Focused Feedback - Balancing Ship Engineering & Material Gathering

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Player market for both ship and ground grinding (it is grinding as it stands)
Triple or quadruple drop rates and more farming zones
Less of the RNG for super rares and make it more obvious where they can be found
More crafting rewards for missions
The various traders in all stations not - go to Inara to find your closest one for the type you need
Market for ship mats would be nice on FCs, but IMO we should be able to just send eachother trade requests whenever docked at the same instance.
Tripling drop rates admittedly is a bit excessive, but agree everything should be labelled way better to tell us how to get them. I shouldnt have to have a youtube degree to know a specific G5 mat can only be found in an HGE in a system with Z population, but only if in Y state, in a system under X control. This information should be in the game readily available for any given material.

Theres alot of gaslighting in this thread and being dismissive, and thats fine if you think elite cant be better. Just say that and move on already instead of shooting everyone down. Or make your own thread to call everyone a big poo poo dumb dumb.
 
I would go so far as to say that those who feel compelled to speedrun through a game that isn't meant to have an end, are playing the wrong game
There's a difference between wanting to speedrun through a game and spending 3 hours trying to get 5 Datamined Wake Exceptions (I've done it) because RNGesus isn't smiling down at you (this is a couple of years ago so drop rates may have changed since then).
 
There's a difference between wanting to speedrun through a game and spending 3 hours trying to get 5 Datamined Wake Exceptions (I've done it) because RNGesus isn't smiling down at you (this is a couple of years ago so drop rates may have changed since then).

Lmao i get it now, the dude hasnt been on the forums for all that long. At this point take his comments with a grain of salt, hes not been around for all the goofy moves FDev has made that the community got changed by speaking up. This is the type of person that would have defended engineering rolls back when they werent guaranteed to be better.

From post history this guy is saying he plays solo exclusively. So him trying to step in and say ANYTHING about material changes effecting the community are an absolute joke.

At the end of the day this game is essentially an MMO, its been nearly a decade and we still dont have basic MMO functions. I wont say FDev dont play their own game but when every feature releases with arbitrary limits, and we have to twist their arm for reasonable changes, it sure feels like they dont.

Even if mat gathering itself wasnt so awful, if we could trade mats, credits, and modules while docked it would be so healthy for the game. Player interactivity would go up, people would be engineering way more, and the people that enjoy mat farming would be able to make some credits from it.
 
There's a difference between wanting to speedrun through a game and spending 3 hours trying to get 5 Datamined Wake Exceptions (I've done it) because RNGesus isn't smiling down at you (this is a couple of years ago so drop rates may have changed since then).
Funnily enough that's one of the data types that I have to many of, have to keep trading them away.

Fit a frame shift wake scanner and long range it, every time you leave a station scan a wake or two and you will soon be full up with them.
 
Market for ship mats would be nice on FCs, but IMO we should be able to just send eachother trade requests whenever docked at the same instance.
Tripling drop rates admittedly is a bit excessive, but agree everything should be labelled way better to tell us how to get them. I shouldnt have to have a youtube degree to know a specific G5 mat can only be found in an HGE in a system with Z population, but only if in Y state, in a system under X control. This information should be in the game readily available for any given material.

Theres alot of gaslighting in this thread and being dismissive, and thats fine if you think elite cant be better. Just say that and move on already instead of shooting everyone down. Or make your own thread to call everyone a big poo poo dumb dumb.
Mats can be traded - you don't have to find that specific material. Any argument about taking more time is moot in a game that is meant to keep going indefinitely - there is no end goal to race toward, so if you don't have what you need for an upgrade yet, keep playing - you'll have what you need in time.
There's a difference between wanting to speedrun through a game and spending 3 hours trying to get 5 Datamined Wake Exceptions (I've done it) because RNGesus isn't smiling down at you (this is a couple of years ago so drop rates may have changed since then).
There's a difference between playing a game and doing everything possible to avoid playing the game...
 
There's a difference between playing a game and doing everything possible to avoid playing the game...

Stop quoting me if you arent going to contribute towards discussion. People that want existing mechanics more fleshed out, and want more reasons to interact with people in game other than PVP is exactly the opposite of "avoid playing".

Plus you have said it enough times I get it, you dont want people mat trading with eachother. Dont even know why, you play solo so its not as if player trading would effect you at all.

Mats can be traded - you don't have to find that specific material. Any argument about taking more time is moot in a game that is meant to keep going indefinitely - there is no end goal to race toward, so if you don't have what you need for an upgrade yet, keep playing - you'll have what you need in time.

The game itself is sandbox, obviously theres no end goal... More often than not people are going to farm mats all at once to get their ship built so they can go off and actually partake in the parts of the game they enjoy. Maybe YOU have time to sit around and do missions all day and dont mind slowly collecting mats. Thats perfect, good for you, the changes alot of people are asking for have zero effect on you.

Also LOL on trading via the material traders, im gonna go ahead and assume you have never went out and fully stocked up on manufactured, or encoded. You dont relog so you dont know the pain that is trying to fill up on G5 via trading up.

what you see as "avoiding" is quite frankly a pretty narrow point of view. Some of us dont have the time to rely on mission rewards and carry everything to collect all mats on us all at once. We wanna get those mats, so we can build our ships, so we can go participate with the little time we have, doing the things in elite that we actually like to do, that would NOT get us all the mats we need. You know like PVP, PVE fighting, exploration, buckyball, fuel ratting, etc. The more I think about it, the more I realize you sound like somebody that is RPing as an NPC ship, and thats beautiful but aint everyone got the time for that.
 
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Stop quoting me if you arent going to contribute towards discussion. People that want existing mechanics more fleshed out, and want more reasons to interact with people in game other than PVP is exactly the opposite of "avoid playing".
Some people want an entirely different game, and they're trying to take a game others already like and change it into that game.

And trying to skip over the content is the definition of avoiding playing. Since you can get materials from nearly every activity in the game, being able to buy them merely skips nearly every activity in the game. There is no need for shortcuts - if you don't enjoy the content, then why are you here?

Plus you have said it enough times I get it, you dont want people mat trading with eachother. Dont even know why, you play solo so its not as if player trading would effect you at all.
Wait, private groups with friends are solo?! And here I thought the mode marked "Solo" was solo - learn something new every day, eh?


The game itself is sandbox, obviously theres no end goal... More often than not people are going to farm mats all at once to get their ship built so they can go off and actually partake in the parts of the game they enjoy.
Your confirmation bias is showing - but just because that's the way you play doesn't mean that's how everyone plays. But those of us who enjoy the game have no reason to start endless threads demanding changes to the game, so the only people speaking up are the ones who don't like the game and wish it was some other game


Maybe YOU have time to sit around and do missions all day and dont mind slowly collecting mats. Thats perfect, good for you, the changes alot of people are asking for have zero effect on you.
Yes, I do have time to play the content - if you don't, then that's no excuse to try to fundamentally change the game. It's a shared universe - any change to the game affects everyone in that universe, to some degree - this isn't a single-player experience where you can mod it to your heart's content without affecting the experience for anyone else.


Also LOL on trading via the material traders, im gonna go ahead and assume you have never went out and fully stocked up on manufactured, or encoded. You dont relog so you dont know the pain that is trying to fill up on G5 via trading up.
You would assume incorrectly, then - but I didn't grind my face into that one goal; I played the game, and ended up with too many materials to be able to pick up more, so I traded some for others and continued to play the game.

Relogging isn't part of the game loop, so the pain you describe is, again, the pain of avoiding the game play. That's a you problem, not a flaw in the game design.


what you see as "avoiding" is quite frankly a pretty narrow point of view. Some of us dont have the time to rely on mission rewards and carry everything to collect all mats on us all at once. We wanna get those mats, so we can build our ships, so we can go participate with the little time we have, doing the things in elite that we actually like to do, that would NOT get us all the mats we need. You know like PVP, PVE fighting, exploration, buckyball, fuel ratting, etc. The more I think about it, the more I realize you sound like somebody that is RPing as an NPC ship, and thats beautiful but aint everyone got the time for that.
If you don't have time to play the game, I don't see how fundamentally changing it for all of us is a viable solution. You can make all the assumptions you want, won't change the way I play (and no, I don't RP - I run missions, I fly around, I mine, I hunt bounties and Thargoids, whatever catches my interest on any given day)

You're pushing to alter the entire sandbox to suit your very specific (and apparently limited) play style, while I'm advocating for getting out there and trying the rest of the game - I think your definition of "narrow" is way off ;)
 
Some people want an entirely different game, and they're trying to take a game others already like and change it into that game.

And trying to skip over the content is the definition of avoiding playing. Since you can get materials from nearly every activity in the game, being able to buy them merely skips nearly every activity in the game. There is no need for shortcuts - if you don't enjoy the content, then why are you here?
Not enjoying SOME of the content =/= not enjoying "the content"
Nobody is here asking for radical changes, and being able to buy engineering mats from other players most definetly does not "skip nearly every activity in the game"
You've been playing at least since 2017, trying to say the ability to buy mats skips content makes no sense, engineering just gives you to the ability to more efficiently engage in those activities.

Wait, private groups with friends are solo?! And here I thought the mode marked "Solo" was solo - learn something new every day, eh?
Dodging the question because you dont have an answer.

Your confirmation bias is showing - but just because that's the way you play doesn't mean that's how everyone plays. But those of us who enjoy the game have no reason to start endless threads demanding changes to the game, so the only people speaking up are the ones who don't like the game and wish it was some other game
Focusing on the wrong things, I didnt say everyone, I said more often than not this is how people are playing the game in regards to engineering. Otherwise why would Hawkes, DTEA, and yamik guides be so popular.

Yes, I do have time to play the content - if you don't, then that's no excuse to try to fundamentally change the game. It's a shared universe - any change to the game affects everyone in that universe, to some degree - this isn't a single-player experience where you can mod it to your heart's content without affecting the experience for anyone else.
All i would want to see is players trading engineering materials with eachother at minimum, and trading engineered parts and credits at most. This wouldnt fundamentally change the game, again reiterating that you wouldnt have to participate, and therefore nobody that doesnt want to participate wouldnt be affected. We have an MMO game, that has been missing core MMO mechanics for nearly a decade. Elite not being a single-player experience is exactly the problem when you consider mostly everything there is to do, is mechanically single player.

You would assume incorrectly, then - but I didn't grind my face into that one goal; I played the game, and ended up with too many materials to be able to pick up more, so I traded some for others and continued to play the game.

Relogging isn't part of the game loop, so the pain you describe is, again, the pain of avoiding the game play. That's a you problem, not a flaw in the game design.
This ive already covered, ALOT of people want to avoid one aspect of the game, and get to the parts they do like. So again Not enjoying SOME of the content =/= not enjoying "the content"


If you don't have time to play the game, I don't see how fundamentally changing it for all of us is a viable solution. You can make all the assumptions you want, won't change the way I play (and no, I don't RP - I run missions, I fly around, I mine, I hunt bounties and Thargoids, whatever catches my interest on any given day)

You're pushing to alter the entire sandbox to suit your very specific (and apparently limited) play style, while I'm advocating for getting out there and trying the rest of the game - I think your definition of "narrow" is way off ;)
You keep saying "fundamental" but i dont think you really know what it means, and not changing the way you play is exactly the point. Players being able to trade materials once again wouldnt have any effect on you.
People are "pushing" to alter small parts of the sandbox to incentivize more player interaction and expand the gameplay loops already within the game. None of these are radical changes that warrant trying to say we want to "alter the entire sandbox" so im wondering what exactly you mean when you say my apparently "specific" and "limited" playstyle.

Honestly just seems like you are trolling for the sake of trolling, the discussion isnt a radical one and its the same sort of discussion that previously lead to the way engineering works today. Were in a pretty decent spot for engineering, but that doesnt mean we cant ask for a touch more TLC where necessary. Anyway im done going around in circles with you personally so gday.
 
Not enjoying SOME of the content =/= not enjoying "the content"
Nobody is here asking for radical changes, and being able to buy engineering mats from other players most definetly does not "skip nearly every activity in the game"
You've been playing at least since 2017, trying to say the ability to buy mats skips content makes no sense, engineering just gives you to the ability to more efficiently engage in those activities.
You get materials from basically every activity - you don't have to do All the Things™ to get materials, you just have to... play... Hence, being able to just purchase them allows one to not... play... Therefore, your insistence that being able to buy them is the only "solution" makes no sense. And when you say that engineering just gives you the ability to more efficiently engage in those activities that all yield engineering materials, it kinda sounds like you've made a great case that those materials aren't even needed - therefore, the ability to purchase them in order to skip all activities that yield them, also isn't even needed.


Dodging the question because you dont have an answer.
No, pointing out one of many flawed assumptions upon which your entire argument is based, in order to highlight how flawed the very foundation of your argument is. I'm not sure how many more ways I can point out that adding a shortcut to skip over the content would fundamentally change the game, or how unnecessary it is, because if you skip the game, why play at all?


Focusing on the wrong things, I didnt say everyone, I said more often than not this is how people are playing the game in regards to engineering. Otherwise why would Hawkes, DTEA, and yamik guides be so popular.
You also asserted that "more often than not" people will farm the materials in bulk - you're focusing solely on how YOU play, as if your way is the most common way. You have no data to back that up - the popularity of farming guides shows that there are players like you, but there is no comparison to establish whether they outnumber the rest of us. I'm simply asserting that they're approaching a massive sandbox as if there is only one small corner that anyone would find worth playing in, which is narrow-minded.


All i would want to see is players trading engineering materials with eachother at minimum, and trading engineered parts and credits at most. This wouldnt fundamentally change the game, again reiterating that you wouldnt have to participate, and therefore nobody that doesnt want to participate wouldnt be affected. We have an MMO game, that has been missing core MMO mechanics for nearly a decade. Elite not being a single-player experience is exactly the problem when you consider mostly everything there is to do, is mechanically single player.
If I can hop onto a new account and never once touch a single activity that yields engineering materials, I'd call that a pretty fundamental change, given that basically every activity in game can yield engineering materials...

If you want to skip that much of the game, perhaps you're looking for a different game entirely - what you're arguing for would be like wanting The Witcher to be changed into a standalone Gwent game for everyone because you're not interested in the story


This ive already covered, ALOT of people want to avoid one aspect of the game, and get to the parts they do like. So again Not enjoying SOME of the content =/= not enjoying "the content"
They can already do that - you keep acting like material traders don't exist. The path does exist. And again, every activity in the game can yield engineering materials, which can be traded for other materials, so it is already entirely possible to avoid the content you're less fond of while still getting all the materials you need. That's not what this is about; you just want it to be faster - trying to speedrun through a game with no end, no matter how it impacts the shared universe for everyone else.


You keep saying "fundamental" but i dont think you really know what it means, and not changing the way you play is exactly the point. Players being able to trade materials once again wouldnt have any effect on you.
People are "pushing" to alter small parts of the sandbox to incentivize more player interaction and expand the gameplay loops already within the game. None of these are radical changes that warrant trying to say we want to "alter the entire sandbox" so im wondering what exactly you mean when you say my apparently "specific" and "limited" playstyle.
Fundamental (adj):
1. Of or relating to the foundation or base; elementary.
2. Forming or serving as an essential component of a system or structure; central.
3. Of great significance or entailing major change.

I'm not sure how enabling players to not play any of the content in order to build up their commander couldn't be significant - the content is the game. You're supposed to have to play some part of the game in order to get there, not just have your friends donate credits that you use to purchase materials in order to have a fully kitted out character on day one. Now, if you still had to earn those credits, you might have a leg to stand on, but what you're asking for, without other significant changes to prevent players from giving each other credits, would significantly alter the game loop by allowing players to skip all of it. There should be no such path - if the entire game is tedious and boring, why play at all? Don't try to change the game so significantly to suit yourself, find a game that is a better fit. Or come up with a better idea that doesn't simply allow a new account to reach "end game" right away
 
Simply put, when griefers are able to reset an account and have it fully built up while still rated harmless, that won't foster more player interaction - it will even further drive players away from open, because even a seemingly harmless new commander could not only have the skill, but the equipment, to be a real nuissance
 
Wrote stuff
Wrote <a lot of> stuff...
Go look on the Elite Dangerous website, scroll down to near the bottom and read what it says...
Choose:
Forge your own path as you hunt, explore, fight, mine, smuggle, trade and survive in the 34th century by Starship or on-foot.

...each player’s unique journey influences the connected gaming experience.

You have free reign to choose the life you want to live in Elite Dangerous. Customise the look of your Commander, outfit your ship with upgrades, freshen up your SRV’s paint job, and more.

Forging a unique way to play implies you have a choice in how to play and this thread is Fdevs way of asking the players how they can make ship engineering better. Not if they should or why everything is fine as is, but how they can improve this part of the game.

If you want to argue that ship engineering is fine and an integral part of the game then start a thread explaining that (tho' you should know the mechanics of it have severely changed a few times already since it was introduced) because you are veering wildly off topic here!
 
if we could trade mats, credits, and modules while docked it would be so healthy for the game. Player interactivity would go up, people would be engineering way more, and the people that enjoy mat farming would be able to make some credits from it.
Nope. What would actually happen is ships, modules, items, and materials would be up for sale all over third party sites, and we’d be in the same binbag situation as other pay to win games.
 
You get... ...right away
I told you im done goin around in circles with you.

Nope. What would actually happen is ships, modules, items, and materials would be up for sale all over third party sites, and we’d be in the same binbag situation as other pay to win games.
Pay to win doesnt work when you cant buy skill, considering the only time this would matter is PVP. We have seen this with get rich quick guides already, you can fast track players assets, but you cant buy experience. To be honest I see zero downside if idiots want to risk a ban, just to jump into a combat ready ship and be blown away by elites PVP community. Win win, ban people for breaking EULA, AND something for the ganking community to do other than cry about not enough people being in open.
 
I told you im done goin around in circles with you.


Pay to win doesnt work when you cant buy skill, considering the only time this would matter is PVP. We have seen this with get rich quick guides already, you can fast track players assets, but you cant buy experience. To be honest I see zero downside if idiots want to risk a ban, just to jump into a combat ready ship and be blown away by elites PVP community. Win win, ban people for breaking EULA, AND something for the ganking community to do other than cry about not enough people being in open.
I'd rather think it would be more like the start of 2019 after mining commodities got a massive buff in price meaning players could buy an Anaconda in days. You'd (again) have a bunch of players with gear they would previously not have posting on the forum that the game is rubbish because they can't shoot straight (can't be their fault as they've got the 'best' gear).

Also how would you find people who have been in contact outside the game? Any trade in game will be above board in this scenario and it's only in places outside of Frontier's control that anything breaching the ToS would take place. There would be zero risk of a ban so long as everybody involved get their mouths shut.
 
Wrote stuff

Go look on the Elite Dangerous website, scroll down to near the bottom and read what it says...
Choose:
Forge your own path as you hunt, explore, fight, mine, smuggle, trade and survive in the 34th century by Starship or on-foot.

...each player’s unique journey influences the connected gaming experience.

You have free reign to choose the life you want to live in Elite Dangerous. Customise the look of your Commander, outfit your ship with upgrades, freshen up your SRV’s paint job, and more.

Forging a unique way to play implies you have a choice in how to play and this thread is Fdevs way of asking the players how they can make ship engineering better. Not if they should or why everything is fine as is, but how they can improve this part of the game.

If you want to argue that ship engineering is fine and an integral part of the game then start a thread explaining that (tho' you should know the mechanics of it have severely changed a few times already since it was introduced) because you are veering wildly off topic here!
Those who wish to choose to avoid literally every activity in the game should just... play a different game.

For the rest of us, it is entirely possible to play just the parts you like, and get materials along the way, without having to resort to purchasing materials with credits. We can already purchase materials with other materials; we just don't have a way of giving materials to other accounts, like we can with credits - the proposed change would only address that one aspect, and that is the one part I think should be left as-is. Players can already exploit numerous aspects of the game in order to give each other credits.

I'm not saying the engineering is just fine as-is - I'm saying that introducing another way for players to entirely circumvent the gameplay is not the solution, and will introduce new problems that compound existing issues. But I suspect that that's exactly what some people want...
 
Not enjoying SOME of the content =/= not enjoying "the content"
Nobody is here asking for radical changes, and being able to buy engineering mats from other players most definetly does not "skip nearly every activity in the game"
You've been playing at least since 2017, trying to say the ability to buy mats skips content makes no sense, engineering just gives you to the ability to more efficiently engage in those activities.


Dodging the question because you dont have an answer.


Focusing on the wrong things, I didnt say everyone, I said more often than not this is how people are playing the game in regards to engineering. Otherwise why would Hawkes, DTEA, and yamik guides be so popular.


All i would want to see is players trading engineering materials with eachother at minimum, and trading engineered parts and credits at most. This wouldnt fundamentally change the game, again reiterating that you wouldnt have to participate, and therefore nobody that doesnt want to participate wouldnt be affected. We have an MMO game, that has been missing core MMO mechanics for nearly a decade. Elite not being a single-player experience is exactly the problem when you consider mostly everything there is to do, is mechanically single player.


This ive already covered, ALOT of people want to avoid one aspect of the game, and get to the parts they do like. So again Not enjoying SOME of the content =/= not enjoying "the content"



You keep saying "fundamental" but i dont think you really know what it means, and not changing the way you play is exactly the point. Players being able to trade materials once again wouldnt have any effect on you.
People are "pushing" to alter small parts of the sandbox to incentivize more player interaction and expand the gameplay loops already within the game. None of these are radical changes that warrant trying to say we want to "alter the entire sandbox" so im wondering what exactly you mean when you say my apparently "specific" and "limited" playstyle.

Honestly just seems like you are trolling for the sake of trolling, the discussion isnt a radical one and its the same sort of discussion that previously lead to the way engineering works today. Were in a pretty decent spot for engineering, but that doesnt mean we cant ask for a touch more TLC where necessary. Anyway im done going around in circles with you personally so gday.
He's got to be trolling. He hasn't contributed anything remotely reasonable.
 
He's got to be trolling. He hasn't contributed anything remotely reasonable.
I would say that pointing out a massive flaw in the ability to just give new accounts everything they need to be fully maxed out on day one is more than reasonable feedback - it just isn't parroting what you want to hear, so you'll keep disregarding it as unreasonable.

There is no need to be able to transfer materials between accounts
 
...You'd (again) have a bunch of players with gear they would previously not have posting on the forum that the game is rubbish because they can't shoot straight...

...Also how would you find people who have been in contact outside the game?...
Valid points friend, however imo these arent very problematic.

On the first note, we handle these people as the community always has, point them in the right direction for actually learning, or point and laugh. This has always been the way the community handles these types of complaints, essentially the "git gud" response and in a game like elite its really the only answer.

The second point here, I suppose the same way they have already caught people doing this in the past and present. An MMO is always going to have a 3rd party black market as it were. I can buy elite accounts and credits today, we all have been able to do this for quite a few years now and this is never going to stop.

With that said, theres a few things to do to combat this. I dont know what information is kept logged on their servers, but im willing to bet theres transaction logs. They could bait people selling from sites, and more likely than not be able to backtrack transactions with other accounts to ban multiple accounts accounts at once. The biggest way to combat it would be going after bot accounts, either banning them, or letting them operate and watching where the flow of materials is going. Wouldnt be all that difficult to take closer looks at accounts that are somehow moving thousands of mats a day as middlemen accounts. Especially if those transactions involve constantly exchanging loads of materials, for free
 
Lmao i get it now, the dude hasnt been on the forums for all that long. At this point take his comments with a grain of salt, hes not been around for all the goofy moves FDev has made that the community got changed by speaking up. This is the type of person that would have defended engineering rolls back when they werent guaranteed to be better.

From post history this guy is saying he plays solo exclusively. So him trying to step in and say ANYTHING about material changes effecting the community are an absolute joke.

At the end of the day this game is essentially an MMO, its been nearly a decade and we still dont have basic MMO functions. I wont say FDev dont play their own game but when every feature releases with arbitrary limits, and we have to twist their arm for reasonable changes, it sure feels like they dont.

Even if mat gathering itself wasnt so awful, if we could trade mats, credits, and modules while docked it would be so healthy for the game. Player interactivity would go up, people would be engineering way more, and the people that enjoy mat farming would be able to make some credits from it.
Just because a person has not been on the forums or is new does not necessarily mean they are unaware of all the goofy I've been away for 5 + years and I'm still fully aware of a lot of crap

material changes effect everyone regardless if that person plays solo or not someone who steps in to give a solution should not be considered a joke just because some one plays solo

but is the real problem with material gathering or is it just the simple inability to trade with other players this is in somewhat a hard topic to get right people will be upset no mater the outcome i think in general stations need a revamp and should be more suited and behave more towards the type of station they are but do we need stations to have the ability to buy/ sell gathered materials no not really but maybe players should have the ability to place gathered materials for sell/buy on there carriers

there is just too many ways to go about it and unfortunately not everyone is going to be pleased personally I would like to see specialist stations that could offer to buy/sell certain material and this should not be all materials the stations could be a Thargoid research center that needs Thargoid materials we could then have a separate market away from the commodity market and stations would be more reliant on player input to maintain its self
 
but is the real problem with material gathering or is it just the simple inability to trade with other players this is in somewhat a hard topic to get right people will be upset no mater the outcome i think in general stations need a revamp and should be more suited and behave more towards the type of station they are but do we need stations to have the ability to buy/ sell gathered materials no not really but maybe players should have the ability to place gathered materials for sell/buy on there carriers

there is just too many ways to go about it and unfortunately not everyone is going to be pleased personally I would like to see specialist stations that could offer to buy/sell certain material and this should not be all materials the stations could be a Thargoid research center that needs Thargoid materials we could then have a separate market away from the commodity market and stations would be more reliant on player input to maintain its self
Gathering materials itself isnt a problem, just a few QOL additions that would be nice. Theres so many materials, and the game itself barely gives you any clues as to where to find them, specifically manufactured and encoded. Theres essentially no reference for players in game to tell us where to find manufactured materials, and this is a problem when alot of said materials only spawn in specific signal sources, in systems that are in specific states and controlled by specific factions. Everything about material gathering makes sense, except how the player has no in game reference of how to find them. Encoded is similar but doesnt suffer nearly as much, what im sayibg is material gatheribg could be buffed, but its not necessary, what we need is in game information about where we can find all of these materials.

Now in regards to trading materials with other players, not being able to isnt a problem sure. However the ability to do so in my opinion would be healthy for the game. I will forever reference kirres icebox, june 2020 on steam we hit a peak of around 21k. People WANT a reason to use their fleet carriers for more than just the obvious perks to owning one. Giving us the ability to store and trade materials on an FC gives us incentive to move our FCs around and actually interact with other players, or at least their carriers to participate in an actual player economy. Look at odyssey, people like the addition of the bar, they just want to be able to trade at higher volume and be able to set their own price instead of operating at an arbitrary galactic average and only controlling percentage. Im not saying everyone wants this, thats obviously not true, but another 5-10k people actively getting into elite and participating in a player economy would be nothing but good all around. Especially when this doesnt interfere with the way anybody currently plays.
 
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