I hate player minor factions

Sorry, I don't see what's wrong with these names.

I see what's wrong with them, but they're trivial compared to the monstrosities of ship NPC names.

Or some NPC pilot names.

I don't know what CdE Corporation stands for so maybe I am missing the point.

That example wasn’t about the name, but an early player or group taking advantage of the Robigo gold rush to rank up with the Empire at the same time, in a region of space where an Imperial minor faction had no place being.

The fact that @Darkfyre99 confused the origin of Diamond Dogs with a few dozen other possible references already tells me enough, the problem seems to be mostly imagined.
It’s definitely a YMMV thing. I typically play games as much to immerse myself into a fictional world, as for the entertaining game mechanics. If I wanted to play a Star Wars game, for example, I’d play a Star Wars game. But I don’t want to see obvious Star Wars references in a Star Trek game.

I feel the same way about the Elite universe. I when I see stuff like this, it’s like seeing a dirty toilet on display at a fine art exhibit. No matter how much someone tries to sell me on its artistic merits or its alleged, symbolism, it’s still a dirty toilet. Somebody on the museum staff dropped the ball when they approved its inclusion … or were having far too much fun at the expense of others.

But my chief complaint about PMFs remains less about some of the names, and more about Frontier’s handling of them to date. They could’ve designed an in-game mechanism that was fair to everyone great and small, which cleaned them up once unsupported by players in the game. Instead, Frontier is doing it manually, with a sometimes arbitrary rules, with permanent effects.
 
I feel the same way about the Elite universe. I when I see stuff like this, it’s like seeing a dirty toilet on display at a fine art exhibit. No matter how much someone tries to sell me on its artistic merits or its alleged, symbolism, it’s still a dirty toilet. Somebody on the museum staff dropped the ball when they approved its inclusion … or were having far too much fun at the expense of others.
I guess you're not a fan of Piero Manzoni.
 
I find the people who cry "Mah immershun!" for a silly PMF names do not understand what immersion is actually about.

I'm sure someone will throw a fit when I bring IRL to this, but the Scotland snowplows name would ruin many people IRL immersion for sure.
May I introduce you the aptly named :
-Salt Disney
-Ice Destroyer
-Sled Zepplin (my favorite)
-Spready Mercury (@Bottom Hat will love that one)
-Snow Connery
-William Wall-Ice (ok, my new favorite)

And many others you might want to check on there (or if you want to know where Mr Plow is currently located) :
https://scotgov.maps.arcgis.com/apps/webappviewer/index.html?id=2de764a9303848ffb9a4cac0bd0b1aab

Yes, those are the official names. And apparently snowplows are called "gritters" in Scotland.


What people often mistake as immersion is consistency/plausibility. Essentially, the work of fiction enacts rules, often unspoken, and the player/reader/whatever expect the fiction to follow those rules. Sometimes the rules can be "there are no rules" and we get something very silly indeed.
In a "realistic" work of fiction, like ED, having silly names is not immersion breaking, as people will use silly name IRL and somewhat realistic game try to emulate real life. As long as it's not everywhere and only a relative minority (IE following current real life reality).
What is important is consistency with the universe rules. So, if you started to throw fireballs in Odyssey, that'd be totally inappropriate and immersion breaking, because it's in in contradiction with the unsaid ED rules (IE trying to be as scientifically plausible as possible). But having a ship named "My Little Pony", while very silly, would be entirely plausible.
Remember the whole "Boaty McBoatface" thing ? Oh, BTW, it's a very official mini-submarine for the British.

I'll go even further and say having boxes stuck on floor and liquid in glasses in a 0g station is more "immersion breaking" than all the "My Little Faction" and "Faction McFactionface" there can be. But for those you can claim suspension of disbelief, so I'll let that... slide.

Oh, and those are very official Japanese attack helicopters :
Japan-anime-helicopters-4.jpg
IRL people can be silly. Game that pretend to be realistic need a bit of silliness to keep that immersion going. Otherwise it's just as immersion breaking.
 
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i keep a list of factions whose supporters come up with that wish /s. because they obviously don't understand much about BGS, and if i ever get into a conflict with them (unlikely), you'll see me with a cobra or clipper running missions (and a million rebuys...) and hoping they waste all day fielding wings to catch me, while my partners actually work the BGS.
Back before Frontier filled in some of the depth of the BGS to guarantee “positive” effects, I’d exclusively run missions in Open, because I’d realized long that defending a controlling faction via PvP was functionally identical to attacking a controlling faction via PvP. By running missions in Open, and being selective with incoming missions, it was like I was tricking them into doing my work for me. :)

If I completed the mission, I’d be trading positive influence for a negative state, which would put off random commanders from taking missions for that faction. I’d also gain credits and reputation, which I could use later on for other purposes.

If I was destroyed en route, carrying mission critical passengers or cargo, I’d be trading credits and reputation for negative influence and state. As an added bonus, the “defender” would also cost their faction influence and a negative state.

It was a “heads I win, tails you lose worse” situation. :)
 
Best thing about BGSing in Open is thinking about how embarrassing it must be for the PG players when they lose.

And of course, if I lose I have the perfect excuse ;)



Seriously I've been popped by people on the same side as me more times than I've even instanced with anyone from an enemy faction.
 
I'd actually be quite interested in helping some noble CMDR's push back against dastardly PMF's invading their home systems...

PM me!
 
New player-named minor factions just pop into existence in a system, with no way of opposing their “expansion.” Imagine spending three months carefully cultivating a handful of systems to your liking. The Empire was now in charge, and random traffic should keep them in charge. You log out for the evening, and when you log back in a new Alliance faction you’d never heard of, who shouldn’t even be in that region of space, was now in charge of your base of operations
When was the last time a new player-named faction was added? Does it happen frequently?
If yes, it shows at least that Elite isn't dead, yet ;) Doom averted.
 
I was so annoyed arriving at a neighbouring system's space station to find that the lovely female ATC voice was now replaced by some smarmy git because an uppity player minor faction had taken over. ( Kill them all! ;) )

I mean isn't it a bit unrealistic that a PMF which seems (according to INARA that is) to have 94 supporters in squadrons and 43 individuals can control 30 systems and 80 stations and be present in 60 systems?
Talk to the PMF, if you can.

Most are just intent on doing their own thing and aren't into bothering anyone. Some will even help you flip a station back if you approach them in the right way and don't annoy them first.
PMFs are a blight, but they seem to make some people happy, so I guess we have to tolerate them.
Besides which, if we didn't have PMFs people would just do the same thing with regular minor factions, so we'd be in the same boat.
With the mechanics as they are, it's effectively impossible to differentiate between a PMF and a player-backed native minor faction, apart from the cringy names. I've pushed two factions into control of over 70 systems, presence in over 100 and control of over 100 stations. Of all those, there are really only two or three systems I'd really refuse to negotiate over, due to the time and (mostly solo) effort it took to get the system in the first place.

The only way you'd know the factions were backed by players would be by noticing that they're everywhere in that sector, or by looking the faction up on Inara (or similar.) I'm allied with the PMF I represent, but they've never been my focus.

The worst thing about PMFs is the cringy names and FD's track record of inserting them into lore-heavy systems or those with 1.0 factions already supported by players. The latter has thankfully been addressed; the former... not so much.
 
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Responding to these now (up to page 3) before the list gets too long and keeps me up all night replying.

I don't think anyone is arguing that, it's just that right now the goal of BGS play is seemingly getting your system controlling as many things as possible, when having to manage your expansion to prevent negative effects from being overstretched would lead to more thought out gameplay, especially if you tried starting a war whilst your empire was already overstretched, for example.

The only end game from the current system is large factions that control everything who manage everything with agreements. Everything goes stagnant.
This didn't use to happen. In earlier iterations of the BGS, there was a hierarchy of states with some states cancelling others. Expansion used to be at the bottom of the list, meaning it was cancelled by basically every other state. At the same time, states were faction-wide, meaning that boom in one system would cancel a pending expansion from another. This meant that expansion was a slow process that took really careful management from the players backing a faction. Moving away from that system led directly to the current shower of surfeit of expansions we see today.
The way they were implemented was / is a joke. "Dear David, may I please have my own PMF called (insert ridiculous name). Oh and please can you place it in a high pop traffic hub where I can inflict maximum lulz....oh yes and please never remove it even if I only play for a week and never return."

What game does that? You don't have to earn it, there seem to be zero restrictions and they are permanent. Given the hours it takes to do anything in ED, engineer a single module to grade 5 (from scratch, as an example), or back in the day earn enough to buy an Anaconda, but if you want to add a PMF, all you need is a nicely worded email to FD. What??

The very least they should have done was insert these PMFs into low pop systems on the fringes of the bubble. But no.

I do understand for the minority that actively support their own PMF it must be a hoot spreading the 'lulz' all over the bubble. For me, it's a real annoyance and dare I say it 'immersion breaking'.

I actively work against PMFs any chance I get although I know most of the time it's an exercise in futility, however if I can cause trouble in one of their system wars, I will.

I'm sure the group that took over the systems I called home are a nice bunch, but honestly it now seems like every other system is controlled by a PMF...😞
It only worked like that for a brief time. There are now guidelines for insertion. You should also remember that most of the PMFs inserted into 'your' space have no idea you even exist.

We'd all love a univese with us at the centre, but most children learn, sooner or later, that the world doesn't revolve around them.
The scales involved are like you and me saying we could take over Africa in a couple of years.
You could, if you had the resources while no one in the region else had even organised a society at the time. Colonisation took so long because while there was a clear differential in weapons technology, there wasn't really such a huge gap in organisational and logistical technology - messages still needed humans to take them from A to B. Imagine a previously unknown continent being discovered when your society already had GPS and a standing army in the hundreds of millions. That's how it was in the first couple of years after the game released, players started backing factions and working out the mechanisms of the BGS.
The overextension being the key thing. Can't do that here.
It used to definitely be a thing. I'd like to see again the days of the Diamond Frogs (no relation to the Diamond Dogs) whining on the forums because they made an agricultural world their home. The spice definitely flowed, and the concomitant perma-boom was glorious. No expansions for the D-holes.
That wasn't my introduction to player-named minor factions, that occurred near my home system with a PMF which fit well into the setting, but what I described most certainly left a bad taste in my mouth. Thank goodness Frontier stopped giving new PMFs control of the system they'd be added to soon afterwards.
It should never have happened in the first place.
Despite all that, I don't hate the idea of PMFs. I just hate how badly executed they've been to date. In my opinion their benefits are far outweighed by their costs. The benefits are that some PMFs enrich the sparse background details generated by the Stellar Forge. The costs, however, are many:
  • Many PMFs jarringly conflict with the (admittedly limited) worldbuilding that Frontier has done over nearly 40 years of this franchise. Some feature nonsensical superpower/goverment combinations. Others just have ridiculous names, include descriptions of events that shouldn't be possible in this setting, or are obvious rip-offs of other sci-fi franchises.
  • Many more seem to primarily exist solely for meta-gaming reasons, primarily in regards to Powerplay.
  • Way too many player groups believe because they named the faction, they have exclusive rights to it, and frequently the system they inserted it into.
  1. Making sure PMF names weren't just crap should have been in there since the beginning. There are rules in place now, but not at first. I'd still like to see FD trawl through PMFs, attempt to contact them, and remove/rename those that are seemingly inactive. Stellar Forge didn't create the minor facitons, btw.
  2. This is fine by me. If Powerplay encourages people to play the BGS, that should be allowed, in my opinion. It's the lifeblood of the game for me - without the BGS, you just have a less customisable Robocraft in a sandbox.
  3. Those guys inevitably burn out when the universe (and three commies in spaceships) refuse to bend to their whims. I disagree with goemon's post above about the difficulty of resistance. It's not that difficult, especially when there is a knowledge differential, but as in any other thing numbers matter. With Elite: Dangerous, however, patience matters more. See my first sentence.
More importantly, because there's no in-game mechanism to create a new player-named minor faction, nor remove them from the game if they're no longer supported, they're an example of continuing Frontier Favoritism: the game company getting to decide who succeeds and who fails. I firmly believe that in a wide open sandbox like Elite Dangerous is, Frontier should not be favoring large groups over small, and small groups over individuals. I also think it's a bad idea to favor early adopters over late comers, or vice versa. Changes to a game's setting on behalf of players should be done through gameplay, not a game developer's fiat.

Don't get me wrong, I like the lore appropriate PMFs I've stumbled upon, and I'd hate to see them vanish in a puff of smoke just to "clean up the bubble." But I think including them in the first place, especially solely through Frontier Fiat, was a bad to begin with. Sturgeon's Law is clearly in effect when it comes to PMFs, and averting it would be even greater example of favoritism than what we have currently, not to mention would require far too many resources that could be used to improve the game for all players, not just a handful of them.
I'd like to see extinct PMFs removed from the game too. If it could be rooted in a wider "extinction" mechanic that included 1.0 minor factions too, that would be worth exploring, but I fear that it would lead to stagnation - some systems would be incapable of changing government.

Technically I could resist, in theory, and do just as you say, but it would force me to engage in a form of gameplay (hard-core BGS manipulation) that I find grindy and unfulfilling. I actually used to belong to a PMF for a little while, so I know how it goes. We're talking about people who work the BGS 24x7 with spreadsheets and equations and hierarchy and lots and lots of 'foot soldiers". There's no real way to combat that without becoming that. No thanks!

It would be nice if a system's home factions had a "home court advantage" when facing occupiers and colonizers from far away. But even then, I don't think it would stop these determined megafactions. So for now I'd settle for a way to completely hide other player's fleet carriers from all menus and maps, then at least my little system might still feel like a private getaway rather than a crowded tourist trap.

Oh, it would also be nice if BGS influence (at least the kind that can flip system ownership) was Open-only, because then I could "fight back" (literally) in a way I'd find more enjoyable ;)
This is just naive.

If you aren't prepared to commit, you aren't prepared to resist. If you want to compete in any game, it's going to get grindy, be it in ensuring actions-per-minute (actions-per-hour is more appropriate in Elite), ensuring you're doing your maximum damage-per-second and kills-per-minute in FPS game, or practising a track in racing games until it becomes second nature.

Asking for home court advantage is just admitting that you don't really care enough to grind. That's fine. I came to the same conclusion with Elite a couple of years ago and my life has been much better for it. I won't misrepresent it though.

I have no problem with the concept of BGS manipulation. I did it for years myself on behalf of ALD, and I still base my decisions in game primarily on how it'll impact the BGS, since I roleplay as an independent Imperial agent. But for every player-named faction that fits the setting of the the world of Elite, such as the Corbago Corsairs, we get multiple factions like:
Granted, there are quite a bit of homages to classic science fiction in this game, but IMO there's a fine line between the developer doing that, and allowing players to have much more blatant, and permanent, impact on the game the way PMFs do. And meta-gaming makes my teeth itch. 💢
There are now rules in place about PMF names. I think one of them is "the name musn't be crap."
 
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apparently snowplows are called "gritters" in Scotland.
That will be because they are actually not primarily snowplows but gritters - they spread "grit" (rock salt) on the roads to stop them icing over.
Oh, and those are very official Japanese attack helicopters :
Japan-anime-helicopters-4.jpg
IRL people can be silly. Game that pretend to be realistic need a bit of silliness to keep that immersion going. Otherwise it's just as immersion breaking.
Japan has a long track record in adopting a practice from another culture (say, nose paint on aircraft, or listening to music recorded on tape) and taking it on (and often forwards).

I'd also suggest that these decals are for recruitment purposes. What better than a pretty girl with a gun to get young, socially awkward Japanese men to volunteer to throw their lives away over the Senkakku.
 
I love player minor factions. Probably wouldn't be playing any more if they (and Powerplay) weren't a thing, no point after you reach elite or whatever other personal goals you have when the team-based goals are ED's shine.
 
I love player minor factions. Probably wouldn't be playing any more if they (and Powerplay) weren't a thing, no point after you reach elite or whatever other personal goals you have when the team-based goals are ED's shine.
Incidentally, I'd much rather fight against the Federation than for a particular faction. In FE2/FFE, this was very easily achieved through the military career path.

Unfortunately, ED has no comparable military career path to speak of, and the core (and rewarding) mission gameplay (and frankly, most faction influence game activities) center around an Elite: Best Friends mentality... where you ruin a faction by helping out other factions, and the target faction simply doesn't care (and in fact, you're more likely to become allied to them than anything else through secondary rep effects).

Cue people saying "But murderhoboing/deliberately failing missions!"... that's a far cry from a reliable source of "assassinate these Federal agents", "bomb this federal base", "conduct surveillance against this federal base" type missions, all for credit/rank/medal rewards.

The lack of readily available of targeted antagonistic activities is a killer here. Given the mechanics of negative effects, it would be a much more effective means of small groups damaging powerful/high influence factions (and a less effective means of reducing already-low factions)
 
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