Make fighters landing-capable.

In a solution to the telepresence, let me mention a "telepresence" format that I heard of in a sci-fi universe before...
The person would get into a pod, and at the receiving end a biological "3d Print" of the person would be made. It was essentially the person, but if it was killed the original would wake up and be able to do it again.

This, to me, makes much more sense than the current "Telepresence" and recovery upon death. It doesn't make sense that you can be killed on the other side of the galaxy, and suddenly "POOF" you're rescued and at the last station you visited. This would be adequately described if you had a biological clone of yourself out there. It would also justify life support in the ship. I mean, it IS a living version of you.

This would also allow you to have a good reason to allow a person to get out of the SRV or to take a SLF planetside. Somebody is IN there, but if they're killed the original person isn't gone. Then you can easily justify having a person not have to roll a new character each time they're killed in their ship or in Odyssey planetside missions.

If this format is implemented, then I think ANY form of telepresence would be moot. It would ALL be a physical presence, but you're safely on your ship AND in your SRV/SLF.

I'm sure we could work up a lore-friendly way to bring back CMDR's who are killed in space. Maybe their DNA is archived somewhere and that is used to resurrect them if they are killed. And maybe at the last station because that is where you last submitted your DNA for archival. These are some ideas.
 
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In a solution to the telepresence, let me mention a "telepresence" format that I heard of in a sci-fi universe before...
The person would get into a pod, and at the receiving end a biological "3d Print" of the person would be made. It was essentially the person, but if it was killed the original would wake up and be able to do it again.

This, to me, makes much more sense than the current "Telepresence" and recovery upon death. It doesn't make sense that you can be killed on the other side of the galaxy, and suddenly "POOF" you're rescued and at the last station you visited. This would be adequately described if you had a biological clone of yourself out there. It would also justify life support in the ship. I mean, it IS a living version of you.

This would also allow you to have a good reason to allow a person to get out of the SRV or to take a SLF planetside. Somebody is IN there, but if they're killed the original person isn't gone. Then you can easily justify having a person not have to roll a new character each time they're killed in their ship or in Odyssey planetside missions.

If this format is implemented, then I think ANY form of telepresence would be moot. It would ALL be a physical presence, but you're safely on your ship AND in your SRV/SLF.

I'm sure we could work up a lore-friendly way to bring back CMDR's who are killed in space. Maybe their DNA is archived somewhere and that is used to resurrect them if they are killed. And maybe at the last station because that is where you last submitted your DNA for archival. These are some ideas.
That reminded me the device from this book https://en.m.wikipedia.org/wiki/Line_of_Delirium allowing to achieve immortality. Not sure if the idea in book is original though.
 
I agree with this, it's something we've raised with dev for a possible future feature. We'd have to get around the whole telepresence thing though.
Zac, I hope you agree with MANY things that players post here. There are MANY good things! :p
Keep doing the awesome job!
Cheers, and o7!
 
In a solution to the telepresence, let me mention a "telepresence" format that I heard of in a sci-fi universe before...
The person would get into a pod, and at the receiving end a biological "3d Print" of the person would be made. It was essentially the person, but if it was killed the original would wake up and be able to do it again.

You are thinking of Dark Matter, which was bloody excellent until the <expletive deleted> Syfy channel decided that they cant allow anything good to keep going, so they cancelled it on a massive cliffhanger.

I hate the Syfy channel executives with a burning passion.
 
You are thinking of Dark Matter, which was bloody excellent until the <expletive deleted> Syfy channel decided that they cant allow anything good to keep going, so they cancelled it on a massive cliffhanger.

I hate the Syfy channel executives with a burning passion.

I am in agreement, and if I was to express my full, uninterrupted opinion I would likely be removed from the forums...
 
I agree with this, it's something we've raised with dev for a possible future feature. We'd have to get around the whole telepresence thing though.
Give an option for entering fighter in person or telepresence in the deploy menu, ur doing a space CZ? Choose telepresence. Ur doing some plant science? In person. If in person ur ship will go to orbit if u break the 30 km range as ur not relying on a telepresence signal. Recall the ship when done itll hover with slf hangar open letting u dock when ready.
 
And since SLF has no supercruise capability, one should require a ship recall - as needed for SRV too...
I would like to see one added with SC but no hyperspace. give it FSS and a DSS solo there would not be much reason to use it but I could see it being fun with friends.
 
Fighters can perform a role of small shuttles for xenobiologists. I'm currently using Taipan to quickly survey terrain from above to find rare biological objects because Anaconda's field of view is ill-suited for this, but then I have to return back to mothership and land it somewhere near the biological object, which is not always possible. It would be really great to be able to land a fighter, disembark and perform on-foot activities like scanning those hard-to-get-to mountain fungi, for example.

In fact, fighters are capable to land already, but players are deprived of this capability because of some reason. Before Odyssey landing-capable fighters didn't make much sense indeed, but now they do.
I support this idea, I've thought about it too...
 
nah they would need to be a separate type and probably not even be called fighters. Maybe SLRC Ship launched reconnaissance craft
Still, main ship must be able to land regardless SLF or SLRC is launched IF it has pilot (i.e. NPC-pilot).
 
It makes sense that a ship launched fighter wouldn't have the ability to jump, but how would this affect FSD flight? Would the launching ship have to already be in orbit, and launch? Somewhat like a lazy SRV?
 
there's no need to get tied up with trying to explain something within the lore ...nobody bothered to care about that when they implemented telepresence - why care about that when we just retcon telepresence to be bio printed clones.

having fighters not be something that you exist inside of seems to be somewhat related to why the idea of having sidewinders and eagles able to dock on anaconda's got scrapped. Something about the nature of what it means in the engine to be a player with a ship seems to prohibit or muck up becoming another ship apart from your previous ship. maybe the mechanism used in srv's just wouldn't make any sense gameplay wise in space and there's no means to make it behave properly. Not sure why that would be, but the game is missing other instances of such similar mechanics. We can't hire npc wingmen or join in npc wings or have our npc crew take out an srv etc.

This could be a matter of engine limitation vs just fdev not implementing an idea cuz they dont feel like it.
 
Yeh, that should be special new fighter bay and fighters, like srv hangar. Because currently those are different. Fighter bay allows re-launch and assemblies many of them, while destroyed srv is permanent.
I guess that would need 3rd hangar to be added to game.
So I would start from allowing to land main ship if fighter has pilot to maintain it.
 
Yeh, that should be special new fighter bay and fighters, like srv hangar. Because currently those are different. Fighter bay allows re-launch and assemblies many of them, while destroyed srv is permanent.
I guess that would need 3rd hangar to be added to game.
So I would start from allowing to land main ship if fighter has pilot to maintain it.
FDev could just add universal hangar module, 8A and having 2000t weight sounds appropriate ;)
 
Why not just make current fighters landable? It doesn't have to be that complicated. Hell, maybe make the SRV bay able to synthesize a new SRV with materials.
 
Why not just make current fighters landable? It doesn't have to be that complicated. Hell, maybe make the SRV bay able to synthesize a new SRV with materials.
Can't ... because in space combat it is like candies - you can lose 10 fighters per fight easy. So it must remain "tele-presence".
So we need 2 fighers - with tele-presence (current) and physical presence (to land). If physical fighter dies CMDR must die too as on SRV.
 
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