Elite Dangerous: Odyssey Update 7 Notes

hehehe, yup, all too aware of those warnings, and I've dealt with them in my own code (I've been compiling with -Werror for almost 30 years).

When you maintain a virtual machine that heavily abuses such casts (quakec), you get very very familiar with cast issues. Fortunately, I got smart with it 20 years ago and replaced all the evil code with access macros. Makes keeping up with compilers much easier :)
 
hehehe, yup, all too aware of those warnings, and I've dealt with them in my own code (I've been compiling with -Werror for almost 30 years).

When you maintain a virtual machine that heavily abuses such casts (quakec), you get very very familiar with cast issues. Fortunately, I got smart with it 20 years ago and replaced all the evil code with access macros. Makes keeping up with compilers much easier :)
Yeh ..another tricky thing like mixing signing / unsigned freely, then somewhere left shift for whole bits lengths, like
uint32 i;
i << 32
UB again ...and random stuff happens, or 1 << 32 -- here 1 is signed, UB again.
People love to pretend they're smarter then compiler :D
 
It is because I am guilty of this that I have been using -Werror for almost 30 years. I once ignored a "may be used uninitialized" warning, then spent an hour debugging my code, only to find the problem was due to the variable being uninitialized. :p
Also having static analyzer run in BG in IDE helps.
 
@sallymorganmoore
Walking on stations for shopping breaks fps in space AGAIN. As it was in patch 4. Like 120-180 fps down to 20-30.
Game complete reload fixes.
P.S. I feel like talk-to-NPC breaks fps, but not sure for sure :D

EDIT: Just docked POISSON ORBITAL into KAPPA system. Used market - sell/buy - undock. Broken FPS. Didn't go to walk.
 
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@sallymorganmoore
Walking on stations for shopping breaks fps in space AGAIN. As it was in patch 4. Like 120-180 fps down to 20-30.
Game complete reload fixes.
P.S. I feel like talk-to-NPC breaks fps, but not sure for sure :D
Yep.

Disembark I have 60FPS in the hanger. Return to hanger after concourse 28FPS and now space barely clings to 60. Even inside the concourse is better than the hanger return.

Frankly FPS is the worst its ever been for me again. This had been a steady theme each update. Ive abandoned most hope for anything else. I suspect the settlements/bio will be like the concourse and I am now pushed past the edge of what’s okay to me. 30FPS on a 2080 at 0.65X is not going to cut it. The updates have slowly eliminated ALL of my FPS margin.

This really kinda sucks.
 
I did my usual walk around in the Shinrarta Dezhra social space and for me the performance has significantly improved there. I'm getting framerates in the 90's and 100's now, where in patch 6 I would be in the 60's and 80's range. So for me there has definitely been major improvements on the frame rate side. I also noticed that the GPU utilization in now in the 80's and no longer below the 50's, so someone indeed optimized the code to make more use of the GPU's capabilities.

Keep up the good work!
 
I have found that after a restart, space and on-ground (away from settlements) is ok (100-200 in space, 60-80 on ground (srv)), though near a geyser or two, not so good (40-50). But before the restart, I went from ground starport, carrier (then ice ring and back, due to limpet bug), remote ground: I was getting 20fps in my srv. It seems the resource issues are worse (possibly exacerbated by other changes).
 
Hotfix patch 7 first, I don't want to have this for another two months.
Update 8 needs to be a miracle at this rate. For me EDO is a total and utter failure so far, swapping from a smooth, good looking Horizons on my low spec PC to what is essentially a broken janky mess of Odyssey. Seven patches later and although some new tweaks to features have gone in the underlying solidity of Horizons has just gone to jelly.

sigh

I'm just hoping some of the bug fixes worked (like the Thargoid heart bug) so that all this is doing something.
 
Update 8 needs to be a miracle at this rate. For me EDO is a total and utter failure so far, swapping from a smooth, good looking Horizons on my low spec PC to what is essentially a broken janky mess of Odyssey. Seven patches later and although some new tweaks to features have gone in the underlying solidity of Horizons has just gone to jelly.

sigh

I'm just hoping some of the bug fixes worked (like the Thargoid heart bug) so that all this is doing something.
Nah. Code is broken initially by design, in Horizons it hit own limits. Odyssey is what happening when they try to upgrade it.
Have to wait while they will re-write old stuff.
Those bugs were in Horizons like broken carrier panels too, but it was single bug so they hot-fixed it. For big changes it doesn't work.
 
I find this change really debatable... Unnecessary actually
All downloads being illegal? Meh.
Agreed, one hundred percent. Didn't mind some stuff being illegal to download, but it was nice to be able to pop into (say) a tourist settlement and check the data port and just occasionally you would get a warm glow when an Opinion Poll showed up. Getting engineering data is hard enough as it is.
 
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Nah. Code is broken initially by design, in Horizons it hit own limits. Odyssey is what happening when they try to upgrade it.
Have to wait while they will re-write old stuff.
Those bugs were in Horizons like broken carrier panels too, but it was single bug so they hot-fixed it. For big changes it doesn't work.
Sorry to be negative, but EDO is a total mess compared to Horizons. At least I can play Horizons, and that everything generally works. For example I don't have 5 PA dealing out trillions of DPS in a released patch.

Have to wait while they will re-write old stuff.
What were FD doing for 2 years then?
 
Made EDO possible at all :D
Because Horizons were finished. No way to add anything without breaking all. So they had to do leap of fate to EDO.
Which is a nonsense answer for a game that is being constantly developed- its never 'finished'. FD should have at least known the limitations of the engine before trying to add on something that would break it. They themselves have done prototypes of features long before they went into production and seen some of the retrograde steps being introduced.

Now FD have the unenviable position of two years of work (granted world plague got in the way) + 6 months extra and so far its still an unstable mess thats dragging down the player numbers and costing them 5 million in projected income.
 
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