and class 3 frags are currently bugged.
Say what?
and class 3 frags are currently bugged.
I think I'll just try for Etienne Dorn next.
Say what?
Well dang it, you guys are always throwing monkey wrenches at me
Bug: Class 3 Fragment Cannons now fail to deploy.
As of 3308-03-15 on PC Horizons, the Class 3 Fragment Cannons: Appear in the holographic HUD fire groups while retracted. Disappear from the HUD groups while hardpoints are deployed. Do not deploy along with the other hardpoints, not even visually. Have no reticule. Do not fire. Other related...forums.frontier.co.uk
Puzzled by this. I regularly mod multiple modules of the same kind at the same visit.when you have 2 of something it will only allow you to mod 1 device
Your right, I went back and discovered my mistake, I didn't catch it the first time, I was able to do both laser beams.Puzzled by this. I regularly mod multiple modules of the same kind at the same visit.
Thank you for that, it's another little gem I didn't know about. I went back to Brandon's and redid everything, I put the high-grade capacitor experimental effect on the Bi-weaves, rolled the shield cell banks to grade 5 with quick charge experimental, did the beam lasers double braced to grade 5 with those fancy capacitors and put some kind of heat resistant thingy on my grade 5 dirty drive thrusters to help with heat output.
So, I need to think about unlocking the other engineers out here in Colonia. I think I'll just try for Etienne Dorn next.
So I take it you can't nail them while their on the launch pad, eh? Well then, I'll just have to get my own fighter and have an NPC fighter dual, or maybe a joust?Just remember, those fighter are quick and nimble... That is why it is important to be well positioned... Once you detect that light tunnel, immediately prepare your finger onthe targeting button, once the fighter shows up, immediately target him and start shooting at him before he starts flying around you like crazy...
No, not the part about pips, I had a Chieftan ram me at a fair clip and took my grade 5 bi-weave's out completely and immediately started firing missiles, it was clearly a strategy.I love threads like this because even though I've dabbled quite a bit in combat, there are huge gaps in my knowledge and it's great to hear tips of all kinds.
One tip I do recall reading a while back about ramming (though I rarely remember to do it in combat!) is to put 4 pips to SYS before impactas it makes quite a difference to the shield strength. Can't recall precisely how much but I think it's more than a factor of 2 relative to 0 pips. (Apologies if this is already mentioned above, but I didn't spot it
)
the fighter bounty will be 750.000 and the Anaconda will be the same...
If you see a fighter just as it launches that is when it is easiest to hit after that their combination of speed agility and small size make them a difficult target and like the small ships in a wing they nibble away at you while you are busy with the main target.So I take it you can't nail them while their on the launch pad, eh? Well then, I'll just have to get my own fighter and have an NPC fighter dual, or maybe a joust?
Use DBX, put long range/plasma slug railguns and a long range/Thermal Vent beam laser. Boost out to 5KM and you can solo wings of elite anacondas and any other NPC. Just reverski and spam ur rails or beam.I came to tap your immense expertise on building a combat ship, shields, weapons and handling. I'll be going after NPC's (need bounty vouchers for Mel Brandon) and I have a PC and use a very expensive xbox controller. Money is no object, I can engineer shields, weapons and thrusters. If you need more information, just let me know. Oh, I'm in the Colonia area (home base at Jaques Station).
After they have launched it is often quicker to just blow up the ship that launched them, with their pilot gone the SLF just blows up.
Both the Viper and Cobra suffer from bad hardpoint placement, which restrict the fire-power for inexperienced players. In that price range. a DBS is a much better option, as it has all the hardpoints on the front, so you get more effective fire-power and the rest of the stats are similar to the Viper.My vote is for a viper. Tank up some armor, but not too much. Agility and speed are key. Run a bi weave and some combination of lasers and cannons. Dont mess around with C1 multi cannons. They are just pea shooters. Fixed C1 cannons can actually do a little bit of damage to enemy modules. If you can master flying a viper, you will be a much better pilot for it.