No further VR development is both expected and makes sense

^^^ This. Has FDev actually answered this question? They may have... appreciate any feedback on this one, fellow commanders.

Easy... :) First Person Shooter is fashion currently, and makes big cash inflow...

For business, it makes sense to give it a go...

Moneeeey... It's a gas... 🎵
 
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There has obviously been a lot of disappointment and anger over the fact Frontier have announced they won't be developing a full VR experience for on-foot gameplay. I play in VR sometimes, and sometimes I play normally, but 100% back the lack of VR for on-foot.

The amount of development resource required to design and create a proper on-foot VR experience that also integrates properly with non-VR players is immense. Absolutely nothing to do with performance (although that's not been great so far in Odyssey but slowly improving). It's a bit more involved and requires a bit more thought than one suggestion I saw which was "oh it's the same as the SRV just change the cab for the helmet HUD". Frontier are not a global developer with offices worldwide that they can just point at and go "you 300 people are doing the VR on-foot".

Performance concerns aren't the reason you're not having it - the reason you're not having it is Frontier has a limited amount of resources and they've allocated them to create something that 95% of the player base can access and enjoy. They declined to expend massive amounts of resource on something that a small percentage will ever see. How many new players or existing players returning and buying the expansion will on-foot VR bring in above and beyond the standard experience?

There's a strong argument to end all VR support because it frees up time chasing down and maintaining issues with it which could be spent elsewhere, in much the same way the 32-bit and DirectX 10 support was ended, but as ED remains one of VR's killer apps (I've certainly not done much else with my headset other than a bit of Audioshield) maybe there are other incentives to keep it going because it retains that premier status of a "big" game which is even better in VR.

Anyway, just some thoughts, keep on going Frontier, I'm mostly enjoying Odyssey when it behaves.
Until I buy VR, I agree. ;)
 
There has obviously been a lot of disappointment and anger over the fact Frontier have announced they won't be developing a full VR experience for on-foot gameplay. I play in VR sometimes, and sometimes I play normally, but 100% back the lack of VR for on-foot.

The amount of development resource required to design and create a proper on-foot VR experience that also integrates properly with non-VR players is immense. Absolutely nothing to do with performance (although that's not been great so far in Odyssey but slowly improving). It's a bit more involved and requires a bit more thought than one suggestion I saw which was "oh it's the same as the SRV just change the cab for the helmet HUD". Frontier are not a global developer with offices worldwide that they can just point at and go "you 300 people are doing the VR on-foot".

Performance concerns aren't the reason you're not having it - the reason you're not having it is Frontier has a limited amount of resources and they've allocated them to create something that 95% of the player base can access and enjoy. They declined to expend massive amounts of resource on something that a small percentage will ever see. How many new players or existing players returning and buying the expansion will on-foot VR bring in above and beyond the standard experience?

There's a strong argument to end all VR support because it frees up time chasing down and maintaining issues with it which could be spent elsewhere, in much the same way the 32-bit and DirectX 10 support was ended, but as ED remains one of VR's killer apps (I've certainly not done much else with my headset other than a bit of Audioshield) maybe there are other incentives to keep it going because it retains that premier status of a "big" game which is even better in VR.

Anyway, just some thoughts, keep on going Frontier, I'm mostly enjoying Odyssey when it behaves.
They should only work on low hanging fruit that no one wants, got it.
 
You might want to reconsider your stance because if Fdev decides to support features depending on the number of players using it you will inevitably find yourself in a similar position as the VR community is now.

As is they all ready have the tendency to drop features that are "difficult" (powerplay, CQC, multi crew...(if you use it we'll fix it. (Sorry Fdev that's not how that works)))

Personally I feel that since both the base game as well as the Horizons DLC support VR it's not unreasonable to expect Odyssey to support it as well.
 
The irony of that statement is, when CoD did went in to space with CoD Infinite Warfare - they actually had Ship Interiors.

Just think about it for a moment: Even CoD had Ship Interiors while ED doesn't.
Not only that, CoD Infinity Warfare even had EVA.



To summ up.

An FPS shooter had both Ship Interiors and EVA, while a Space Sim doesn't. And now they are gutting VR support.
Crazy world we live in.
Ha ha - indeed!!

TBH … I kinda feel the best move now might be to spin off Elite: Odyssey as a separate (PC only) game linked to the same universe. Then they can focus on making that work as an “in person” game without the need for VR. Which can be fixed on its own timescale rather than hold up further content for the main Elite Dangerous game.

And then they can leave Horizons the heck alone save for producing some current-gen console versions (I would happily pay a modest premium to upgrade) and some simpler DLCs like Story-based missions, new ships, etc.
 
I doubt adding VR on foot is that challenging for FD if they decided to do it. They have a fairly big team working on Elite as far as I know, so adding VR on foot seems a reasonable thing to do in the future. My greatest concern is really the performance issues and this should get sorted out before anything else in my opinion. I believe that this is the very reason that it is losing potential players of the game due to the poor reviews, and that is truly sad to see. I really do want this game to continue and hope that it does as it's really the only game I have on my PC. I am disappointed like many of you are about the poor planet tech and the so called atmosphere's on planets being almost non existent, however, I still hold out hope that this will get addressed at some point..

Performance is paramount though. You can't do any sort of FPS with choppy frame rates, that's just a no go.

As for console versions (which is what PC players will have to wait for), they said they are bound by legal reasons to make the console version which is a shame as this really isn't a console game from my point of view (others might disagree) To me this is a PC game throughout and possibly mac too. Consoles are for quick fix games with a start and an end. (I do own a console). I do understand though that it is about reaching new audiences but wish this wasn't the case.
 
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I'm suggesting FDev don't have infinity developers so they concentrate their efforts on the areas which have the most benefit for the biggest number of players. Much like I don't cry about there being the odd graphical glitch when FD are working on core stabilty or connection issues that are stopping people from playing the game.
100+ devs is no small amount of devs. NMS has done so much more than ED these years with a fraction of the devs.
 
Unless it can be properly demonstrated that VR would soak up significant development time that could be spent elsewhere the OP doesn't have a leg to stand on. The "it's hard to do" argument doesn't hold much water really (performance aside, and that needs improving regardless). To develop a really good, VR-dedicated FPS would, to develop a fairly minimal one, e.g. no motion controls, minimum functional UI tweaks (aside from improving them altogether) - hard to believe that's all that much of a burden to be frank, in a game which already has VR support elsewhere.
 
I guess thats normal these days to dont give a sh** to anyone else...

Maybe i should suggest to stop developping for console player...
Heh, this attitude is quite old now. I still remember the day of people telling me to swallow the bitter pill that was the FSS and claiming many weren't 'true' explorers. It was also the attitude many (including myself) took when support for Apple users was dropped.
 
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The majority of the "features" needed to implement VR in odyssey are currently being wasted in the camera suite. The only reason to not extract what is needed is the fact that the only reason the camera suite is here would be for " content" creators to show off their "skills".
 
I agree, if they have $10 to spend maintaining ED, I’d rather them spend all of it on something that most people can enjoy rather than $5 on VR and $5 on everything else.

VR in ED is a neat gimmick, but at the end of the day, it is a gimmick. ED has never been a true VR game with full VR support. They got head tracking and stereoscopic vision, but that’s it. The money is better spent on the rest of the game.
 
Complete logical fallacy here where you fail to take into account that ED in fact is very likely more popular among VR users (particularly hard core ones) than among the average gamer. Your ”subset of a subset” therefore in no way implies that the percentage of the ED playerbase that are VR players is smaller than the percentage of VR players anong gamers as a whole. Rather the opposite. Because ED has been a major title on the VR scene, the percentage of VR players is likely to be significantly higher than the percentage of gamers that play games in VR.
Sorry but it is not a logical fallacy at all.

He never said this game was not more popular for the VR community than the average game. He said that the VR community is way too small to begin with. According to the last statistics the percentage of VR users among the whole gaming market is only 2%. Even if this game is extraordinary popular among VR users and you manage to form the 10% of the community (Which I dont think you manage, I'm willing to bet that it's more like 5% max), it is very hard to justify to distribute exclusive development hours to such a small amount of people in a game that lacks gameplay loops, polishing and performance work all over the place.

Sorry but for me it is completely understandable not to support VR further until the issues that affect the whole community are improved. And I think that that is gonna take such an amount of time that I can't see VR support coming back. It is sad, but I can't say I dont support the decision.
 
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