^^^ This. Has FDev actually answered this question? They may have... appreciate any feedback on this one, fellow commanders.
Easy...
For business, it makes sense to give it a go...
Moneeeey... It's a gas...

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^^^ This. Has FDev actually answered this question? They may have... appreciate any feedback on this one, fellow commanders.
Until I buy VR, I agree.There has obviously been a lot of disappointment and anger over the fact Frontier have announced they won't be developing a full VR experience for on-foot gameplay. I play in VR sometimes, and sometimes I play normally, but 100% back the lack of VR for on-foot.
The amount of development resource required to design and create a proper on-foot VR experience that also integrates properly with non-VR players is immense. Absolutely nothing to do with performance (although that's not been great so far in Odyssey but slowly improving). It's a bit more involved and requires a bit more thought than one suggestion I saw which was "oh it's the same as the SRV just change the cab for the helmet HUD". Frontier are not a global developer with offices worldwide that they can just point at and go "you 300 people are doing the VR on-foot".
Performance concerns aren't the reason you're not having it - the reason you're not having it is Frontier has a limited amount of resources and they've allocated them to create something that 95% of the player base can access and enjoy. They declined to expend massive amounts of resource on something that a small percentage will ever see. How many new players or existing players returning and buying the expansion will on-foot VR bring in above and beyond the standard experience?
There's a strong argument to end all VR support because it frees up time chasing down and maintaining issues with it which could be spent elsewhere, in much the same way the 32-bit and DirectX 10 support was ended, but as ED remains one of VR's killer apps (I've certainly not done much else with my headset other than a bit of Audioshield) maybe there are other incentives to keep it going because it retains that premier status of a "big" game which is even better in VR.
Anyway, just some thoughts, keep on going Frontier, I'm mostly enjoying Odyssey when it behaves.
They should only work on low hanging fruit that no one wants, got it.There has obviously been a lot of disappointment and anger over the fact Frontier have announced they won't be developing a full VR experience for on-foot gameplay. I play in VR sometimes, and sometimes I play normally, but 100% back the lack of VR for on-foot.
The amount of development resource required to design and create a proper on-foot VR experience that also integrates properly with non-VR players is immense. Absolutely nothing to do with performance (although that's not been great so far in Odyssey but slowly improving). It's a bit more involved and requires a bit more thought than one suggestion I saw which was "oh it's the same as the SRV just change the cab for the helmet HUD". Frontier are not a global developer with offices worldwide that they can just point at and go "you 300 people are doing the VR on-foot".
Performance concerns aren't the reason you're not having it - the reason you're not having it is Frontier has a limited amount of resources and they've allocated them to create something that 95% of the player base can access and enjoy. They declined to expend massive amounts of resource on something that a small percentage will ever see. How many new players or existing players returning and buying the expansion will on-foot VR bring in above and beyond the standard experience?
There's a strong argument to end all VR support because it frees up time chasing down and maintaining issues with it which could be spent elsewhere, in much the same way the 32-bit and DirectX 10 support was ended, but as ED remains one of VR's killer apps (I've certainly not done much else with my headset other than a bit of Audioshield) maybe there are other incentives to keep it going because it retains that premier status of a "big" game which is even better in VR.
Anyway, just some thoughts, keep on going Frontier, I'm mostly enjoying Odyssey when it behaves.
This is something that one bored modder can put together for a FPS game, without the source. I think fdev can handle it with 100 developers and millions in sales.The amount of development resource required to design and create a proper on-foot VR experience that also integrates properly with non-VR players is immense.
You don’t use a feature that hasn’t been developed?Yeah if I know I'm going to be doing loads of stuff on foot I don't bother with the headset.
Ha ha - indeed!!The irony of that statement is, when CoD did went in to space with CoD Infinite Warfare - they actually had Ship Interiors.
Just think about it for a moment: Even CoD had Ship Interiors while ED doesn't.
Not only that, CoD Infinity Warfare even had EVA.
To summ up.
An FPS shooter had both Ship Interiors and EVA, while a Space Sim doesn't. And now they are gutting VR support.
Crazy world we live in.
100+ devs is no small amount of devs. NMS has done so much more than ED these years with a fraction of the devs.I'm suggesting FDev don't have infinity developers so they concentrate their efforts on the areas which have the most benefit for the biggest number of players. Much like I don't cry about there being the odd graphical glitch when FD are working on core stabilty or connection issues that are stopping people from playing the game.
Heh, this attitude is quite old now. I still remember the day of people telling me to swallow the bitter pill that was the FSS and claiming many weren't 'true' explorers. It was also the attitude many (including myself) took when support for Apple users was dropped.I guess thats normal these days to dont give a sh** to anyone else...
Maybe i should suggest to stop developping for console player...
Nah, I bought the DLC in 2014 for a VR game.You bought a DLC where you knew it would not be there from the start, and you expected it to be in the game a few weeks after launch?
son you need to change habits ....
Sorry but it is not a logical fallacy at all.Complete logical fallacy here where you fail to take into account that ED in fact is very likely more popular among VR users (particularly hard core ones) than among the average gamer. Your ”subset of a subset” therefore in no way implies that the percentage of the ED playerbase that are VR players is smaller than the percentage of VR players anong gamers as a whole. Rather the opposite. Because ED has been a major title on the VR scene, the percentage of VR players is likely to be significantly higher than the percentage of gamers that play games in VR.