Newcomer / Intro My Return to ED ......

In a un-engineered Hauler, it's a looooooong way, but if it's the challenge you want....
Yes, it definitely is, but I think it will take some planning, and might include the purchase of some special-purpose modules to help me get there. Just let me get the Hauler first and maybe you will help me do the planning ?
 
Yes, it definitely is, but I think it will take some planning, and might include the purchase of some special-purpose modules to help me get there. Just let me get the Hauler first and maybe you will help me do the planning ?
I can show you a suggested build for a Hauler for your early exploration goals - perhaps "road to riches" tours which a list of systems on a route of your choosing known to contain earth like worlds and water worlds which are worth a lot of credits when you use the detailed surface scanner to map them.

I do have some notes to short cut the process of obtaining an Engineered FSD V1 that only comes in size 5, so DBX, ASPX, Phantom is needed for it. Best FSD in the game - easier to get than working with an engineer to tune an FSD and it gives a better jump range than what the engineer can do.
I can then point you in the right direction to get a Guardian FSD booster which can be made in a variety of sizes, but the best size 5 one giving +10.5ly jump range does not fit in a DBX, so is for ASPX, Phantom and any ship with a size 5 or larger internal slot. If you really want to put one in the DBX it must be a size 4 giving +9.3ly to jump range. The mission to get the parts for this involves a 1000ly+ each way journey and landing on rough terrain. The best ship in the whole game for this mission is the DBX.

Each of the above tasks involves exploration related activity - no ship combat or mining is required (SRV needs to shoot stuff), but it will take some hours to achieve. There is some advantage in knowing the materials you need ahead of time, because if you are exploring in the Hauler and happen upon "High Grade Emissions" signals, you could take the opportunity to visit the signal location and salvage some useful materials from the wreckage of destroyed ships there. Collection limpet controllers and limpets make this task easier. These materials can be traded later for the materials you actually need for the FSD V1. Note - materials take up no cargo space, do not add the the weight of the ship and are never lost if your ship is destroyed due to "space fairy magic".

The key thing about the above, is engineering and FSD boosters is quite an investment in time and effort that I suggest you only do for the benefit of larger ship modules you will keep and use long term. All the Hauler modules are too small to be of use in the larger ships, so I'd suggest not worth investing engineering materials and effort in, unless you really want to keep the Hauler long term as a challenge. No amount of engineering on a Hauler will stretch it to the higher jump ranges the other ships can achieve.
 
I can show you a suggested build for a Hauler for your early exploration goals - perhaps "road to riches" tours which a list of systems on a route of your choosing known to contain earth like worlds and water worlds which are worth a lot of credits when you use the detailed surface scanner to map them.

I do have some notes to short cut the process of obtaining an Engineered FSD V1 that only comes in size 5, so DBX, ASPX, Phantom is needed for it. Best FSD in the game - easier to get than working with an engineer to tune an FSD and it gives a better jump range than what the engineer can do.
I can then point you in the right direction to get a Guardian FSD booster which can be made in a variety of sizes, but the best size 5 one giving +10.5ly jump range does not fit in a DBX, so is for ASPX, Phantom and any ship with a size 5 or larger internal slot. If you really want to put one in the DBX it must be a size 4 giving +9.3ly to jump range. The mission to get the parts for this involves a 1000ly+ each way journey and landing on rough terrain. The best ship in the whole game for this mission is the DBX.

Each of the above tasks involves exploration related activity - no ship combat or mining is required (SRV needs to shoot stuff), but it will take some hours to achieve. There is some advantage in knowing the materials you need ahead of time, because if you are exploring in the Hauler and happen upon "High Grade Emissions" signals, you could take the opportunity to visit the signal location and salvage some useful materials from the wreckage of destroyed ships there. Collection limpet controllers and limpets make this task easier. These materials can be traded later for the materials you actually need for the FSD V1. Note - materials take up no cargo space, do not add the the weight of the ship and are never lost if your ship is destroyed due to "space fairy magic".

The key thing about the above, is engineering and FSD boosters is quite an investment in time and effort that I suggest you only do for the benefit of larger ship modules you will keep and use long term. All the Hauler modules are too small to be of use in the larger ships, so I'd suggest not worth investing engineering materials and effort in, unless you really want to keep the Hauler long term as a challenge. No amount of engineering on a Hauler will stretch it to the higher jump ranges the other ships can achieve.
You must be getting sick of me. :cautious: Questions and more questions ...... 😖 If you want a break, just say so. Here or in a private conversation. And that applies to Codger and crib3. It's just that I'm here on my own with nobody else to talk to, so I spend a lot of time here at the Forum and piloting my Sidewinder. Anyway, thought I had to say something. I've been so full of rubbish lately: waitress's, getting out of my pilot's seat, perspex screens, size of the Universe, my ED personal reality issues ........ however I have decided there are things I can find elsewhere and don't need to ask here. eg. Manual Docking. I've just watched the ED video tutorial and cleaned that issue up.

Right ........ thanks for the above. I'll go through it later. I'll focus on it after I've bought my Hauler.
 
The only thing the video didn't explain was 'how do you know which way is "forward" when docking on an outside, external pad' ? Thanks.
 
The only thing the video didn't explain was 'how do you know which way is "forward" when docking on an outside, external pad' ? Thanks.
The number that floats above the pad is always aligned to the front of the pad. Also, sometimes the pad has a kind of V shape that points to the front, and there's usually a little deflection pad for exhaust at the back. You'll learn to tell visually after a while. Also, when you get close enough, you can see your ship icon above the pad during the landing process. It will point backwards if you're backwards :)
 
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The only thing the video didn't explain was 'how do you know which way is "forward" when docking on an outside, external pad' ? Thanks.
The holographic lading pad number needs to be in front of you. In fact you can use it as a guide to help you land.
You fly up to the number slowly until it just starts to disappear. Then if you stop and move straight down you will be near enough central to the landing pad.
 
You must be getting sick of me. :cautious: Questions and more questions ...... 😖 If you want a break, just say so. Here or in a private conversation. And that applies to Codger and crib3. It's just that I'm here on my own with nobody else to talk to, so I spend a lot of time here at the Forum and piloting my Sidewinder. Anyway, thought I had to say something. I've been so full of rubbish lately: waitress's, getting out of my pilot's seat, perspex screens, size of the Universe, my ED personal reality issues ........ however I have decided there are things I can find elsewhere and don't need to ask here. eg. Manual Docking. I've just watched the ED video tutorial and cleaned that issue up.

Right ........ thanks for the above. I'll go through it later. I'll focus on it after I've bought my Hauler.
It's not a problem. ED has become a hobby for me and I can't always fire up the game and fly when I want an ED fix, so talking about it on a forum is a substitute. I'm conscious of the fact that achieving goals on ED, especially engineering or long distance travel, can become a boring grind that pushes you out of the game. The occasional bit of direction from others on such subjects will save you many... many........ many... hours of aimless wandering. Do this for me - if you make it to Sagittarius A*, post on this thread so I can see it - https://forums.frontier.co.uk/threa...-please-read-op-before-posting.377553/page-72

If you make it there in a Hauler (entirely possible), I will shake my head, laugh and applaud you for your determination. I'd also like to see you make it there in one of the DBX/ASPX/Phantom trio.
 
Just to complete this explanation on how "other" images are seen by the pilot, here's my understanding of how it is done. Well ....... I believe it ..... 😉
Yes, yes ........... I do have better things to do, however ........ 😜

View attachment 264427

All I need to do now is work out how the pilot sees the Panels: the Nav panel, etc.
But maybe it's better I don't do it now or I'll really P**S YOU ALL OFF!!! 😉
Actually all of the things you see on your hud are holograms.
 
The holographic lading pad number needs to be in front of you. In fact you can use it as a guide to help you land.
You fly up to the number slowly until it just starts to disappear. Then if you stop and move straight down you will be near enough central to the landing pad.
This is my landing pad technique exactly, and you are usually bang on or extremely close to the right spot to land doing this. The number is at the back of the pad, so just poke the ships nose into it so it fades from view then descend.
 
If you make it there in a Hauler (entirely possible), I will shake my head, laugh and applaud you for your determination. I'd also like to see you make it there in one of the DBX/ASPX/Phantom trio.
No ....... it'll be in the Phantom. You notice how I'm not trying to make it to a Federation Galaxy in the Sidewinder. Probably should try for the DBX before making the journey, but I'm hoping to earn more credits in Federation territory so as to buy the DBX, ASP X, and Phantom quicker.
 
Actually all of the things you see on your hud are holograms.
Really? Bloody-hell. just shows how out of date I am.:D
 
Right ....... Does that mean no faction controls a complete Galaxy ?
That's right.
Super powers like the Feds, Empire and Alliance can control whole areas of the bubble. You will see this on the galaxy map if you set it to show powerplay, (plus also see why it's called the bubble.)

Minor factions control just 1 or more systems.

 
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