Elite Dangerous: Odyssey Update 7 Notes

sallymorganmoore

Senior Community Manager : Elite Dangerous
@sallymorganmoore I am getting plummeting abysmal frame rates getting near a planetary settlement, or leaving it (ie aiming 90 degrees at the sky with no planet visible at all - only sky).
CPU is not busy at all, GPU is 60%, using 6GB ram (I have 8GB), disk io is not occurring that I can tell. Running at 1080 with most stuff on high. Didn't have this issue in update 6 at all.

Repeatable in Asura system, heading towards Ibanez's Burrow. Drops from 60fps to 35 to 3fps (!) and takes 30 seconds (?) to recover.

On leaving the settlement and aiming at the sky, flying upwards into space (before entering super cruise) the same happens. Truly absymal frame rates even though I am looking at the sky - no planetary terrain.
On entering super cruise it appears to "fix" itself after a bit.

Walking around the settlement was smooth but approaching and leaving was utterly horrendous and the worst frame rates I've had in Odyssey, even since initial release.

EDIT: GPU is actually 100%. Same happens if you approach Sanctuary in the same Asura system. Same happens if you walk into the engineer's workshop - stood facing Petra and appalling framerates. Same happens if you then go to Sanctuary's concourse/bar - 3fps but the GPU is only 6% and it's a constant 3fps stood looking at the bar....

Thank you for so much info here. Can I trouble you for yourrrr DxDiag maybe? You can DM it to me in an attachment if you have a moment (and don't mind, of course :))
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Hi Sally, just tried out one of the planets near Beagle Point, noticed the following (no, didn't check all 30 pages if this has been reported so sorry if this was already mentioned):

Floating rocks. No, not actual floating in the air rocks. This was noticed on the SRV scanner.
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Note it shows the item is above me. It is actually under me.

Noted something similar on my ship when returning for departure from the surface:
E3C702C68257558D2FB701FF64A079B9DF73B6DF

I realize that I'm in a crater but the ship is on the same level as me. There shouldn't be an indicator that it's hovering several meters above me.

Frame rates: Still having an issue watching this number vary from 55 to 35 depending on which way I'm looking. On approach there was a huge amount of visual stuttering. Tried using normal view as well as "heat map" view, no difference - if it's going to stutter, it'll stutter.
Did notice that once I got about 3 or 4 km the frame rate picked back up.
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Love the textures. Would love the frame-rate number shown in this last image to show up on the ground. Even if it's never going to be possible, 50-55 fps would be a serious improvement. And I'm not going to get to see the inside of a station for another few months. BTW, the station I'm heading to is Jaques Station. It would be nice to see him tending bar (hint hint). :)

Thanks for all your help with this, Sally! We appreciate you being here and putting up with us. I know we can be … trying at times.
I, myself, have had to herd cats once in a while.

Hahah I can appreciate at this point that you're all not going to trawl back to see who's reporting what, so don't you worry.
Yep, grabbed the "floating scanner rocks" yesterday so that's under my belt - the rest of your feedback is reall helpful and awesome too. Thanks so much.
 
Do you think someone deleted the source code by accident and Frontier are having to reverse engineer everything?

LOL, no. That would be terrible.

Allegedly that is what happened with one game that i bought. It was EA and didn't play it much. Then devs said they had lost (some of?) the source code and rereleased it after some time as free but without multiplayer or something. No idea if this was a load of tosh from the devs and they were covering up that they couldn't deliver on the multiplayer part.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
@sallymorganmoore
Walking on stations for shopping breaks fps in space AGAIN. As it was in patch 4. Like 120-180 fps down to 20-30.
Game complete reload fixes.
P.S. I feel like talk-to-NPC breaks fps, but not sure for sure :D

EDIT: Just docked POISSON ORBITAL into KAPPA system. Used market - sell/buy - undock. Broken FPS. Didn't go to walk.

Hmmmmmmmmmmmmmmmmmmmmmmmmaaarrrg...what is doing this....
Would you mind DMing me your DxDiag please? Im really sorry that I'm doing this to people but gotta try whatever at this point.
 
LOL, no. That would be terrible.

Allegedly that is what happened with one game that i bought. It was EA and didn't play it much. Then devs said they had lost (some of?) the source code and rereleased it after some time as free but without multiplayer or something. No idea if this was a load of tosh from the devs and they were covering up that they couldn't deliver on the multiplayer part.

It was EA so yea for sure it was the latter.
 
If only you thought about at least adding a few ships (in a space ship I wouldn't be stupid that). Or give us 5000 Arx every time you force folks full game size updates. all 24 hours before the break on Thursday instead of doing it at the same time.
 
Would you mind DMing me your DxDiag please?
Em...I play on linux...Latest nvidia driver, just updated tonight, proton experimental latest steam version, 2060 nvidia, cpu:
processor : 0
vendor_id : GenuineIntel
cpu family : 6
model : 165
model name : Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
stepping : 5
microcode : 0xec
cpu MHz : 4300.000
cache size : 12288 KB
physical id : 0
siblings : 12
core id : 0
cpu cores : 6
apicid : 0
initial apicid : 0
fpu : yes
fpu_exception : yes
cpuid level : 22
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc art arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch cpuid_fault invpcid_single ssbd ibrs ibpb stibp ibrs_enhanced fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid mpx rdseed adx smap clflushopt intel_pt xsaveopt xsavec xgetbv1 xsaves dtherm ida arat pln pts pku ospke md_clear flush_l1d arch_capabilities
bugs : spectre_v1 spectre_v2 spec_store_bypass swapgs itlb_multihit
bogomips : 5802.42
clflush size : 64
cache_alignment : 64
address sizes : 39 bits physical, 48 bits virtual
power management:
 
If only you thought about at least adding a few ships (in a space ship I wouldn't be stupid that). Or give us 5000 Arx every time you force folks full game size updates. all 24 hours before the break on Thursday instead of doing it at the same time.

Would giving people free money and more ships have prevented any of the bugs raised in the update?

Also, 5GB isn't a full-size update.
 
Two sets of eyes MB : Have one of these CPU: yup got one of these too RAM: Downloaded some extra ram to get an extra frame in EDO GPU: Sold mine and bought a boat. SSD : I use an abacus to store my data HDD: Too rich for my blood Keyboard: Amazon basics best of gear Mouse: Cat decapitated one on my front door the other day Monitor: No my tag was taken off so no longer a danger to the community Full Tower: Never seen that movie Dark Tower film was pants CPU cooler: Im no stranger to blowing on things to keep them cold and fridged Win 95
:ROFLMAO:
 
If only you thought about at least adding a few ships (in a space ship I wouldn't be stupid that). Or give us 5000 Arx every time you force folks full game size updates. all 24 hours before the break on Thursday instead of doing it at the same time.
iirc EDO is about 60GB, if you want full game size updates plat COD warzone 60-70GB updates were common after launch.
 
I havent checked previous posts yet or submitted a ticket but...

I was mining in my corvette earlier and quite often on deploying a limpet, i would hear the audio, but no limpets would launch. The audio of the limpet launcher was continually sounding, but no limpets would appear. This happened about 6 times in the hour I was on. To do a quick fix without having to relog, simply do a reboot and repair, that clears the dead limpets and gets you back going until the next time.
thanks for the many fixes and QOL improvements.
 
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