65000 Ly from Sol Club, thread the fourth

First, an apology about the picture quality but i'm playing on PS4 via remote play on a laptop.

Arrived at Beagle point 11th September 3307.
Commander - Cypher-Shryke.
Ship - Anaconda.
Jump Range - 62.8 LY.
 

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Started this trip back in January. Never figured it would take until Sep 13 to get here but finally made it to Beagle Point. One stop at Explorer's Anchorage to drop off a few escape pods then pressed on.
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It sure is going to be a long walk home. Will return via Colonia route. I'm hoping someone will install Jaques there before I arrive.
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Dropped in at the "Distant Worlds" fleet carrier to sell some Codex entries and re-do the paint job. I know it was probably a waste of money since it'll all go to pot before I get to Colonia but needed to dress up for my screen shot of looking back home.
 
Challenge accepted. ;)

CMDR: Dr. Chives
Ship: Racing Rodent
Shiptype: Anaconda
Class: Unlimited, with neutrons and a lot of premium injects.
Start: Galileo Station, SOL, 6.1.3307 at 18:00:00 UTC
Finish: Beagle Point, 6.1.3307 at 22:18:53 UTC
Time: 4:18:53


So, how did I do this? After Cmdr @Malic did his record run a week ago, I went to Beagle Point twice. The first journey was to map a custom route out there, fitted to my ship and my fuel consumption, like we do for the Buckyball A* Challenge. In the end I got a route with 267 jumps which needed 54 premium injects to complete (ouch!). Today I went to BP the second time, this time as a record attempt. I could not record the whole journey (not enough space on my harddrive for that...), but I took a screenshot every few minutes. So, if you are interested, here is the link to the full album on Imgur incl. the outfitting of my Anaconda: Sol - Beaglepoint in 4:18:53 (Full Album)

I hope I provided all necessary documentation. @iain666, if you need something else, just pm me. :)

And now, time for a break. Enough jumping for one day! 😆
This is insanely awesome, can you explain parts of the build? Why only a few 1a AFMUs instead of larger ones? Why the fuel transfer limpets?
 
This is insanely awesome, can you explain parts of the build? Why only a few 1a AFMUs instead of larger ones? Why the fuel transfer limpets?
Thank you! :giggle:

The build is a racing build, made solely for longrange racing on the neutrons: Bigger fueltank to minimize the times I need to jump away from the neutrons to a scoopable star, AFMU to repair the FSD when it reaches 80%, and so on. You cannot do much else with that build, I even have to disable the sensors when racing, to power my AFMUs....

Regarding the components: A bigger AFMU would be my choice for an exploration build, since it has a lot of ammo and uses only one slot. For racing, I don't need that much ammo, nor do I have a problem with the slots. Therefore I use 4 small 1A AFMU, which repair the FSD much faster than one big 6A AFMU. I usually have just enough time to plot the next jump and turn the ship around until the repairs are finished. When racing it is all about the time not spent jumping on the neutrons. 😉
The fuel limpets and the cargo space are a little quirk. Technically both things are not needed in the build, but as a Fuel Rat I'd abandon a race anytime to jump to a client out in the galaxy. I carry these modules solely to help if needed... 😊
 
Thank you! :giggle:

The build is a racing build, made solely for longrange racing on the neutrons: Bigger fueltank to minimize the times I need to jump away from the neutrons to a scoopable star, AFMU to repair the FSD when it reaches 80%, and so on. You cannot do much else with that build, I even have to disable the sensors when racing, to power my AFMUs....

Regarding the components: A bigger AFMU would be my choice for an exploration build, since it has a lot of ammo and uses only one slot. For racing, I don't need that much ammo, nor do I have a problem with the slots. Therefore I use 4 small 1A AFMU, which repair the FSD much faster than one big 6A AFMU. I usually have just enough time to plot the next jump and turn the ship around until the repairs are finished. When racing it is all about the time not spent jumping on the neutrons. 😉
The fuel limpets and the cargo space are a little quirk. Technically both things are not needed in the build, but as a Fuel Rat I'd abandon a race anytime to jump to a client out in the galaxy. I carry these modules solely to help if needed... 😊
I see! My mistake when I first attempted it was that i thought LESS fuel would be better, because higher individual jump range, but alas, that made my time significantly longer with refueling. I thought extra fuel might be the way to go, so I'm gonna try again soon with a proper racing 'conda. Hopefully will be attempting again soon!
 
The amount of time you'll spend scooping overall is just a function of how much fuel your FSD uses per jump, and how fast the scoop is. The amount of fuel you can carry almost doesn't matter in this regard. However it does matter in a few other ways, of course:

1. More fuel is better if you're spending most of your time using the neutron highway, to minimize how often you need to stop to refuel. More is also useful if you're jumping through an area of sparse non-scoopable stars (rare).

2. Less fuel is better for single-jump range. If you're traveling through mostly scoopable stars and aren't neutron boosting, then carrying less fuel can help you to travel faster due to a better jump range. But it requires scooping to full as often as possible.

So it really depends on the mode of travel you plan to do. Since I do a lot of both, I usually use the stock fuel tanks on most of my exploration ships, but there are valid reasons to go in either direction with fuel tanks as well.
 
Two days ago, I completed another Beagle Point expedition. This time, instead of leaving from Sagittarius A, I left from Sol and flew straight to Beagle Point, arriving in the system after 22 hours straight of flying (factoring in several breaks and the like - all during a charity stream). Unlike my previous trips, I actually made the effort to go to Oevasy SG-Y d0 (Ishum's Reach)!

I changed over from my trusty Asp Explorer to a heavily engineered Diamondback Explorer, which allowed me to make the jumps with ease (alongside the FSD injections required). I have done some hefty distances over my time, but this marks not only the longest I have ever flown in a single sitting, but it also marks the furthest system from Sol I have ever flown to. Naturally, I landed on the furthest planetary body I could and enjoyed the sight of near nothingness from one side, and the view of our galaxy from the other.

It's awfully lonely on the galactic edge, but in a beautiful way.


I'm not going to use the Excel formatting due to the fact that I have already posted in here about my first trip to Beagle Point, and that the cutoff mentioned earlier is in effect; this post is just for the thread records. I believe I am not applicable either for the 48 Hour Challenge due to the reporting requirements not being met (I only just noticed it was a thing, and was not able to capture screenshots of the start of the journey. However, the evidence can be provided at any time).


Arrived at Beagle Point on September 12 3307
Commander - Ingramatt
Ship - Diamondback Explorer
Jump Range - 74.5 LY
48 Hour Challenge - 22 Hours, 36 Minutes, 57 Seconds
 

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I'm not going to use the Excel formatting due to the fact that I have already posted in here about my first trip to Beagle Point, and that the cutoff mentioned earlier is in effect; this post is just for the thread records. I believe I am not applicable either for the 48 Hour Challenge due to the reporting requirements not being met (I only just noticed it was a thing, and was not able to capture screenshots of the start of the journey. However, the evidence can be provided at any time).

Ah sure, I'll believe you. Added to the 48 hour challenge sheet.

o7 Cmdr
 
I would need a lot of Monster if I were to attempt 24 hours straight of playing, and my heart just can't take that anymore. No way I could do Sol - Beagle Point in 48. I'm working my way there now and though I started out from Jameson Memorial, I headed south to Formidine Rift and then started working my way around. Came up the east side of the core, then stopped off at Explorer's Anchorage for some much needed repairs and now I'm on my final leg to Beagle Point and Ishuym's Reach after. I started my trip quite a while ago but had to take a couple weeks off to recover from the Rona. Right now I think my total number of days on this trip is about 8, but not non stop, maybe 6-8 hours a day.
 
Challenge accepted. ;)

CMDR: Dr. Chives
Ship: Racing Rodent
Shiptype: Anaconda
Class: Unlimited, with neutrons and a lot of premium injects.
Start: Galileo Station, SOL, 6.1.3307 at 18:00:00 UTC
Finish: Beagle Point, 6.1.3307 at 22:18:53 UTC
Time: 4:18:53
Thats a great record. Do you happen to know if it still holds?
 
I would need a lot of Monster if I were to attempt 24 hours straight of playing, and my heart just can't take that anymore. No way I could do Sol - Beagle Point in 48. I'm working my way there now and though I started out from Jameson Memorial, I headed south to Formidine Rift and then started working my way around. Came up the east side of the core, then stopped off at Explorer's Anchorage for some much needed repairs and now I'm on my final leg to Beagle Point and Ishuym's Reach after. I started my trip quite a while ago but had to take a couple weeks off to recover from the Rona. Right now I think my total number of days on this trip is about 8, but not non stop, maybe 6-8 hours a day.
No worries. The longest I've cared to marathon anything in the game straight through (brief refreshment, etc., interludes not withstanding) is probably around 18 hours, though usually less then that, and then even only a handful of times over the 7 years or so I've played the game. Not something I'd recommend in general either. Only do it for yourself if you care to. :)

Cheers.
 
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A journey, which started a month and a half ago, Dec 18, 2021, to be precise, is finally over and the return trip can be planned now. I have made it to Beagle Point and to Ishum's Reach beyond.

Arrival date: 6 Feb., 3308
Commander: sirpuma (Sir Puma)
Ship Type: Asp Explorer
Ship Name: Golden Hind
Jump Range (loaded max): 66.08LY
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Here is my Travel map. I started out from Shinrarta Dezra (Jameson Memorial) on the 18th of December and headed for the Formidine Rift. I explored the points of interest out there and a few nebulae, stopped by the abandoned mega ship, then headed east across the disk hoping to trek around the outer rim. But Then I came down with the Rona and took a few weeks off. When I got back to it I decided to head straight across the disk to Beagle Point but got distracted around the core looking for undiscovered Black Holes and Wolf Rayet stars. Once I got them, I stopped at Explorer's Anchorage for repairs and then headed north. Got a little ways up and managed a nasty belly flop on a planet and had to return to E.A. for repairs, then started off again. Finally reaching my destinations today. I'm sorry, I didn't plan this, but my travel map looks like the Little Cesar's Pizza Pizza guy.
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Here's links to my travel map and flight log on EDSM.
 
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