Don't bother, some can't seem to wrap their brains around the idea.better idea, just make an official Open PVE Mode !![]()
Don't bother, some can't seem to wrap their brains around the idea.better idea, just make an official Open PVE Mode !![]()
So i have gone over this many many many times before.It's a simple idea that could easily be implemented with the existing mechanics, as they appear to work. Since most of the people who play in solo do so to avoid pirates and gankers, the only way to lure people out of solo is to drastically reduce the risk of encountering those types. And I think you could do that by instituting a "death penalty" for anyone who attacks an unarmed ship. Basically, attack an unarmed ship and your commander is erased as if you had hit the menu option yourself. All your ships, all your money, all your ranks-- gone. Enjoy your new Sidewinder!
They already have this, check mobiusbetter idea, just make an official Open PVE Mode !![]()
You still don't understand? We know escaping gank is fairly easy and good shields are good. We just don't think escaping a gank is gameplay, so don't want to waste time on entertaining someone else with it. Basically, it's a daft activity.It's just amazing how people don't want to accept fact that avoiding gank is turbo easy.
Don't fly in the bubble with D shields swap them to A class, you don't even need to engineer, put fiew Shield Boosters and Hull Reinforcements and you will be able perfectly ignore every player murder attempt - just Hi-wake after interdiction.
then both, you and the attacker will be satisfied.
you, because you succeeded in avoiding death and you had some kind of adventure, and opponent because he met someone who knows what he is doing
tbh I'm never angry if someone escapes me, I'm even happy about it. it's like: cool, good for you fella
I refer to people who are afraid of death in the game and evil gankers, and for that reason they choose to go solo.You still don't understand? We know escaping gank is fairly easy and good shields are good. We just don't think escaping a gank is gameplay, so don't want to waste time on entertaining someone else with it. Basically, it's a daft activity.
Well, but if this thread demonstrates anything, it shows that those people are very rare. Most even of the ones who play in Solo don't give that as the reason.I refer to people who are afraid of death in the game and evil gankers, and for that reason they choose to go solo.
if someone doesn't want to interact with others at all, and therefore chooses to go solo, that's fair. that's the difference
There is no escaping lame and annoying AI saying the same old same old.. i'm unsure what mode you can go into to avoid this? Give me a human pulling me out of SC instead of the dodgy AI any day of the week, thanks.You still don't understand? We know escaping gank is fairly easy and good shields are good. We just don't think escaping a gank is gameplay, so don't want to waste time on entertaining someone else with it. Basically, it's a daft activity.
looks like a win-win idea. current open players wont loose anything (except maybe few less migrated players to gank) and solo players would gain more MMO coop experience.better idea, just make an official Open PVE Mode !![]()
Solo Modelooks like a win-win idea. current open players wont loose anything (except maybe few less migrated players to gank) and solo players would gain more MMO coop experience.
It's a simple idea that could easily be implemented with the existing mechanics, as they appear to work. Since most of the people who play in solo do so to avoid pirates and gankers, the only way to lure people out of solo is to drastically reduce the risk of encountering those types. And I think you could do that by instituting a "death penalty" for anyone who attacks an unarmed ship. Basically, attack an unarmed ship and your commander is erased as if you had hit the menu option yourself. All your ships, all your money, all your ranks-- gone. Enjoy your new Sidewinder!
just dont get ramed and buy a weapons. ezTerrific idea.
You've just made it possible for somebody to build a stupidly tanky ship and use it as a battering ram to destroy as many other players as they want, or generally make a nuisance of themselves, without fear of reprisal as long as they don't fit any weapons.
Interesting account, but you do know that system chat is cross-mode right?I popped into Open for the Hesperus shindig, after exploring it all in Solo first as I was fully expecting to get blown to smithereens on poking my head above the parapets. While I didn't get ganked, I was reminded of how the whole, "PvPers are just playing the game the way like like, as intended, and trying to say their motives are purely about griefing is something you can't prove!!!" argument, and how experience had shown, many (many) times before, said gank attempt would be bookended by a load of toxic comms spiel.
Sure enough, up pops a message in systems chat calling everyone sl**s, widely baiting, mocking, adn threatening, and generally behaving like they're a middle school bully. "Wassamatter, you can't handle a bit of friendly banter" etc. etc. Nah, it's just I, like a lot of others, don't really want to engage with the clearly mentally ill.
just dont get ramed and buy a weapons. ez
yes, you're rightI think you're confuzled.
But the main thing people forget is, even if you reduce the risk of this, there is literally NOTHING to gain out of open play. There is not a single benifical aspect of elite that comes from partaking in open play aside from "Oh look i get to see people somee times maybe." out side of that, there is nothing worth doing in open, and only acts as a way to get ganked when you are just trying to mind your own business.
On PS Open is pretty much a solo experience, (I didn't encounter anyone between the 2nd and 7th) and at a CG Mobius is empty (whilst you do get to actually see other players at the CG in open.) Of course that might be of passing interest.Nail on head, right there.
Honestly, Outlaws should be thankful that anybody plays in Open and gives them an opportunity to do their thing.
There is, as you say, absolutely zero practical reason for anybody not interested in PvP to inhabit Open rather than a PvE PG such as Mobius.
Personally, I'd say that the "solution" to Open needs to be balanced in both terms of punishing players for illegal acts and encouraging lawful players into Open.
I'd address the former by having no rebuy for outlaw ships - you do criminal stuff and your insurance doesn't cover you.
This would present only a moderate risk to those involved in PvE crime. An experienced player is, after all, in little danger of losing a ship during a PvE battle.
For those involved in PvP crime, there's likely to come a time when they'll meet their match and they'll permanently lose their god-mode murder-boat.
This possibility might encourage PvPers to make use of "disposable" ships, with only moderate engineering, which - in turn - would mean that a non-PvP ship would stand more chance of surviving an attack.
I'd address the latter by creating co-op play that needs players to work together to complete missions or other objectives.
We've already got surface outposts and orbital installations.
Set it up so that, for example, one player has to disable a generator in one place in order to lower the gates in another place a few km away.
You then need two players working together to get inside and steal the stuffz.
Equally, set it up so that shooting something on the outside of an orbital installation opens doors inside the installation.
Again, you now need two players working together so that somebody can make their way through the interior of the installation and gather stuffz.