I'm tapping out of this thread for a while till Mole returns, this is getting very cringe.
When did I say it was released? Tech can be broken but mechanically complete. Just because you have a crack in your phone screen doesn't mean it won't work.Bloody hell, what we on here Ebob, an 'alternative facts' crusade.
There is one truth and one only, the truth is while Star Citizen is a buggy mess the 'meshing together' hasn't been successful, the tech doesn't work in harmony and ramps shouldn't be homicidal maniacs.
It is out yet not out, the tech is broken but somehow complete....you're a contortionist Ebob
Cool, but please give me some big aliens on planets I can shoot or something, would fit with Odyssey. But yeah static "lifeforms" are cool.
Vanduul Swarm in Arena Commander exists.
Maybe, but where's the "varied life" in ED? As far as I've seen there aint no life in that game apart from the occasional thargoid or CMDR.
I'm tapping out of this thread for a while till Mole returns, this is getting very cringe.
I know this Armstrong thing is a meme at this point with ED players, but if you're going to use a marketing slogan like that be sure no one already does it better because if they do you're in for some ridicule and deservedly so....Hurray for Drew who finally got his "Armstrong Moment".
"In this short video Drew demonstrates a flight from low planetary orbit to the surface in his new "Drake Cutlass Black" spacecraft. There are no loading screens, no transitions, no glides or mode changes. He's able to step out and make first footfall on a new world..."
I can step onto my ship
I'm just waiting for a lull in the hullabaloo with all the chimps at this particular tea party throwingI'm tapping out of this thread for a while till Mole returns, this is getting very cringe.
You can also step out! Maybe!
"[Finding a way out a game breaking bug when stepping out] is the only thing keeping me involved. Otherwise I would have already quit and I would be playing Vanguard, having fun."
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I'm just waiting for a lull in between all the chimps at this particular tea party throwingat eachother. Very entertaining
I'll go watch Dune again I think...
You're glad, that the game with half a billion in funding is giving you less? It's not about scale, it's about making it work. You could say one of ED's drawbacks is time to travel, size of space, but other than loading systems, which takes ~ 42 seconds, they can reduce time in many other areas, which makes the empty bits not a big deal.I'm glad its not on that physical scale, having a 1:1 scale universe is great from a science perspective but space is very empty because of it.
I'm happy with just 20 Star Systems, that's enough if that universe is filled with rich diverse content, SC so far "Single system" is ram packed with it and while i don't expect every system to be like that quite a lot of them will be and even the most sparse are going to have more to explore than anything in EDO.
That's the difference in approach, replicating the same structures to use over and over again vs hand crafting very large and rich worlds that are all unique.
I guess I'm one of the few people who feel that NMS's worlds, their life forms in particular, are less an example of good proc-gen, and more an example of Potato-head proc-gen. I saw the same geography, structures, and appendages repeated way too frequently to maintain my sense of verisimilitude.
Which isn't necessarily a bad thing, mind you, considering I like Empyrion: Galactic Survival which doesn't even have procedural life, but not when you combine that with in their bad flight model, their mandatory starting tutorial, their extremely frustrating (for me) implementation of VR, and something else I still can't identify which makes that particular survival game unenjoyable for this particular fan of the genre.
2 Minute Wormhole sequence most likely, we'll see. Engaging and varied procgen can be done, NMS is an example of that.
Those planets all most likely have a thicker atmosphere, and thus are most likely not JPGs projected onto unlandable balls. They would also have lots of other geographical features such as moons in their rings, subsurface oceans, bulges at the equator, clouds... etc etc. There's so much to planets and moons that ED doesn't model.
Look, its not difficult to put 18 quadrillion star systems in a game, its a case of making a verity of seed assets and letting the procedural engine generate random systems with those assets, how good and varied the results depends on how many different seed assets you create and how you set up the procedural engine.
Its nothing special. If this is done or not will be down to CIG choosing to or not to, i prefer they didn't because of player spread, even at the best of times its extremely rare to see another actual player in ED, even somewhere like LHS 20 and the surrounding area, which is where i'm currently based.
I suspect CIG will chose no, because its very much a game for interacting with other players, its a proper MP game.
FDev: Keeping the bar at it's lowest since 2014.
Hold on. This can´t be.Chat is full of FUD
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Everyone knows the technology is actually fully meshed. Like a broken phone. Or something.
The physics grids work, I can step onto my ship
If the chimps found enough time betweenthrowing to play the game they might like it, maybe that is what they are afraid of?
Never tried it, i'm afraid to, if i do i might be inclined to open my wallet and the moths who made it their home wouldn't like that.Nah. It's not in VR. All non-VR games are
Fight me
(Hey, everyone else gets to do off topic stuff about ED. I'm going for VR)
Poor form from Arf there but it's not like it was Frontier's first marketing blunder and it will certainly not be the last.I know this Armstrong thing is a meme at this point with ED players, but if you're going to use a marketing slogan like that be sure no one already does it better because if they do you're in for some ridicule and deservedly so....
I don't remember. Because I never cared for the "donate money to get a game made" hype with ED. But I do know that Robbers keeps on blathering about stuff that will never see the light of day because that is pretty much the only thing he is capable of.Poor form from Arf there but it's not like it was Frontier's first marketing blunder and it will certainly not be the last.
Remember back in 2012 Braben preached the "“What I want to see down on the planet is interesting things, cityscapes, even animals, live trees, being a big game hunter. All of the things that we’ve been very ,very excited about for a long time, we want to be able to realize." to allure backers.
Almost 10 years now, and were still having trouble with lightning of the barren planets, doesn't bring hope for cityscapes, forests and animals in the near or far future.
I hear you, but hey, it could be worst: I mean Chris Roberts could actually allure you with the best damned space sim ever, a meta verse with the best fidelity ever, only possibly surpassed by the likes of Rockstar, with server meshing, with huge capital ship battles of thousands of players, a star studded single player campaign including Mark Hamil... And actually make you pay for it (more than 400 million so far) only to not deliver a single game almost 10 years now (and counting).Poor form from Arf there but it's not like it was Frontier's first marketing blunder and it will certainly not be the last.
Remember back in 2012 Braben preached the "“What I want to see down on the planet is interesting things, cityscapes, even animals, live trees, being a big game hunter. All of the things that we’ve been very ,very excited about for a long time, we want to be able to realize." to allure backers.
Almost 10 years now, and were still having trouble with lightning of the barren planets, doesn't bring hope for cityscapes, forests and animals in the near or far future.
Many of those original plans and intentions (ship interiors is but one) have already come to pass by the way. From Newsletter 29 where FDEV outlined what they intended to do wrt future content DLCs after initial release:
For example, our current roadmap is to add (in no particular order):
- Landing/ driving / prospecting on airless rocky planets, moons & asteroids
- Walking around interiors and combative boarding of other ships
- Combat and other interactions with other players and AIs in the internal areas of star ports (Note: EDO on the other hand offers combat in interiors of settlements and on all planetary surfaces though)
- Accessing richly detailed planetary surfaces
- Availability of giant ‘executive control’ ships to players
All in all not a bad delivery record on their original intents post base game release.
- Green is delivered: With EDH, EDO and Fleet Carriers. Although first person combat happens rather outside star ports not inside.
- Red is not delivered yet: no ship interiors indeed yet.
- Orange is partially delivered: EDO´s thin atmospheres, updated planetary surfaces and new biologicals. Not yet delivered things like thicker atmospheres, liquid masses or prominent flora and fauna.
Ha ha ha ha ha ... (breathe) ... ha ha ha.Look, its not difficult to put 18 quadrillion star systems in a game