd and 7th) and at a CG Mobius is empty (whilst you do get to actually see other players at the CG in open.) Of course that might be of passing interest.
To deal with the less acceptable elements we have the block function whilst still getting to interact with the Cmdrs participating in the CG.
 
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