Game Discussions Star Citizen Discussion Thread v12

You should really include the 'thousands' who now think it's a scam too ;)
Of course there are thousands, but the truth is that for every comment from someone saying that it is a scam, you find dozens of comments from people who have really tried it and who think otherwise. The funny thing is that most people who say it's a scam have not even tried the game, of course, some have, but they are few
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The funny thing is that most people who say it's a scam have not even tried the game, of course, some have, but they are few

Funny thing is, most of /r/sc_refunds have tried the game. Many are backers.

However, you don't need to have tried something to call the company out for being unethical liars who use predatory marketing practices to keep the money spigot open.
 
Funny thing is, most of /r/sc_refunds have tried the game. Many are backers.
Funny thing is most have tried the alpha 1 or 2 hours 2 or 3 years ago and they have no clue about the state of the actual alpha.
Some players despising the alpha for years even haven't done one mission in game !
 
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Ah, so you are funding a specialist game that is going to be so specialist it becomes generalist. And all of that because there are already generalist games on the market.

Makes sense.
What makes sense is that an alpha at 15% of its goal have already 150% more emergent gameplay and fun than almost all released space games.
 
You'd think with so many new backers pouring millions a month into the game, with close to 1000 employees, the devs might manage more than the anemic patch notes we see.

Oh right, i forgot the current narrative. Most of them are working on SQ42, not SC! Which is funny as they used to say that the reason SQ42 was delayed because most devs were working on SC.

Still, only 8 years late to release. Understandable when you are doing something never been done before*

* and by that i mean building a game backwards 1) ask for money, 2) develop assets, 3) figure out how its all going to work.
 
Star Citizen already has 42069% more memes abouts broken promises, lies and missed timeframes than other space games 😃

Source: https://imgur.com/a/P9PZSNw

That first image has aged like spoiled milk.

The claim they almost had SQ42 ready in 2016 (and previously in 2014), and yet, here we are, 6 years later, and still no SQ42.

Even funnier when we saw the roadmaps in 2019/2020(?) when none of the missions (that Liar Witkin played through in 2016) were complete, most were not even started.
 
Are lulzbuckets the biggest available containers? At this point, they feel more like thimbles and seeing that "quantity has a quality of its own" I feel that larger vessels are a necessity to contain all that accumulated mirth. Maybe something as big as a crater on one of SC's dwarf planets? Nah, bad example, those are already filled to the brim with gameplay (Skyrim, was it?). I guess a blulz hole would do the trick, but how would you get at the lulz once they are sucked in? Rather reminds me of the relationship between CIG and money, nothing escapes the event horizon.

Sorry, I'm rambling, I feel the heat has cooked what's left of my brain.
 
You'd think with so many new backers pouring millions a month into the game, with close to 1000 employees, the devs might manage more than the anemic patch notes we see.
Do you want to compare with patchnotes from some other games to see what a real anemic patchnote look like ?
 

They do seem to be an ideal citizen.

Source: https://www.reddit.com/r/starcitizen/comments/v4t3qm/i_may_have_a_small_problem/

Source: https://www.reddit.com/r/starcitizen/comments/v4t3qm/i_may_have_a_small_problem/ib5y4en/


(Let's hope they don't join the conveyor belt of grey market cash outs. Years of perma-alpha can do that to a person ;))

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Now indulge me mate. Whenever we get a zealous new friend like yourself, it's nice to actually discuss the game itself.

So for example:
  • How do you expect the AI to perform in 3.17.2? (Given the addition of the Orison mission and the surface troops.)
  • When do you expect 'Static Server Meshing' and Pyro to hit the PU?
  • When do you imagine CIG will push the player cap above 50? (And is such a change important to you?)
  • What ballpark year would you expect SC to reach an official beta state?

I understand of course that you're absolutely giddy with SC's current state of play ;). But I'm sure you'd like to see it improve too. And have some timeframes in mind for those forwards steps.

So like, Beta in 5 years would you say? SQ42 in less?
 
There is already Elite Dangerous, X3, NMS, etc as good generalist games. That's not what backers want from SC. You have nailed it, we exactly want a game that specialize in everything. That's why we fund CIG, because it's the only one that at least try to do it. ED could have made this switch, but they have secured EDO to the minimum and just put the FPS part beside the flying part. They have missed a big opportunity. Even Starfield will not do it as all clues points toward flying and fps gameplay completely separated. Even flying in space and flying in atmosphere will be separated.
Specialize in everything = generalist. It is just about how good generalist game you can make within real hardware, and real networking.
 
building a game backwards
In 2012 Chris and David, both had a very similar vision of what they wanted to do, except for some differences ( like the real universe vs the fictional one), they both talked about very similar things like about mining missions, moving cargo, bounty hunting, landing on planets, walking around your ship, walking around other players' ship (even stealing it), etc etc, they also talked about all the gaming opportunity that this things could offer

They both knew that the challenge was huge and that it was not easy to achieve, (they both said that) so each one chose to do it differently, David started with something simple to be able to deliver a "finished" product quickly with the promise of adding the other things later, while Chris began to build the pillars of all this not without encountering many difficulties along the way.

Now today we have that SC has almost all this, all about what they both said, and Elite does not and with its current engine it is practically impossible for fdevs to achieve it, so who built the game backwards???

don't get me wrong I used to play elite in the mid 90's, I loved that game, there is no point in berating Chris for having done it differently, especially when he has managed to do it 😉


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Viajero

Volunteer Moderator
Now today we have that SC has almost all this, all about what they both said, and Elite does not and with its current engine it is practically impossible for fdevs to achieve it, so who built the game backwards???
You seem to be wrong about Elite, although seeing you created an account here just to discuss SC, it does not surprise. More surprisingly you are also wrong about SC. Not only most of the content and many core gameplay features are still missing after 10+ years (exploration, server meshing for grandious battles, capital ships command and control features, 100 systems, dynamic economy, subsumption AI, the whole SQ42 etc, I mean, I can go on…), but the little of what has been “done” so far for an eye watering almost 500 millions (the largest ever budget for a video game) is just barebones, and still significantly broken so not even that can even be really counted as “done”.
 
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