Not based on my understanding of the definition. What you’re describing is complexity, not depth. Depth is the number of unique outcomes, relative to the number of player actions. A good game maximizes depth (outcomes) while minimizing complexity. A classic example is the difference between Go (depth) and Chess (complexity).We can agree to disagree. Depth is down and that's what you get with SC, down to every switch, button and screen working. Breadth is scope, size of environment and such, which you get with ED.