What feature do hope will be updated/refreshed for early 2023?

So as part of the Development plans, we heard about. The CMs said there was a major feature being updated/reworked for 2023. The way I see it, it could be one of the following features;-
  1. Engineering (this seems to be the favourite but it will be the third time it will be reworked).
  2. Crime and Punishment (this includes piracy, Player Piracy, Griefing, Smuggling, the number of NPC pirate attacks)
  3. More Enhancement to the BGS.
  4. Powerplay
  5. CQC
  6. Exobiology (Suggested by zimms)
As much as I'd love powerplay to be reworked, I feel that the Crime and Punishment is the one feature that I feel this game needs reworking more than any other. Crime has to pay (at the moment it doesn't), I feel there needs to be more NPC attacks in mid, low and populated anarchy systems (An unshielded maxed out T-9 should not be able to make it through to an Anarchy systems base) and some proper consequences for players who go seal clubbing / griefing.

We're thinking of using this as a topic in a future Lave radio episode, so we'd like to know what the players think?

My bet would be on engineering - hopefully it won't mean Horizons (Ship) Engineering being upgraded to Odyssey level engineering (return of global cap and removal of tier caps)

Modifying C&P to limit PVP/Ganking (but not only) - could also be a thing - or implementing an Open-PVE mode

PowerPlay - could be too... since the current story arc started almost 2 years ago i thought there is a slight chance this story arc will end with a total removal/revamping of PowerPlay.

Not at last - aliens. As in an expansion of thargoids gameplay, including on-foot gameplay
 
Ship interiors will not be part of Odyssey. Some people got upset because David Braben had claimed that the ships had been designed with interiors and walking around ships in mind and that must mean it must be part of Odyssey and they promised it.

Personally, I would have been satisfied with getting out of the seat and taking a placeholder turbolift to the airlock so you get a much better 'Armstrong' moment when you disembark. However, we've got what we've got and there were more important things to fix.
The trouble is that Frontier have so often 'changed plans' that you never really know what's going to happen until a launch day (followed by the time it takes to fix what's been launched).
 
Last time I checked exploration has had loads of love spent on it.

My guess is Powerplay, but a revamp rather than trying to put cooked spaghetti back into the packet and somehow salvage the decaying 2015 feature currently in game. If done well enough would / could be the ideal co-op PVP team game and actually add something missing in ED.
I agree on PP, but I'm still not sure it would get mainstream buy-in. There's a large chunk of the player base that want everything safe and easy, and despise PvP in ED as a concept, to irrational levels. Enhancing exploration is a much safer bet, playing to the game's strengths in an already mainstream activity, while having the potential to draw in players that currently ignore it as a boring or empty pastime, or at least nowhere near as good as it could and should be. Not to mention new players.

Revamping powerplay as a central dev goal for 2023 just seems too risky for me to see it happening at the top of the list. Engineering makes more sense since that's ubiquitous, players already do it despite hating it, and it's a fundamental thing in game balance and playability for basically all playstyles. It's not a draw for new players though. Mind you we already have Odyssey for revenue generation (....). Perhaps it's deemed time to put in some ground work with fundamentals.

Whatever happens I'm managing my expectations and working on the assumption that whatever it is will be disappointing 🙂.
 
If you have no expectations how can you be disappointed? I see certain people on here rely, thrive on and desire disappointment. To validate their 'predictions' and just to be perpetually in a state of disappointment.

I can't wrap my head around it.
 
I agree on PP, but I'm still not sure it would get mainstream buy-in. There's a large chunk of the player base that want everything safe and easy, and despise PvP in ED as a concept, to irrational levels. Enhancing exploration is a much safer bet, playing to the game's strengths in an already mainstream activity, while having the potential to draw in players that currently ignore it as a boring or empty pastime, or at least nowhere near as good as it could and should be. Not to mention new players.

Revamping powerplay as a central dev goal for 2023 just seems too risky for me to see it happening at the top of the list. Engineering makes more sense since that's ubiquitous, players already do it despite hating it, and it's a fundamental thing in game balance and playability for basically all playstyles. It's not a draw for new players though. Mind you we already have Odyssey for revenue generation (....). Perhaps it's deemed time to put in some ground work with fundamentals.

Whatever happens I'm managing my expectations and working on the assumption that whatever it is will be disappointing 🙂.
You can thank the toxic players for the irrational levels. There were plenty of times ppl just trying to play along instead being trolled for doing so.
 
If you have no expectations how can you be disappointed? I see certain people on here rely, thrive on and desire disappointment. To validate their 'predictions' and just to be perpetually in a state of disappointment.

I can't wrap my head around it.
It's meant kind of jokingly. You're extrapolating wildly as regards my (?) wanting to be disappointed. Managing expectations is actually the opposite.

On the other hand if people seem to be punishing themselves for no reason, you have no incentive to wrap your head around it, rather to ignore them if possible.
 
I think the dev team should address the current bugs (like shadows, stutters, vanishing/teleporting planets,...) BEFORE they upgrade a feature that will create more bugs.
If bugs continue to proliferate in EDO, annoyance will overcome fun.
at some point the game needs new features..... one would hope new features could be added WITHOUT breaking the rest of the game or holding fire on bug fixes as well.... (if the game is still in active development as we are led to believe there will be all sorts of artists and design people who likely have little to do with bug smashing).

Elite has aleady had huge dry patches with delayed features with the reasons given due to improving the state of the existing game....... Beyond was an entire season almost dedicated to that, of - at a guess - a 2 year period with a few lighting features added to appease us (the other bits due to be added were shelved in beyond)
 
at some point the game needs new features..... one would hope new features could be added WITHOUT breaking the rest of the game or holding fire on bug fixes as well.... (if the game is still in active development as we are led to believe there will be all sorts of artists and design people who likely have little to do with bug smashing).

Elite has aleady had huge dry patches with delayed features with the reasons given due to improving the state of the existing game....... Beyond was an entire season almost dedicated to that, of - at a guess - a 2 year period with a few lighting features added to appease us (the other bits due to be added were shelved in beyond)

Agreed 100%

That said, I don't have problems having new features in the game.
But these features usually require both the design AND dev teams to work together, and when they do, the (sometime very old) bugs linger in the game and never get crushed. On the contrary, new bugs will be introduced with the new content.

A shame, because at some point, ED risk being completely riddled with bugs to the point that the devs won't be able to maintain it anymore and I (personally) don't want that.

Edit: typo
 
I agree on PP, but I'm still not sure it would get mainstream buy-in. There's a large chunk of the player base that want everything safe and easy, and despise PvP in ED as a concept, to irrational levels. Enhancing exploration is a much safer bet, playing to the game's strengths in an already mainstream activity, while having the potential to draw in players that currently ignore it as a boring or empty pastime, or at least nowhere near as good as it could and should be. Not to mention new players.

Revamping powerplay as a central dev goal for 2023 just seems too risky for me to see it happening at the top of the list. Engineering makes more sense since that's ubiquitous, players already do it despite hating it, and it's a fundamental thing in game balance and playability for basically all playstyles. It's not a draw for new players though. Mind you we already have Odyssey for revenue generation (....). Perhaps it's deemed time to put in some ground work with fundamentals.

Whatever happens I'm managing my expectations and working on the assumption that whatever it is will be disappointing 🙂.
There is not that much wrong with engineers now. The process is fine, its more about pruning and balancing materials required (and halving / reducing things like unlocks) and giving some blueprints a balance pass. Thats.....busy work, not a refresh really- IMO at least.
 
I expect FDEV to do the 'overhaul of a key feature' in such a way that it becomes better from their perspective as the exploiter of the game. Not necessarily better from the perspective of the players. We've seen more than once that FDEV is not at all in touch with their players. Why would this time be different?
 
It's going to be this isn't it. For the fourth time...I really hope not though.


Flimley
Paying lip service to a long standing issue . No real response back from the myriad of responses . So not expecting much . Possibly the easy " thargoids bad storyline" there are so many things that could do with fixing for a long time we know think ohhh bless it's just Elite ?
 
There is not that much wrong with engineers now. The process is fine, its more about pruning and balancing materials required (and halving / reducing things like unlocks) and giving some blueprints a balance pass. Thats.....busy work, not a refresh really- IMO at least.
Yeah I find engineering fine, but it's not gameplay much. It's more like shopping. On the one hand this "busy work" can be passed off as a feature overhaul, however lame that might seem. On the other hand they could make it into more of a gameplay feature at the same time.

But really I'm reflecting pessimistically on the idea of the devs changing their attitude to powerplay rather than saying "it'll be engineering". That way I only stand to be pleasantly surprised 🙂.
 
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