Game Discussions Star Citizen Discussion Thread v12

Bloody hell, what we on here Ebob, an 'alternative facts' crusade.

There is one truth and one only, the truth is while Star Citizen is a buggy mess the 'meshing together' hasn't been successful, the tech doesn't work in harmony and ramps shouldn't be homicidal maniacs.

It is out yet not out, the tech is broken but somehow complete....you're a contortionist Ebob
When did I say it was released? Tech can be broken but mechanically complete. Just because you have a crack in your phone screen doesn't mean it won't work.
 
Cool, but please give me some big aliens on planets I can shoot or something, would fit with Odyssey. But yeah static "lifeforms" are cool.

None to date. Maybe in a future update, just like with SC.So on a par between the 2 games there.

Vanduul Swarm in Arena Commander exists.

Yes, that's a fair point, but they aren't actually in the main game yet. It would be like FD adding Thargons to CQC.

Any comments about the life in SC vs the life in ED as it exists today? It seemed as though you wanted to make a point about life in SC when you said

Maybe, but where's the "varied life" in ED? As far as I've seen there aint no life in that game apart from the occasional thargoid or CMDR.

I've shown there are quite a lot of lifeforms in ED, probably more than in SC.
 
Hurray for Drew who finally got his "Armstrong Moment".

"In this short video Drew demonstrates a flight from low planetary orbit to the surface in his new "Drake Cutlass Black" spacecraft. There are no loading screens, no transitions, no glides or mode changes. He's able to step out and make first footfall on a new world..."
I know this Armstrong thing is a meme at this point with ED players, but if you're going to use a marketing slogan like that be sure no one already does it better because if they do you're in for some ridicule and deservedly so....
 
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You can also step out! Maybe!

"[Finding a way out a game breaking bug when stepping out] is the only thing keeping me involved. Otherwise I would have already quit and I would be playing Vanguard, having fun."


Chat is full of FUD

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Everyone knows the technology is actually fully meshed. Like a broken phone. Or something.
 
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I'm just waiting for a lull in between all the chimps at this particular tea party throwing 💩 at eachother. Very entertaining :whistle:

I'll go watch Dune again I think...

If the chimps found enough time between :poop: throwing to play the game they might like it, maybe that is what they are afraid of?
 
This thread needs a PPS meter...posts per second lol.

I'm glad its not on that physical scale, having a 1:1 scale universe is great from a science perspective but space is very empty because of it.

I'm happy with just 20 Star Systems, that's enough if that universe is filled with rich diverse content, SC so far "Single system" is ram packed with it and while i don't expect every system to be like that quite a lot of them will be and even the most sparse are going to have more to explore than anything in EDO.

That's the difference in approach, replicating the same structures to use over and over again vs hand crafting very large and rich worlds that are all unique.
You're glad, that the game with half a billion in funding is giving you less? It's not about scale, it's about making it work. You could say one of ED's drawbacks is time to travel, size of space, but other than loading systems, which takes ~ 42 seconds, they can reduce time in many other areas, which makes the empty bits not a big deal.
20 systems? Packed with stuff? No no no....they are filling the one system with everything they can, because having another system is not going to work the way they have it. When I was able to last long enough, I went from one planet to another, in SC, and it took 15 minutes. That's 15 minutes to load all the packed in goodness of one planet. How long to load another system? Thats why I keep saying it'll be faster to log out, rejoin from the start menu. And that's assuming they have a second system.

Lets assume SC gets to a point where they have 5 systems. You dont think system 3 will start having all the same stuff in it as system 1? The problem with throwing everything plus the kitchen sink into the one system, everything else to come will be copy/paste. That's why I suspect there'll only be 1 or 2 systems. Why not save some nice stuff for other systems? Because there wont be any.

I guess I'm one of the few people who feel that NMS's worlds, their life forms in particular, are less an example of good proc-gen, and more an example of Potato-head proc-gen. I saw the same geography, structures, and appendages repeated way too frequently to maintain my sense of verisimilitude.

Which isn't necessarily a bad thing, mind you, considering I like Empyrion: Galactic Survival which doesn't even have procedural life, but not when you combine that with in their bad flight model, their mandatory starting tutorial, their extremely frustrating (for me) implementation of VR, and something else I still can't identify which makes that particular survival game unenjoyable for this particular fan of the genre.

Maybe I haven't played NMS long enough, but each time I have and started over, the creatures and surroundings always look identical to the previous time. Does it actually change eventually? Is it maybe that the first few 'iterations' always start out the same way? Sure maybe it's prog-gen but it seems like it's always the same sequence, if that makes sense.

2 Minute Wormhole sequence most likely, we'll see. Engaging and varied procgen can be done, NMS is an example of that.

Those planets all most likely have a thicker atmosphere, and thus are most likely not JPGs projected onto unlandable balls. They would also have lots of other geographical features such as moons in their rings, subsurface oceans, bulges at the equator, clouds... etc etc. There's so much to planets and moons that ED doesn't model.

Intended 2 minute wormhole sequence, but in reality, you'll start the sequence, CTD, reboot computer, load game, start back at starting system, try the wormhole, CTD, reboot, then restarting, then selecting the next system from the dropdown menu in the startup screen. :)

And I meant all other systems in our galaxy may only be as varied as our solar system not compared to ED or SC. But the point being, even if it's all similar, do you still want to go explore more? I'd say yes.

Look, its not difficult to put 18 quadrillion star systems in a game, its a case of making a verity of seed assets and letting the procedural engine generate random systems with those assets, how good and varied the results depends on how many different seed assets you create and how you set up the procedural engine.

Its nothing special. If this is done or not will be down to CIG choosing to or not to, i prefer they didn't because of player spread, even at the best of times its extremely rare to see another actual player in ED, even somewhere like LHS 20 and the surrounding area, which is where i'm currently based.

I suspect CIG will chose no, because its very much a game for interacting with other players, its a proper MP game.

Look, send me a link when you've made one. There are a couple others out there, like space engine, and it even has a little space ship you can fly around. It is nothing like Elite for that kind of gameplay, but it is nice looking.
CIg have had lots of youtubes showing how easy and quick it is, with their creation tools, to make stuff. Where is the game then? Instead, they should have bullsh*tted and showed how many years it'd take to make a shrubbery, you know? And how expensive it is. Then, maybe then, I'd support all those in here who are promoting SC, getting people to give them more and more money, knowing that results in them never wanting to release it...easy money and you're helping them.

FDev: Keeping the bar at it's lowest since 2014.

I'd agree there, that to meet their goals, they are doing the minimum. Sort of like keeping it as simple as they can but get it working. But after things are working, they do add to it without even stating it or making a fuss. I prefer that to promising everything and then being too scared to release anything until it's all complete...which is now impossible, since CIG says it's a live always updating thing. Goat Simulator has more guts than SC. So does Walking Simulator.

And lore of SC? We'll see that as Drew makes it, I guess.
 
Anything to all the EAC threads on Spectrum? I thought it had been in for a while without issue - just someone brigading things or real issues?
 
It's mashed together - not "meshed". Meshed would require some kind of plan. I prefer mashed potatoes btw. the real stuff - not the insta pulverized crap. If you grate taters and add egg and spice, make little flat cakes and deep fry them in oiled pan. Add some applesauce or salmon. The little grate taters mesh together well and you get a beautiful crispy tater cake - Rievekooche.
 
I know this Armstrong thing is a meme at this point with ED players, but if you're going to use a marketing slogan like that be sure no one already does it better because if they do you're in for some ridicule and deservedly so....
Poor form from Arf there but it's not like it was Frontier's first marketing blunder and it will certainly not be the last.
Remember back in 2012 Braben preached the "“What I want to see down on the planet is interesting things, cityscapes, even animals, live trees, being a big game hunter. All of the things that we’ve been very ,very excited about for a long time, we want to be able to realize." to allure backers.
Almost 10 years now, and were still having trouble with lightning of the barren planets, doesn't bring hope for cityscapes, forests and animals in the near or far future.
 
Poor form from Arf there but it's not like it was Frontier's first marketing blunder and it will certainly not be the last.
Remember back in 2012 Braben preached the "“What I want to see down on the planet is interesting things, cityscapes, even animals, live trees, being a big game hunter. All of the things that we’ve been very ,very excited about for a long time, we want to be able to realize." to allure backers.
Almost 10 years now, and were still having trouble with lightning of the barren planets, doesn't bring hope for cityscapes, forests and animals in the near or far future.
I don't remember. Because I never cared for the "donate money to get a game made" hype with ED. But I do know that Robbers keeps on blathering about stuff that will never see the light of day because that is pretty much the only thing he is capable of.
 

Viajero

Volunteer Moderator
Poor form from Arf there but it's not like it was Frontier's first marketing blunder and it will certainly not be the last.
Remember back in 2012 Braben preached the "“What I want to see down on the planet is interesting things, cityscapes, even animals, live trees, being a big game hunter. All of the things that we’ve been very ,very excited about for a long time, we want to be able to realize." to allure backers.
Almost 10 years now, and were still having trouble with lightning of the barren planets, doesn't bring hope for cityscapes, forests and animals in the near or far future.
I hear you, but hey, it could be worst: I mean Chris Roberts could actually allure you with the best damned space sim ever, a meta verse with the best fidelity ever, only possibly surpassed by the likes of Rockstar, with server meshing, with huge capital ship battles of thousands of players, a star studded single player campaign including Mark Hamil... And actually make you pay for it (more than 400 million so far) only to not deliver a single game almost 10 years now (and counting).

As for Braben, well, he is doing reasonably well so far on the delivery front imo with a base game, 2 paid DLC and multiple free ones. And I appreciate that, with a couple exceptions, he does not ask you for your hard earned money until each DLC is ready to be released (and even offers some at no extra cost) :

Many of those original plans and intentions (ship interiors is but one) have already come to pass by the way. From Newsletter 29 where FDEV outlined what they intended to do wrt future content DLCs after initial release:

For example, our current roadmap is to add (in no particular order):
  • Landing/ driving / prospecting on airless rocky planets, moons & asteroids
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports (Note: EDO on the other hand offers combat in interiors of settlements and on all planetary surfaces though)
  • Accessing richly detailed planetary surfaces
  • Availability of giant ‘executive control’ ships to players
  • Green is delivered: With EDH, EDO and Fleet Carriers. Although first person combat happens rather outside star ports not inside.
  • Red is not delivered yet: no ship interiors indeed yet.
  • Orange is partially delivered: EDO´s thin atmospheres, updated planetary surfaces and new biologicals. Not yet delivered things like thicker atmospheres, liquid masses or prominent flora and fauna.
All in all not a bad delivery record on their original intents post base game release.
 
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